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Whiskey Tango

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Posts posted by Whiskey Tango


  1. OK this Mod sounded so much fun I reinstalled Arma/OA just to try this bad boy out.

    Updated the dayz to the appropriate patch number, hit the multiplayer and loads up the game and press OK.

    You were kicked from the game.

    No other messages or any indication why I'm being kicked from the game. Arrgghh everyone's having so much fun killing Z's I want too aswell.

    Any Idea's why or some magical ointment to rub on arma to make it work?

    Using Arma CO the dreaded steam version with 1.60 etc etc.

    Thanks


  2. Silencers ? Dropped guns from enemies ? ^^

    Saved my life more often...cause CQB is better done with something shooty ;) (ever been sprayed by pkm from 3m distance ? you wouldnt dare to rise and show me your bajonet or knife )

    Smacks of COD´ism as well as suggestion of Tier1-DLC.... :(

    Sry, guys...even if it was interesting to be able to fix a bajonet...its still a gun, use it as one.

    What if there is no dropped enemy weapons?^^

    Not understanding "silencer" much either, what are you going to do with that? Throw it at them maybe?

    And when your spraying your PKM at the assaulting element of the attack, what are the suppressing element at the base of fire doing to you?

    As the guys with bayonets fixed are approaching your position, it will be under fire from the rest of the section/fireteam as well as them, making you keep your head down all the way to the grenade being tossed into your position, switching fire and then the assault.

    The guys with the bayonets are'nt just mooching around with knives stuck on the end of their weapons, there's certain tactics used to get those guys within the distance to kick off the assault.

    Guns are still in the mix all the way but have the tendency to run dry at the most inconvenient of times and by all means you can try to go for the reload, but that knife stuck on there does'nt need reloaded or even aimed that well, stick it in anywhere on a human body and it's gonna hurt especially when the "twist" comes into play.

    In no way is a bayonet somehow bringing a knife to a gun fight,

    it's bringing a gun with a knife stuck on it to a gun fight and can still be used as either one.

    The crappy COD insult which is used on these forums way too much to decry something as rubbish has become such a cliche.

    If everything that was in the COD series of games was not to be used in Arma games we'd have a serious lack of things to play with.

    Find a better argument than "its inCOD!!!!".

    The strongest argument is that the brits still use the bayonet and are officially part of the armaverse and Arma is a "realistic" Milsim and not a COD clone (<---see what I did there, I used the COD is unrealistic crap argument in favour of bayonets ;) ) and therefore we should have bayonets....


  3. IB, thats a very sweet looking fire engine and just the ticket.

    It would'nt necessarily have to extinguish fires or do anything, for me it helps make terrain feel even more life like if you see the likes of ambulances and fire trucks and the other everyday things you'd normally see in a day.

    I've got to say though mate, I'm totally loving Lingor and the unit's.

    Outstanding work.

    Hats off to Vilas on an impressive fire engine too. :D


  4. Whoa there...

    Just because someone asks for a DLC of a specific countries armed forces does'nt mean.

    A. They have any disrespect for addon makers making a similar mod.

    B. That asking for something will kill off addon making in general.

    Chill the fuck out Vilas, you have been in nearly every recent dlc thread whining that by people asking for something as a DLC is somehow throwing shit in the face of addon makers or is ruining the game.

    Maybe the Spanish mod does'nt cover what he wants from spanish forces or maybe he does'nt like them.

    Well thats his personal opinion and has fuck all to do with you and your increasingly annoying attitude.

    Did the British DLC kill off Stalkergb's or PUKF's or Project Reality's respective UK mods?

    Or that fact that US and Russian forces that came with the game mean that no one makes US or Russian addons?

    No.

    People will make addons of stuff they want to make, aswell as people wanting official addons made by bis that does'nt require a list of additional addons to make them work.

    Esfumato made a suggestion in the suggestion forum. He never once disrespected a single individual on this forum.

    You did though...

    Respect goes both ways and you need to respect peoples right's to ask whatever the fuck they want too ask for.

    And personally I would love to see BIS grant everyones DLC wishes.

    Choices are always good.


  5. Haha BIS has a great sense of humour but it should be.

    "Whit thurs nae f***in' Chally's? Aww man gettae f*** ya f***in' bawbag

    p***k stoopit f***in' lookin' f***in' twat, widdya f***in' mean there's nae

    f***in' chally's, yurra f***in' lyin wee c**t an ya can get yersel tae f***.

    An ahm' gonnae f***in' chib ye an naw, fur ya f***in' pish talkin shite, ya f***in' english c**t.

    All done in one breath, no stopping. :wink: jocks swear better than anyone on the planet.

    I'd like to see some support stuff like ambulances, trucks and mastiffs or foxhounds,

    maybe an AS90 aswell as some UKSFG like SAS,SBS,SRR.


  6. The @fallujah folder should have another folder inside called Addons.

    Stick both fallujah.PBO and fallujahobjects.PBO in the @fallujah/Addon folder. (if the @fallujah folder does'nt have an Addons folder inside, create one.)

    The @fallujah folder should then be put in the main OA folder (local disk C:/steam/steamapps/common/arma2 operation arrowhead.) alongside userconfig, mission, mpmissions, BAF, common, keys, etc.

    And not inside any other folder

    It should look something like this.

    @fallujah

    BAF

    BEsetup

    Common

    Directx

    DLCsetup

    Expansion

    Keys

    Missions

    MPmissions

    Userconfig

    Then follow my steps posted before and it should run. I run multiple mods this way, including islands such as fallujah.

    When you don't want to run it, then the -mod=@fallujah modline will need removing from the set launch options in steam.


  7. Put your @Fallujah folder in the main Operation Arrowhead folder.

    Open steam, go to library and choose games tab, you should then have a list of your games.

    Right click operation arrowhead and choose properties.

    Under the general tab you should have a button that says "set launch options", open this then add -mod=@Fallujah

    When you run OA/CO it should be in there.


  8. Fantastic island :thumb: The enviromental sounds are top notch and I love the change between night and day sounds.

    The darkness at night is excellent too and with ace NVG's set at 100 sensitivity it's still pretty damn dark. Is that a feature you incorporated? If so I'm loving it :cool:

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