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Rasa-be

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Posts posted by Rasa-be


  1. As always, Tangodown.nl organises regular training sessions for our members interested in tactical realism. We recorded a few of our sessions and uploaded them to our Youtube channel (in dutch):

    wbVNe_gLClY

    Our wiki remains the central source of information, containing tactical manuals, mod installation guides and more for tangodown.nl. Recently we added an extensive guide for the squad commander (in dutch).

    For players looking for a more relaxed game, TDNL still has regular gamining nights every monday, wednesday and friday. Just check our Game lobby


  2. What the hell do I do about:

    Plugin failed to load:

    Api version is not compatible

    This shows up in the TS3 plugins box.

    I used the download provided in first post.

    And it is the win32 version.

    It's indicative that you're not using the right Teamspeak version. Make sure you have installed an official (non beta) version and have it updated, and make sure you have the plugin installed to the folder of that TS install.


  3. A community update for TDNL, the dutch-speaking tactical gaming community

    Our Staff is pleased to announce the release of the TDNL Wiki, which groups all the information about gaming with TDNL in one document.

    Also contained within the wiki is the definitive Tactical Syllabus for TDNL, a detailed article on Roomclearance, guides to setting up ACE and ACRE and information about our Pro-Op campaign.

    tdnlwiki.jpg

    So if you're dutch-speaking and interested in a tactical and teambased experience without obligations, stop by on our forums!


  4. index.php

    Bump time.

    Tangodown is still soldiering on for all the dutch-speaking ArmA 2 players. We organise regular trainings, and play organised missions. Here are a few screenshots from the last operation, where TDNL's 1st platoon moved into Zargabad to rescue a journalist from the hands of the insurgency:

    06contact39838273989262.jpg

    14muur40105464015371.jpg

    19poort4031548.jpg

    23terug40404114044569.jpg

    All trainings in preparation of these missions is open. If you want to take a peak into what we do at TDNL, head over to this thread on our forums for more information

    Tangodown doesn't only cater to those that want hardcore scenario co-op, we regularly have more relaxed gaming sesssions on our servers, without the strict organisation maintained in our "Pro-operations". So if you're looking for a regular game with dutch-speaking players, don't hesitate to pay our forums a visit.


  5. here are the ss you asked for.

    So, I placed on wall with the arma editor (on the left). I opened up the RTE, placed another wall (on the right). Here is what I see while in the RTE:

    arma2200910041517152824.jpg

    the RTE wall is tilted along with the terrain (altough a bit high maybe)

    I export it, and the SQF says this

    [
    [], 
    [], 
    [], 
    [
    	[0, ["Base_WarfareBBarrier10xTall", [2266.22, 15436.7, 0.], -83.1311, "NONE", "UNLOCKED", 1, 1, 1, "", ""]]
    ], 
    [], 
    [],
    false,
    true,
    []
    ] call ION_RTE_fRestore;
    

    I merge this with the sqm of the mission, and I reload the map. This is the result:

    arma2200910041518568724.jpg w960.png

    As you can see, the RTE wall is no longer tilted along the ground.

    This is the code that gets put into the sqm:

    class Item1
    	{
    		position[]=
    		{
    			2266.22,
    			0.,
    			15436.7
    		};
    		azimut=-83.1311;
    		special="NONE";
    		side="EMPTY";
    		vehicle="Base_WarfareBBarrier10xTall";
    		lock="UNLOCKED";
    		health=1;
    		fuel=1;
    		ammo=1;
    		text="";
    		init="this setPos [2266.22, 15436.7, 0.]; this setPos [2266.22, 15436.7, 0.]; this setDir -83.1311; ";
    		id=2;
    	};
    

    As you can see, there are two setpos for some reason, which is strange. I can get the objects placement to be correct by simply deleting the setpos.

    For objects on a height (a machinegun in a tower bunker, for example) using relative setpos values is the way:

    this setpos [getPos this select 0, getPos this select 1, 3]


  6. In my opinion exploring our darkiest side on a video game will not makes us better, will not delete our "bad" desires, it will just show us that, in a way, it is possible.

    True. But it's like with prostitution: countries who have it generally have less sex crimes (compare american states). Valves are apparently needed. Question remains wether video games are good valves.

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