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Skategodindy

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Posts posted by Skategodindy


  1. Sounds cool. I'll surely look for it.

    From reading what you wrote it looks like something that could easily be created using one of mac's templates. It is very similar to the Insurgency or Capture & Hold - Objective base style. Basically setup the markers on the map, give parameter controls to customize the mission, and have the player slots setup with the correct units.

    Some questions though (please don't take any of these questions negatively):

    • Were there any AI at all and if so what did they do correctly, incorrectly?
    • How long do you have to complete the objectives? (10 minutes, 30 minutes, 2 hours...)
    • How long does a mission typically take?
    • If you join in the middle of the mission how easy/difficult is it to figure out what the heck is going on, lol (biggest pet peive I have with joining a game in progress)?
    • Did you get to kill anyone and if so, how many (missions where you play for a while and get no kills has its rewards, but new folks coming to ARMA 2 I think are looking for more action)?

    It sounds like an interesting mission that require at least 16 players to be worth the experience.

    1. The only AI were patrols friendly to Independents and BLUFOR, patrolling the various objectives in the towns and at the border check point.

    2. I don't think there's a time limit, because we took a weird route the next time that I played. The only time limit is one initiated by the TG admins when they feel objectives aren't being met (TG missions always have an admin to preside over.)

    3. I've played the mission 4 times thus far (very popular on TG), the first one lasted 45 minutes, second one lasted an hour, third one lasted 35 minutes, and the last one lasted about 1 hour and 30 minutes because we opened up the server for the first time, OPFOR had a pub pilot, so it was hard for them to organize decent ambushes.

    4. JIP isn't too bad, because two things happen when you JIP in a TG server. The first is, the mission admin, will provide you with a very brief idea of what the teams are doing and tell you to report to your team commander. After which, the team commander will get you briefed and either provide you with transport (BLUFOR/OPFOR) or provide you with a grid reference for you to go to.

    5. I like playing the Independent side, usually as Tesla's right hand man, so I rarely saw fire fights, because I was mostly rendezvousing with BLUFOR to give them a SITREP, or running distractions. The other bodyguards saw a decent amount of action (one of them was killed multiple times, was new to the server). As a general thought though, as Independent, you generally do not want to see action, as it is counter intuitive to your goals.

    As BLUFOR/OPFOR you'll tend to see a lot more action, because they come into contact a lot more frequently. I think the Marines had 5 decent contacts before we reached Brezino one time I played. Us Independents got a bunch of shiny new M4s compliments of the US Marines and their sacrifice.

    Last time I did the mission, we decided to each take a separate car, except for Tesla, who would have a bodyguard drive him in a bus (lots of protection, less suspicious). We then each took different routes, going through various towns (except for the bus, who tried to take as many offroads as possible), so they'd come after us.

    I remember Tesla told the other guy who was following me to go left at the fork and for me to go right. About a minute into that route, I heard an explosion coming from the west, turns out one of them had IEDs setup on the left fork :yay: .


  2. For now I am focussing on the basic gametypes that many BF, COD, GR, and other folks are more used to for scrimamges and matches (DM, TDM, SEIGE-AAD, TKOTH). Convoy sounds like it may be a stem off of SEIGE-AAD.

    Question:

    Do the convoy missions have AI? I played convoy missions in ARMA 1 where both teams had around 3 minutes to prepare and then the AI started off the convoy route. I found that more than not the AI would drive off in weird tangents which made it very unrealistic. The Convoy had to get to a location and instead, after we blew up a couple of vehicles, they drove off in a wooded area and was stuck. Made it unpleasant for players to say the least.

    Now if this is a mission with no AI and your team must take a vehicle to a far away location - you may be on the same idea as SEIGE, just in a larger scale. Once SEIGE hopefully catches on this may be something to throw in. All we would have to do is structure a nice base with the necessary vehicles and start the convoy where a real driver and guards make their way to the recon point. It could also be made that the convoy has to go through key checkpoints to structure the path appropriately. With Convoys you would typically have scouts up front making sure roadside bombs and stuff of that nature are clean. Sounds cool....

    What are the player slots for those gametypes? 10 v 10, 16 v 16? Just curious. Also where can we look at those missions?

    In the Convoy mission I most recently played on Tactical Gamers Bravo server, we had to escort a ex-soviet scientist out of Chernarus. There were 3 teams setup: Opfor, which was trying to take out the Dr. Tesla, BLUfor, which was to assist in anyway they can, and Inde, which included the doctor and his 3 bodyguards.

    The way the mission was setup, is the ex-soviets wanted Dr. Tesla dead. They started out at an airfield at the very bottom left of the map with supplies, trucks, and transport helicopters. After each town the independents passed through, a warning would appear on the screen telling Opfor that they just passed through (spies were relaying the info was the explanation).

    The Independent side, which was composed of Dr. Tesla (player controlled), and his 3 bodyguards, were to escort the doctor to the various checkpoints. There was one in Bortielo(sp), where he had to pickup his laptop with sensitive data needed by the US, Stary Sobor which had other materials that needed to be picked up, and the border checkpoint, which when reached, would give the win to Independents/BLUFOR. The independent side started in a civilian town, on the coast, with only civilian means of transport. Driving anywhere but the road was highly impractical due to the slow movement (not sure if that's coded in game or a custom script) of offroad travel.

    The other team is BLUfor, which has the objective of helping to escort Dr. Tesla to the various points. The only way BLUFOR is able to communicate to Independents is by direct communication and global chat (explained as unencrypted radio). I'm not exactly sure what they have at their disposal, expect that I know they have at least 1 Blackhawk, and some nice weapons/load outs.

    The teams were 12 OPFOR, 12 BLUFOR, 4 Independent. Basically the only real means of transport were the choppers and the civilian vehicles. Independents were barred from choppers, so they could only travel through civilian vehicles. The chopper was mostly used for transporting reinforcements, because a chopper flying over the convoy would be a dead giveaway.

    The way it went down last time I played it was, we had heavy contact with their transport helicopter on our way to the first checkpoint, with only 2 civilian vehicles at the time. They shot the crap out of the one I was in (I was independent bodyguard) and then I had to wait for the 2 minute respawn. The doctor and his passenger in the other car got away and made it to the city. After everyone met up and the doctor and whoever was in command of the USMC talked, we started heading out, with the USMC taking point and scouting ahead.

    After pulling over and getting some gas, we headed out towards Stary Sobor. The USMC decided to leave their Designated Marksmen and a rifleman behind, while they swept Stary Sobor and secured it. After about 3 minutes of chilling the woods, we hear a chopper coming from the east. It spots our vehicles parked in the woods (we're on expert settings) and starts blind firing, busting up one of the vehicles pretty bad.

    We decide it's time we get the hell out of dodge, so we packed into the 3 vehicles left standing, and headed on an road to get around Stary Sobor. After about 400-800 meters of driving, we got hit by an IED and ambushed. It took out the Marines that were with us (the others were in Stary Sobor), and the doctor's car was messed up. We all bailed and as the doctor was getting out, he got shot in the head.

    The mission was called Storm Chaser, created in house by members of Tactical Gamers.


  3. My favorite gametype for TvT has been escort/ambush the convoy. There's a few ones that are in play on the Tactical Gamers Bravo server, which is a ton of fun. It's extremely realistic and can be a little slow paced sometimes (10-15 minutes without a single shot fire/contact), but it's very rewarding when something does go down.

    I know that type of thing is not for everyone, but if you enjoy stuff like Generation Kill (excellent HBO mini-series), then something like that TvT mission would probably be right up your alley, since it's not all about the action, though there is a lot of it in small bursts that get really intense (IED's taking out your LAV on point, ect).


  4. Alright, so here's the deal. I bought ARMA 2 when it first came out and I've been loving the single player. It's amazingly fun. I've also loved the online play, when I'm able to find a server not running Domination/Warfare/Evolution. I have another gaming worthy computer in the house and was thinking of inviting a friend of mine over to play some LAN co-op. He doesn't want to spend $50 for something that he's just going to be playing on my computer, at my house, and I completely agree.

    So the question is, if I install the game using my key, on my other computer, will anything happen to my key when we play over LAN (no internet games at all)?


  5. I'm pretty new to the ARMA scene, but from what I've played of Domination, I did not like at all. I bought this game for realism, which Domination (or at least the server I joined that was running it) was not. It almost completely put me off of multiplayer in this game, until I joined this [RIP] server that was running this mission called "The Longest Day" in Expert with your character not even being marked on the map.

    When I played that, it is what I fully expected the game to be. Everyone there was awesome and tactical. The only way to the objective was to fly in a transport helicopter and get dropped off at the landing zone, which took anywhere from 5-10 minutes, but even that was fun. I actually played the server for around 5 hours straight and had a blast, even though I never actually shot a single person (took out 2 tanks as per the objective "Destroy T-90s").

    That felt like something that was real, the domination game I played felt like Battlefield 2 COOP mode. Very unsatisfying.

    However, that server I played on doesn't seem to run that mission anymore and instead runs a Domination server that gets populated. I'm almost afraid to join it, due to the terrible experience it offered last time, but I may try it again due to how awesome and tactically focused the [RIP] guys were.


  6. Alright, I was thinking of picking the game up from SProcket, but I have a question. I will be buying two games, one for my computer and one for my brother's. Will I have to download the client from SProcket twice, or could I transfer the client over to my brother's machine via LAN and just use his key on it?

    It's a really big download, so I'd like to only have to download it once.

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