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nkenny

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Everything posted by nkenny

  1. Actually it is not obvious at all. Do date all BIS products have been plagued by a similar set of inconsistent bugs and mysterious performance sinks. It appears to be something of a trademark. If the next few patches or even DLCs will provide us with some ACTUAL game enhancements/improvements. I might maintain my faith in BIS. If not... I'm not sure. A real shame as well, as BIS have been on the right direction from ARMA 1.14+ -K
  2. nkenny

    Grass on or off?

    The ability to utilize grass to your advantage is just as much a skill as anything else. If anything grass as cover is one of the important pieces of "Field craft" that ARMA2 offers us. Therefore yes. It should be enabled for everyone. Performance issues can't really be accounted for. I cannot play Arma2 on my old P3 500, therefore noone should play it? Ridiculous.
  3. This is true. I often split my Squad into two sections whenever possible. Albeit more than two teams unfortunately becomes somewhat clumsy due to the way formations work. (Line. Odd numbers out left, Even numbers to the Right) If a three button approach were to be included, I'd like to see the same privileges of command given to the leaders of individual teams. That is the highest Ranking member withing a "colour formation" (Red, Green, Blue, Yellow, etc) can also declare point or area fire, and Cover/Firm. Additionally I would enjoy seeing an automatic option in the team menu. That is automatically assign teams. (Its a bit of a chore to do this at the start of every mission) - K
  4. I'd just like to Bump this thread and say that I really appreciate this Manual. Its a definitely a work of art, Quality is excellent and to the point, which is just what you need for a game like this. Thanks, - K
  5. Ares Macrocorporation The idea of having Macros and being able to bind them to certain keys is a grand one. The reason I specifically framed the Three button approach in terms compatible with the current interface is because new allround rewrites to the AI are improbable at best. I'm guessing one of the reason why we've seen so few 'real' advanced in AI from opf days is because of the way it is built into the engine. Even so. Have you ever wished to.. After a heavy firefight and... ...having cleared a village of hostiles you get reports of incoming troops. Your reinforcements are still a few miles away, and you have wounded. You must make a stand. With the press of a button you've set your men into a defensive mode (stance) and you can quickly establish a few choke points by setting up converging lines of fire. (area fire) While fully possible to accomplish with the current interface you just spend TOO much time micro-managing things. When I'm pressed for time I specifically don't want to worry about whether or not my soldiers are POINTED the right way. Or if my MG is standing up (like an idiot) and being cut down by the first wave, neatly disrupting my most important source of firepower. Have you ever crossed a ridge... With a full squad; acting on sounds. To find a motorized column lead by a BMP and a MG armed UAZ. The soldiers are just about to dismount from their URAL truck. QUICK! you must act! You can fumble around for your AT trooper (F7) and try to get him to attack the BMP. Next its time to rally the rest of your men. What about the jeep? By the time you've found your MG, half the enemy troop would have dismounted. Your advantage of surprise is lost. With the three button approach you would cross the ridge. Quickly mark the BMP for Point fire, lay a fire-corridor(area) on the URAL, and then demand a 40mm attack on the UAZ. All in the space of three button presses! Have you ever assaulted a village... In the dead of night, leading your six man troop of Force Recon. The best of the best. You are uncertain where the enemy is; you cannot proceed without risking a rear-wards assault. By placing your MG to cover one entire street; you've effectively cut the village in two. There is also the matter of the clock tower, potentially housing a sniper. A 40mm later... Now with greater optimism you can move forward and clear one section at the time. When the pressure is on, you must have tools you can depend on. While the current UI can do many of these things, they quire you to go through many levels and sublevels of fluff. In one word. SLOW. And in this game. Slow gets you killed. What its all about This is a game that very much centers around applying firepower or winning Fire-superiority. Yet the tools we are given are clumsy and clunky at best of times. The reason we want this functionality is simple. It is to save the most precious resource a squad leader has available. Namely time. Time enough to worry about tactics, time enough to look around, time enough to enjoy the game. Vote three buttons if you want this! Thank you, -Ken Mikkelsen
  6. I have a 285 combod with a PhenomII (3.2ghz quad) and I've experienced the same. I notice very few performance changes accompanied by tweaking settings. (now I play with everything on high)
  7. In fact there are none, which is part of the purpose of this thread.
  8. Thats what its like being a US Marine these days, the eyes of the media are always on you. *drumroll* :D -ken
  9. I'm guessing that half the reason why you are unlikely to see major improvements or alterations in ARMA2's damage system is simply a matter of competence. That is not to say that BIS are incompetent, far from it. It means that to design a realistic tank-damage-engine takes a high degree of familiarity and know-how. Bohemia have yet to display such intricate knowledge or are unwilling to spend the CASH to buy it for their commercial endeavors. Hence a facsimile, abstraction, or simplification that nevertheless emulates realism is more within reach. - K Edit: Cheers Cavendish.
  10. nkenny

    Why the USMC?

    It is plenty obvious. The good and democratic chaps of the USA are always on the lookout for small democracies to defend the rights of. Particularly when that nation has few natural resources of any real value. I mean. You have gotta protect the American ideal. AROUND the world! Just like Sri Lanka.
  11. I absolutely agree that the armor system needs an update. Adding a damage-threshold type mechanic is a 'cost free' solution. While Arma2 will probably never become a TANK simulator; thats hardly the point. The point is to have a consistent, immersive, and BELIEVABLE game. Damage Resistance A simple way of adding an AP vs DR system would be something like this. DEFINE: [Damage]- Damage of the attack, by current formula. [AP]- Armour Piercing Quality, 0 - lots [DR]- Target Damage Resistance, 0 - lots Armor and Weapon 0, unarmoured - 9mm or JHP 1, Ballistic vest - 5.56 2, Plated vest & soft vehicle - 7.62+ 4, fortified constructs - .50cal 8+, Tank armour Damage sequence 1. Compare AP to DR 1a. If DR is greater => Divide Damage by DR goto #2 1b. If AP is greater or Equal => Goto #2 2. Deal Damage to hitpoint/location ---------- Post added at 05:06 PM ---------- Previous post was at 05:01 PM ---------- : Therefore 5.56 hits human wearing Ballistic Vest Arbitrary Damage value of 50 5.56 AP of 1 Vest DR is 1 AP == DR Damage is 50 Health 5.56 hits human wearing Plated Ballistic Vest Arbitrary Damage value of 50 AP of 1 Plated Vest DR is 2 AP < DR Damage = 50 / 2(DR) ==> 25 Health 5.56 hits Light Tank Backside Arbitrary Damage value of 50 AP of 1 Tank DR is 8 AP < DR Damage = 50 / 8(DR) ==> 6,25 == 6 Health Boom. Tactics and a minimally faithful reproduction. Tweak numbers as necessary. - Ken
  12. I hunted through all of Oslo today. No luck. It would appear that many of the mainstream game stores have no real plans to even stock it. You could try www.gamezone.no (Kristiansand) whom claim they will have it by the 7th of July. A real shame. I guess I may go for the internet download version after all then. *sigh* -Ken
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