Jonnerz
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Posts posted by Jonnerz
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I have a chicken and I want to explode when the user selects the action "Explode".
I have this on the chicken:
this addAction ["Explode","explode.sqs"]
But I am unsure what to put in the script. I am also learning to script so explaining each function would be highly appreciated.
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I am creating a flagpole that spawns vehicles.
So far in-game the Init for the flagpole is:
this addAction ["Tractor", "create_vehicle.sqs"];
And in "create_vehicle.sqs" I have:
"tractor" createVehicle (position player);
I want to make it so I can add more actions to the flagpole that spawn different vehicles but all within one .sqs.
I am new to this sort of scripting as you can tell.
Thanks.
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Thanks for that, still getting the hang of all the scripting commands. :)
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This is what I did but they still attack eachother.
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In my mission I have a jeep that goes up to 2 guards. I don't want to guards to attack the jeep until the jeep has gone up to them. How do i do this?
Chicken Bomb
in ARMA 2 & OA : MISSIONS - Editing & Scripting
Posted
Nice! thanks.
Also, do you know where I can get a list of things like "ARTY_R_227mm_HE". The classnames sticky doesn't have these. (Or I don't know what I am looking for :P)