Richey79
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Posts posted by Richey79
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...and NVG is fixed.
Good show!
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if bis is doing this for our money and not our enjoyment, why doesn't someone take them on and make a competitor war simulator?
They did. The company was called CodeMasters.
Nearest competitors are DSC LOMAC and Steel Beasts. There's not enough money in the realism market to expect a commercial company to come up with all you've asked for in a release aimed at the public. The more complexity a company adds to the 'game'/ simulation, the fewer potential customers will be attracted to it.
That's why mods have to fill the gaps.
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I think I'd have to say 'quantity', from modders anyway.
I'm remembering all the beta-versions of mods that have been released and have been loads of fun to play around with. If those modders had been obsessed with waiting to be able to make a 'quality' release, we probably wouldn't be seeing those models for another two years.
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The Trackclip Pro will work exactly as well as these: which is to say almost precisely as well as TrackIR5 (I made myself a FreeTrack gizmo, but got fed up with its ergonomic shortcomings and spent some dough).
Make sure you do your research over on the FreeTrack forums to choose a webcam which has an easily removable IR filter. Some don't need it removing: the PS Eyetoy is supposed to be good, or you could use a Wii controller if you have a spare one lying around.
If you don't buy a Trackclip Pro (it's easily possible to make better yourself), get proper IR LEDs and power it using batteries rather than USB cable unless you have a decent amount of experience/confidence with electronics.
Head-tracking adds so much to Arma 2. Situational awareness becomes second-nature and the whole experience is far more relaxing. -
Should be accepted as standard practice for all multi-player shooters: if you TK three times in one match, then...
UK MOD takes weapons safety very seriously! You have been determined to be too dangerous to be trusted with a weapon.
:lecture:
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Damn! -Forgot the original IL2 Sturmovik from 2001. Guess I don't think of it as an 'old' game, since I still play the ass off it. Great on-line scene, too.
Don't know if 1946 would run on low graphical settings, but your machine will be perfectly happy with Aces or Forgotton Battles.
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If you want your AI to retreat quickly when under fire, try setting them to 'safe' in the AI stance menu (7). They'll also tend to get in vehicles faster in safe mode if they think there is an enemy presence around. If you set them to 'aware', they have a tendency to switch automatically to 'danger' as soon as there is a local threat.
Counter-intuitive, but on any other setting they'll prioritise staying low and returning fire. Probably a good few of your guys will get mowed down in the process of turning their backs to the enemy and fleeing, but that was your order, after all... .
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Thief 2. Battlefield: Vietnam. Call of Cthulhu, Dark Corners of the Earth might play with onboard graphics.
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It's funny to see all the different viewpoints in a thread like this, and people get quite passionate about defending why their vision of A2's MP is 'right'. The following is not a rant and is meant in good humour. It's not my intention to insult something that many here value greatly and which has taken some passionate people a lot of care and attention to produce.
I really enjoyed MP when this game was released, for maybe five months. Then I gave up and decided to stick to SP.
My reasons?
So many connection errors,
Constantly crashing servers,
Constantly crashing clients,
50 different servers, all with three people playing on them,
Bots warping all over like they were teleporting rather than walking,
Constant 20 fps and stutter that got worse as the server went on,
Features randomly bugging out,
'Only me and my two friends are allowed to use the aircraft' syndrome.
ACE mod stopped working for me properly recently (the non-adjustable NVG problem that made NV stutter like crazy), so I reinstalled my copy of A2 and started from scratch, installing only the addons I actually like and dumping ACE.
Wow. Suddenly, the game is running about a third faster in SP.
I join one of the few vanilla servers left.
Wow.
The game runs twice as fast (actually playable as an FPS),
The server doesn't crash,
The clients don't crash,
No 'red chain of death',
A nicer atmosphere with people working together and not bossing each other about (assholes were still kicked within seconds, though),
Game suddenly back to being about fun - I didn't have the feeling of 'OMG, where's the realism gone?' that I thought I would.
I'm actually enjoying Arma2 MP again. If you're feeling tired of the constant MP bugs, crashes and feeling like you're wading through treacle, I'd recommend trying without ACE. It would be a shame, after BIS have improved performance so much over the many beta patches, to kick all those improvements out the door by worshipping a mod.
Well, one good thing has come from all the mod requirements in the MP community. At least you don't need all your addons 'keyed' (this led to getting kicked from far more servers than needing extra addons ever did).
I'm looking forward to the fortnight after OA is released when there will be players and servers playing the vanilla game (not looking forward to the return of the base-raping 'tards, though).
Likewise PR. I personally think A2 excells at PVP. It just doesn't work with several hundred scripts running in the background and more than 50 players.
That was the biggest load of BS post I ever made.
I think my copy of A2 must have had some corrupted files or something, and I simply wasn't finding well-managed servers to play on.
ACE2's performance isn't that bad on a properly set-up server and it's well worth the fps cost for what it adds. Apologies to anyone I annoyed by spouting rubbish.
I do hope an update soon fixes the NVGs, though.
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I'm not going to trawl through this whole post to see whether this has been posted before.
There's a change you can make in your .ini file for BFBC2 that I found improved the frustrating hit-box detection in game. Apparently, Dice's code presumes that you have 100ms ping and adjusts the bullet calculations accordingly. Even though in game it tells me I have 90 ping much of the time, I still found this tweak incredibly useful. It's been reported to help with BF2, as well.
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It's especially great to hear that the game is something special when you consider how long it was in development for and the pressures that were apparently on R*SD during much of that time.
Here's hoping it comes to PC at some point (as long as the porting is better than that of GTAIV).
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I can see why you find it useful to be able to do this.
I run Win 7 Ultimate x64 and can alt+ctrl+tab whenever I want and be back in game almost immediately I click on the arma.exe.
Sounds like the error might be something to do with how much memory the game is trying to reference. It's worth trying to solve, anyway.
Glad you managed to solve it!
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Shadows seem to render properly all the time now for me (set to high), and those seen on windows look crisp and clean. Feels like twilight is more pleasant to look at too, although that might be wishful thinking.
After an hour's testing, I haven't had any artifacts or HDR 'strobing': I had both of these (minor but) annoying problems pretty regularly before this beta (ATI cards).
I managed to induce the 'Invalid Access To Memory Location' crash a couple of patches ago. Can't remember exactly what I did to get it, but I think it was a command line parameter I had added - either cpucount=x or fullproc. Something I did to try to appease the gods of multi-core threading. When I removed the offending parameter, all was well once again.
If the game has somehow set the wrong amount of graphics memory in the .cfg file and you've set it to 'write-protect' at some point, that could maybe lead to the error...?
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I suppose I can see why a company like EA wants to kill used sales, although I can see plenty of potentially successful lawsuits over the matter in America.
What galls me is that some analyst has clearly said to EA, 'people are playing a single game's muli-player for too long; to make more money we have to encourage them to buy another game.' EA's response? Make games with less longevity and kill EA-hosted servers after a year.
Sports fans get the worst of this treatment.
The big companies are all obsessed with the hope of eventually emulating World of Warcraft's subscription model across all types of games.
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I was going to say something sarcastic about how we don't need Arma2's system requirements to go up and how in BFBC2 the only way you could tell you'd switched SSAO on was that it cut your framerate by a third.
However, then I realised that, even though the game stresses the CPU like crazy, it doesn't seem to put a particularly high load on the GPU at all. If BIS implement this feature so that it is calculated pretty much entirely on the GPU, it might be a welcome addition to the game.
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Thanks for these - absolutely essential.
@JarmenKell: try loading the language mod in a seperate folder after ACE. ACE simply detects the language of the CD key and sets the language accordingly, so you have to make any changes seperately to ACE and after it has finished performing its alterations. e.g. -mod=Ace;@geeng
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I think the chasing the sight could easily be cured by Arma2 changing to VSB2 sway model.Its more an up and down with very slight side to side movement.This feels more natural as its the same thing over and over and your just needing to either wait for it to pass your target or at least you know what direction its moving in.The sway we have now is more erratic and just moves all over.Has a BIS agent ever responded back to reason why VSB2 weapon animations are not in Arma?
I think changes along these lines would add a great deal to how enjoyable and immersive fire-fights are.
I've tried the recent 'figure of eight' sway mod, and it's well-intentioned, but as you suggest, the sway is still far too jerky and unpredictable. In reality, you should be able to compensate for it instinctively with practice, except for perhaps in the case of injury.
VBS2's system of sway and suppression would be great to have in Arma 2. Perhaps these features will see some kind of improvement in OA.
I'd happily sacrifice some CPU cycles for features like these, with the exception of purely-visual changes (such as dirt-flecks, almost anything that kicks in when post-processing is set higher than 'none'... .)
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ATI cards here: 'default' is the only setting that makes the HDR settle down for me, otherwise it suffers sporadic white-outs (for CrossFire users at least).
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Interesting that -exThreads=3 - for me - occasionally leads to slight pauses between pressing fire and sound/bullet travel. The whole game pauses very slightly in these situations, so it doesn't put the player at a disadvantage in SP.
Perhaps the sound or bullet trajectory calculations were previously off-loaded to the processing thread we're playing with here?
I still prefer -exThreads=3, but perhaps this is the resource trade-off Suma was refering to earlier.
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Many thanks for the help, SB.
It turns out I had an older version of the non-ACE config loading alongside the updated ACE version that someone has produced for RH.
I didn't realise at first that the 'magic box' contained most of the user's installed addon weapons: I thought that the ACE team must have imported the weapons from lots of different mod-teams into ACE

Useful and fun feature, anyway.
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Did a quick search of the thread for 'xm8', still, apologies if it's already been mentioned.
When I try to use any of the US weapon box 'Magic box' XM8s, a message comes up telling me the weapon's recoil file is missing.
No entry 'bin\config.bin/CfgRecoils.RH_xm8_Rifle_Recoil
Much as this makes the rifles great fun to use, it diminishes the realism somewhat... .
ACE 2 just keeps getting better and better.
P.S. Can anyone advise on how to use the placable spotting telescope? - I can put it down and get in it as 'gunner', but that doesn't bring up a magnified view for me.
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Mine did the same long ago.
I'd only had time to give EW a couple of quick goes :butbut:
I've tried all kinds of beta uninstalls and so on, but with no joy. Someone else on the forum said that a full reinstall fixes this, but I can't be naffed with that for one helo (I've misplaced my DVDs of the metaboli version, can't be bothered to redownload 5 patches, lazy-bones etc.), especially when I've got an old port of the A1 Apache which serves as well.
Update FaceTrackNoIR
in ARMA 2 & OA - GENERAL
Posted
When you look at the face recognition technology that's already out there in relatively cheap compact cameras, this is obviously at the stage where it's soon going to be available to everyone at a low price.
Natal was looking quite promising. A standardised set of cameras and MS's budget and experience brought to bear to create the software. Throughout development they said they wanted to keep it good and cheap, and figures of $50 and $70 were suggested.
Now, it seems it's going to cost around $150, and people have commented that it didn't look very responsive in preview videos. At that price, it's going to end up little cheaper (if any) than TrackIR in the UK. I'm guessing it's going to be of most interest to people who can't stand wearing any tracking clip at all and aren't worried about a totally smooth experience.
Sensorless movement-tracking needs its 'killer app' that makes it popular amongst the general population, to encourage R&D companies it's worth the investment. PC gamers who are keen on sims aren't usually bothered by having to wear another piece of kit - they've got so many peripherals already.