karstux
Member-
Content Count
27 -
Joined
-
Last visited
-
Medals
Everything posted by karstux
-
Still can't get TrackIR 5 to work
karstux replied to whirlynerd's topic in TAKE ON HELICOPTERS - TROUBLESHOOTING
I never pressed the "Games Update" button in TrackIR, that actually caused issues for me in ArmA2 before: worked fine before, but not after updating the game profiles. I simply installed the TrackIR software, enabled it in TkoH, and it 'just works'. -
You need to re-assign the TrackIR Z axis... I have mine mapped to "Continuous Zoom" (at least I think that's what it's called), then you can zoom in by leaning forward.
-
Repeating verbal comments / criticism
karstux replied to Karmahero's topic in TAKE ON HELICOPTERS - GENERAL
This especially unnerved me in the "Operation Arrowhead" reminiscence mission, where you have to follow the attack chopper... "YOU'RE TOO HIGH! I THINK YOU'RE TOO LOW!!" Don't yell at me like that - you just dropped a few feet, gimme a second to follow... -
I'm getting the exact same bug, but I don't think it's related to lightning. I've only had it occur in the Mercenary demo mission, while flying over dense vegetation. No idea how to reproduce it, though. :(
-
In the beta video by others, I find some traffic issues
karstux replied to msy's topic in TAKE ON HELICOPTERS - PRE ORDER BETA
It would be nice if you could convert "ambient" vehicles to "real" cars as soon as the player tries to interact with them. It would be neat to 'bump' random cars off the road, or to stop by touching down in front of them (or shooting at them :)), then steal the vehicle and drive around. I realize the time to release is short, and the suggestion probably unfeasible until then - but maybe it's something you could do later in a patch? -
Helicopter controls / training topic
karstux replied to zoog's topic in TAKE ON HELICOPTERS - PRE ORDER BETA
I use an XBox360 controller for flying - it's convenient because it has a lot of axes, and the wife doesn't like to see the huge HOTAS cluttering the desk for weeks on end. :-) It's really nice that the controller is auto-detected and that the button labels are added to the menus. But the default control scheme doesn't make sense. Why isn't the collective on the analog stick? I've set it up like this: Left stick - analog collective. Right stick - cyclic. Shoulder triggers - pedals. Also, it should be possible to customize the response curves without deleting the default scheme... -
I guess it's a matter of where you're coming from: if you're used to FPS ground detail like ArmA, of course the TKOH textures will seem very lacking. But when comparing to other flight sims, the ground textures are actually not bad at all. And if you look at the file size of the game (7.5 GB for "Seattle light" alone, yikes!), a lot of which would be ground textures, you'll see they can't reasonably increase the resolution much without making the game unfeasible for digital distribution. I think the biggest immersion-killer are the blurry roads. As part of the ground texture, they just don't provide the detail which would be necessary. A road system like in Crysis, where the roads are separate textures that get layered on the ground (and hence, can have much higher resolution and detail) would work wonders for TKOH. The necessary meta-data for laying out the roads is probably even already in, seeing how the ambient traffic follows the (blurry) roads. Of course, the game being not even a month from release, this is unfeasible by now. A pity!
-
Take On Helicopters Pre-Order Beta
karstux replied to bobocz's topic in TAKE ON HELICOPTERS - PRE ORDER BETA
The sprocket downloader gave me 1.8 MB/s this morning at 7 a.m. - I guess it's a matter of picking the least-crowded time :) -
TKOH videos, pictures from Beta version
karstux replied to bobocz's topic in TAKE ON HELICOPTERS - GENERAL
The city flight video is amazing, I can't wait to navigate those urban canyons myself! But yes, the ambient traffic could use improvement... -
I have a fairly old gaming computer which played ARMAII okay-ish, and I want to upgrade a bit for TKOH. I have a fairly limited budget to do so, so I need to decide on a component... GPU or CPU. My rig is currently built like this: Core2Duo E6600 GeForce 260 GTS 8 GB RAM 128GB SSD RAM and HD are big and fast enough, I just wonder if for the ARMA engine I'm currently more CPU- or GPU-limited. If GPU-limited, should I go for AMD (Radeon 6850?) or nVidia (GeForce 550 Ti?), and if CPU-limited, should I choose parallelism (Core2Quad Q8400 @2.6 GHz) or clock speed (Core2Duo E8400 @3GHz, more cache)? I'd appreciate some opinions! :-)
-
Upgrading for TKoH... CPU or GPU?
karstux replied to karstux's topic in TAKE ON HELICOPTERS - GENERAL
Yes, my mainboard (ASUS Commando) even has a 'CMOS reset' button which supposedly should restore factory settings - doesn't work. There's also another failsafe mechanism which should restore a corrupt BIOS from a ROM image on a USB key - doesn't seem to trigger. I'm not even getting a display signal from this MoBo anymore... My error was using the Windows-based BIOS flash utility. It failed on the first attempt, then crashed when trying to open it. After that, the system didn't boot anymore. From now on - only DOS flashing tools! -
Upgrading for TKoH... CPU or GPU?
karstux replied to karstux's topic in TAKE ON HELICOPTERS - GENERAL
As 'luck' would have it, my mainboard died last night in a BIOS update failure. So I guess I'm in for a more extensive upgrade than I originally thought! :) After researching prices for the new Sandy Bridge CPUs, I've come to see you're right... a socket 775 CPU would have been a bad investment. A Core i3 2100, a decent new mainboard and 8 GB of DDR3 aren't as expensive as I thought, either. -
Upgrading for TKoH... CPU or GPU?
karstux replied to karstux's topic in TAKE ON HELICOPTERS - GENERAL
@b101_uk: Benchmarking current performance is a good idea! Do you think that performance under ArmAII is a good indicator for TKOH? @PuFu Well, the mainboard supports the latest Core2 CPUs, which aren't too pricey (100-150 EUR will buy a E8500 or Q8400) and would give a decent (single-thread) performance boost over the E6600 at stock clock speeds, and in case of the quadcore even more cores, if the game can make use of them. However I googled a bit and found that the E6600 is apparently a good candidate for overclocking... I have a good heatsink attached, maybe I'll try how much speed I can get out of what I have. -
Take On Helicopters Pre-Order Beta
karstux replied to bobocz's topic in TAKE ON HELICOPTERS - PRE ORDER BETA
Hey, that's great news! Also, only 1.5 months till release? I haven't been following the announcements much, but was prepared for a much longer wait. :-) I'm really looking forward to dusting off the HOTAS next month, thanks BIS! -
I'll probably get this for an Euro or two, if it provides some gameplay and good gyroscopic controls (as in ngmoco's Eliminate: Gun Range, which is fun, but buggy).
-
Pre-order Take On Helicopters available, 10% save!
karstux replied to Dwarden's topic in TAKE ON HELICOPTERS - GENERAL
Ok, knowing that it makes sense not to include pre-orderers in the community preview. I wouldn't want them to waste dev resources on a premature standalone version either... I guess I'll be content to be pleasantly surprised at release time. :-) -
Pre-order Take On Helicopters available, 10% save!
karstux replied to Dwarden's topic in TAKE ON HELICOPTERS - GENERAL
That would be nice. I just preordered the game via Sproket, but don't have Operation Arrowhead (nor do I plan to get it). Access to the Community Preview would seem... appropriate. -
ArmA 2 Dialog - Driving me nuts
karstux replied to DDavid's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I do wish this bit of information would have been mentioned in the biki page at some point. I thought I'd start learning scripting by creating a few little dialogs.. just to run against the very same wall as you have. Totally put me off of modding Arma2 for months. :( Edit: I see it IS mentioned, if not exactly prominently. Stupid me, then. -
S.T.A.L.K.E.R./Oblivion style gameplay?
karstux replied to karstux's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I'm currently learning the ArmA scripting system, and I'm beginning to think that this idea is really feasible. A lot of work, but feasible. I'll try to cook up a prototype, though I don't know how long this will take... I'm definitely not considering multiplayer. I think the single player experience is what makes Oblivion and STALKER great, and it does simplify things considerably. It's good that Spetz brought up Mount & Blade, I love that game. One aspect that I hope to be able to achieve is the mercenary band management. Keeping your troops salaried, fed, supplied and medic'd should be an interesting challenge. Ah, now where to find time to create all that and not neglect the gf? :) -
S.T.A.L.K.E.R./Oblivion style gameplay?
karstux posted a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I'd like to ask the experienced ArmA/OpF modders if it would be possible to create a mod that simulates a S.T.A.L.K.E.R./Oblivion/Morrowind type of gameplay. By that I mean freestyle, persistent "privateering" and character/gear evolution in a singleplayer or co-op setting. For example, say I'd play a mercenary type of character. In the beginning, I'd be on my own with a single lousy weapon, maybe a pistol. Through randomly generated missions, very easy ones at first, I'd earn money, buy better weapons, and hire (AI) companions. Then it would be possible to take on more difficult missions, netting more income, buy more advanced weaponry, maybe vehicles, artillery, aircraft... Maybe at some point it could be possible to erect a base of operations somewhere, although that would be a costly and advanced feature. There could be an economic side to the game by having to pay for maintenance, fuel, ammo, wages. The point is, I really love the beautifully modelled landscape and towns of Chernarus, and I could imagine spending many hours in such a free-form game experience. I just wonder if the game engine could support this style of gameplay. I'm no stranger to programming and game modding, just new to BIS games in general. If it's technically feasible, I'd like to make this a pet project. (I suppose my request is not completely dissimilar from the "Adult content" thread, but as I don't care much for this kind of content, and the debate was quite focused on it, I made a separate thread. I hope that's ok.) -
At first I thought you posted (real-world) photos. Astounding.
-
S.T.A.L.K.E.R./Oblivion style gameplay?
karstux replied to karstux's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
SenChi, I googled for your mod, and must say, it's very impressive. Certainly inspiring. I think my aims are much less ambitious than yours, as I want to use the stock Cernarus landscape and objects. But if you or I develop some good RPG feature, maybe we can share code? -
S.T.A.L.K.E.R./Oblivion style gameplay?
karstux replied to karstux's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
First off, thank you all for your insightful replies. Really makes me want to start working on this thing. I'll need to think of a name for the mod... :) Having a real, dynamic "background war" would certainly be nice, but probably very hard to implement in a believable fashion. Maybe one could simulate a war by defining a frontline in the middle of the map, and ramp up the ambient combat module intensity when the player gets close to it. Then, through special missions, it could be possible to move parts of the front in a pre-defined way. Most important would probably be the loot and merchandizing aspect of the mod. Do mods with merchants exist? Maybe I could (with permission) borrow code and inspiration there... Also, would it be possible to equip enemies based on loot tables? Populated cities should be easy to do with the ambient civilian life module, right? Then it would just be a matter of placing some select "VIPs" in each settlement... -
Hi, I'm having trouble getting the game to play. I received the game in the mail today, installed, patched to 1.02 and was greeted with a glaring bug. It seems as if different mip map levels "fight" with each other, resulting in flickering or missing textures. I've uploaded a sample to youtube here: http://www.youtube.com/watch?v=6DaoX1l6wy0 Does anyone know a possible fix? I'm playing on Vista 64, GeForce GTX 260 with the latest driver. Thanks in advance. Update: After reverting from GeForce 186.16 to the older 181.22, and selecting "Default" for the video memory setting in the game config, the problem appears to be fixed. Even so, a bugfix from BIS is neccessary - I'm not willing to stay at this driver version forever.
-
S.T.A.L.K.E.R./Oblivion style gameplay?
karstux replied to karstux's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yes, exactly. Leveling up wouldn't affect the character though, as in hit points or such, mainly equipment and money.