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camus25555

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Everything posted by camus25555

  1. camus25555

    MH-53E addon released

    is it possible to lift humvee or light APC with this big flying thing? :bounce3:
  2. camus25555

    CAA1 public release

    Kju i tried to install Podaga but i think im doing something wrong. should i use all files from FDF part I and copy them in addons or just these? FDF_isle1_c FDF_isle1_c.pbo.FDF.bisign FDF_isle1 FDF_isle1.pbo.FDF.bisign
  3. i tried F/A-18E/F Super Hornet with caa1 and arma2 is crashing to desktop each time :/
  4. camus25555

    Ammo caches + parachutes

    ok this is working i can see weapon/ammo in crate but i can't pickup anything, crate seems locked.
  5. camus25555

    Ammo caches + parachutes

    im using an ammo.sqf script in a crate to have more weapon and ammo choice in multiplayer, would it be possible to add this to your paradrop crate or it's not possible? ammo.sqf
  6. im trying to setup a dialog using the radio, everything is working but "sleep" is not , there is no delay between each communication and text this is in a trigger: [west, "HQ"] sideChat " text"; jim globalradio "c1"; sleep 5; [west, "HQ"] sideChat " text"; jim globalradio "c2"; sleep 10; d5 sidechat " text "; d5 globalradio "c4"; sleep 10; p1 groupchat " text "; p1 globalradio "c3";
  7. camus25555

    create a dialog

    dang stupid mistake, it is working now thank you :)
  8. camus25555

    Revive Script

    i'm using your config.cpp file to add custom sound because if i use cfgsound in description, there is a conflict and game crash so i did like this class dt1 { name="dt1"; sound[]={"\sound\dt1.ogg",0.05,1.0}; titles[]={}; }; everything is working except the sound is too low, i tried sound[]={"\sound\dt1.ogg",db + 10 ,1.0}; but its not doing anything sound is still too low
  9. camus25555

    Revive Script

    awesome script thank you Norrin \o/
  10. camus25555

    Respawning

    oh yea thanks Turok its working :bounce3:
  11. camus25555

    Respawning

    you were right, i removed first aid module and god mod is gone. i removed also teamswitch, i still need to figure why when AI and i respawn all equipment are changed
  12. camus25555

    Respawning

    ive got a problem with respawn, when i die i ll respawn at the marker but then i cant die anymore im in god mod , same problem with my 3 AI team mate spec ops , when they die they ll respawn in god mod, and they are not spec ops anymore but normal soldier??? and another problem, after first death tasks disappear im using this: a marker named respawn_west in description enableTeamSwitch = true; respawn = 3; respawndelay= 10; disableAI = 1; class Header { gameType = COOP; minPlayers = 1; maxPlayers = 4; }
  13. got the key for my server thank you TangoRomeo :)
  14. this is what im using to delete marker when task is completed tskzu2 setTaskState "SUCCEEDED"; hint "Le ZU-23 a ete detruit!"; "dca2" setMarkerType "empty"; it make the marker empty so you don't see it on the map
  15. awesome mod thank you, are you going to make a key for server?
  16. AI is so overpowered, i did some test in the night without NVgoggles they can still see me and kill me in 1 burst ...
  17. how do we hide mission objectif in init.sqf now? because it seems that "1" objStatus "HIDDEN"; from arma doesn't work anymore edit: finally found the answer you don't use "1" objStatus "HIDDEN" in arma2 you just create an activation to create your task in editor example no task in briefing at the beginning of the mission you put this in a trigger or waypoint: tskdelta = player createSimpleTask["Contacter la Team Delta"]; tskdelta setSimpleTaskDescription["Contacter la Team Delta", "Contacter la Team Delta", "Contacter la Team Delta"]; tskdelta setSimpleTaskDestination (getMarkerPos "obj1"); and this ll add a task :)
  18. yea i ve got same problem
  19. camus25555

    VopSound 2.1

    good work i like your mod, continu i had fun making a small video with your sound :D
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