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Spartan 969

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Posts posted by Spartan 969


  1. Yes, but if you check your arma2.cfg while using the -winxp switch, you will likely see that your video ram is being recognized entirely incorrectly.

    yes they are :)

    i have 8gb system ram and 1gb on my GPU and i belive that the CFG shows the memory size in bytes, so somthing like 1073741824 for my local vram, but what is non-local vram ( shared system ram in vista 64? )

    what should the ram ammounts be? so i can test again ^^


  2. AI bugs need fixing, but I dont play SP, just MP so its not that important to me!

    Fix aircraft so that all dials and displays function.

    Av-8 the HUD is far too light, ya have to zoom in to even see it.

    F-35, as its common knowlage this bird has no HUD IRL and in-game, surely we could have http://www.vsi-hmcs.com/f35.htm with a visor HUD!

    Make aircraft fly like real aircraft, they feel like they have no weight and stuff, thats comming from somone who playes too much FSX set to realistic.

    Switching to side arm should take about 1sec, it should be far quicker than reloading.


  3. Can you post some screen shots?

    This almost sounds like aproblem I had.

    Try changing the game shortcut's "Target" too (My game is installed on J but for most people it will probably be on c):

    "J:\Program files\Bohemia Interactive\ArmA 2\arma2.exe" -winxp

    Your directory will probably look differant. But just add -winxp too the end of the shortcut with a space before the "-" I used the shortcut from the "All Programs" tab in the "Start Menu"

    That may fix the error for the Vista64 chap but i'm not familiar with Windows 7 but I guess its worth a shot!


  4. Anyone actually know how much time and work it takes an attack Choppers gunner to lock and launch? Speculation there... abounding :confused:

    I think that the quest for realism should never stop as the fun of the game comes in for me in that.... when the bullet smashes through your avatars head or your vehicle errupts into flames you dan't actually die...

    :D

    within seconds your dead from a AH-64! :P

    and if ya want realism, then in helecopters anything that moves with heat signature (people, animales, vehicles etc) should enhanced on your hud and lockable:P along with 360 degree radar


  5. BMP: the section of the tracks that are in-contact with the ground are somtimes below ground level.

    some obstacles when on the "challenge" obstacle courses as animals stop you from moving.

    when driving though fences they somtimes fall back on your vehicle.

    when driving into trees they somtimes fall under the ground level so you cant see the fallen section.

    sorry for no screens


  6. ok;

    version=2;

    blood=2;

    singleVoice=0;

    anisoFilter=2;

    TexQuality=1;

    TexMemory=2;

    useWBuffer=0;

    class Difficulties

    {

    class recruit

    {

    class Flags

    {

    Armor=1;

    FriendlyTag=1;

    EnemyTag=0;

    HUD=1;

    HUDPerm=1;

    HUDWp=1;

    HUDWpPerm=1;

    HUDGroupInfo=1;

    AutoSpot=1;

    Map=1;

    WeaponCursor=1;

    AutoGuideAT=1;

    ClockIndicator=1;

    3rdPersonView=1;

    Tracers=1;

    UltraAI=0;

    AutoAim=0;

    UnlimitedSaves=1;

    DeathMessages=1;

    NetStats=1;

    VonID=1;

    };

    skillFriendly=1;

    skillEnemy=0.80000001;

    precisionFriendly=1;

    precisionEnemy=0.80000001;

    };

    class regular

    {

    class Flags

    {

    Armor=1;

    FriendlyTag=1;

    EnemyTag=0;

    HUD=1;

    HUDPerm=1;

    HUDWp=1;

    HUDWpPerm=1;

    HUDGroupInfo=1;

    AutoSpot=1;

    Map=1;

    WeaponCursor=1;

    AutoGuideAT=1;

    ClockIndicator=1;

    3rdPersonView=1;

    Tracers=1;

    UltraAI=0;

    AutoAim=0;

    UnlimitedSaves=1;

    DeathMessages=1;

    NetStats=1;

    VonID=1;

    };

    skillFriendly=1;

    skillEnemy=0.89999998;

    precisionFriendly=1;

    precisionEnemy=0.89999998;

    };

    class veteran

    {

    class Flags

    {

    HUD=1;

    HUDGroupInfo=0;

    WeaponCursor=1;

    3rdPersonView=1;

    UltraAI=0;

    DeathMessages=1;

    NetStats=1;

    VonID=0;

    };

    skillFriendly=1;

    skillEnemy=1;

    precisionFriendly=1;

    precisionEnemy=1;

    };

    class mercenary

    {

    class Flags

    {

    UltraAI=0;

    DeathMessages=0;

    NetStats=0;

    VonID=0;

    };

    skillFriendly=1;

    skillEnemy=1;

    precisionFriendly=1;

    precisionEnemy=1;

    };

    };

    showTitles=1;

    showRadio=1;

    difficulty="regular";

    customScheme=1;

    trackIR=1;

    controller="Default";

    sensitivity="Medium";

    vibrations=1;

    class ControllerSchemes

    {

    };

    joystickSensitivity[]={0.5,0.5,0.5,0.5,0.5,0.5,1,1,0.5,0.5,0.5,0.5,0.5,0.5,1,1};

    shadingQuality=10;

    shadowQuality=3;

    soundEnableEAX=1;

    soundEnableHW=0;

    class Identity

    {

    face="Face22";

    glasses="None";

    speaker="Male01";

    pitch=1;

    squad="";

    };

    lastSPMission="01: Basic Training";

    class MainMap

    {

    class Compass

    {

    inBack=0;

    position[]={-0.057800006,-0.054187506,0.2};

    positionBack[]={0.0084999995,0,0.1};

    };

    class Watch

    {

    inBack=0;

    position[]={-0.074969999,-0.05689688,0.20999999};

    positionBack[]={-0.009349999,0,0.11};

    };

    class WalkieTalkie

    {

    inBack=1;

    position[]={0.093999997,-0.043000001,0.25};

    positionBack[]={0.28,-0.155,0.625};

    };

    class GPS2

    {

    inBack=0;

    position[]={-0.026179999,-0.059606258,0.22};

    positionBack[]={0.020399999,0,0.12};

    };

    };

    teamSwitchOffsetX=0;

    teamSwitchOffsetY=0;

    browsingSource="LAN";

    class Filter

    {

    serverName="";

    missionType="";

    missionName="";

    maxPing=0;

    minPlayers=0;

    maxPlayers=0;

    fullServers=1;

    passwordedServers=1;

    battleyeRequired=0;

    };

    difficultyMP="regular";

    lastMPMission="05: Superpowers";

    headBob=1;

    class JoysticksList

    {

    };

    mouseSensitivityX=1;

    mouseSensitivityY=1;

    floatingZoneArea=0;

    sceneComplexity=300000;

    viewDistance=2400;

    terrainGrid=10;

    volumeCD=0;

    volumeFX=5;

    volumeSpeech=5;

    gamma=1;

    brightness=1;

    fovTop=0.75;

    fovLeft=1.2;

    uiTopLeftX=0.14583331;

    uiTopLeftY=0.074999988;

    uiBottomRightX=0.85416669;

    uiBottomRightY=0.92500001;

    IGUIScale=0.85000002;


  7. ok sorry bout delay;

    Changed cfg to:

    language="English";

    adapter=-1;

    3D_Performance=100000;

    Resolution_Bpp=32;

    Resolution_W=1920;

    Resolution_H=1200;

    refresh=60;

    Render_W=1920;

    Render_H=1200;

    FSAA=0;

    postFX=0;

    HDRPrecision=8;

    lastDeviceId="";

    localVRAM=7008256;

    nonlocalVRAM=7008256;

    still got the same problem, but trees renderd better just no detail textures but correct colours.

    changed too

    language="English";

    adapter=-1;

    3D_Performance=100000;

    Resolution_Bpp=32;

    Resolution_W=640;

    Resolution_H=480;

    refresh=60;

    Render_W=640;

    Render_H=480;

    FSAA=0;

    postFX=0;

    HDRPrecision=8;

    lastDeviceId="";

    localVRAM=7008256;

    nonlocalVRAM=7008256;

    with resolution and there is no visable errors, but anything above 640x480 has the texture problems


  8. Ok, here they are:

    GPU: Sapphire Radeon 4890 (1GB GDDR5 ) Catalyst 9.6

    CPU: AMD Phenom2 940black

    RAM: 8GB OCZ reaper DDR2 PC6400

    Mobo: Gigabyte GA-MA790GP-UD4H# BIOS: F3A

    PSU: OCZ GameXStream Power Supply 850w

    HDD: WD caviar black 640gb

    OS: Vista Home Premium 64

    All drivers are up to date.

    game specs are set to Quality Preferance: Low

    Resolution: 1900x1200

    Visability: 1200

    Fillrate opt: 50%

    Texture detail: normal

    Terrain detail: normal

    Post effects: low

    Video memory: high

    Object detail: low

    Interface: normal

    AF: disabled

    Shadow detai: high

    Aspect ratio: 16:10 - wide

    EDIT: this is what the game CFG shows;

    language="English";

    adapter=-1;

    3D_Performance=100000;

    Resolution_Bpp=32;

    Resolution_W=1920;

    Resolution_H=1200;

    refresh=60;

    Render_W=800;

    Render_H=600;

    FSAA=-1;

    postFX=0;

    HDRPrecision=8;

    lastDeviceId="";

    localVRAM=7008256;

    nonlocalVRAM=7008256;

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