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luckyhendrix

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Posts posted by luckyhendrix


  1. thx,

    but it doesn't seems to work, it returns me any as X coordonates, Y coordinates works fine.

    here's my little GPS script

    _unit = _this select 0;

    player sidechat format["%1",_unit];//Debug

    _mapGrid = (getPos _unit) call BIS_fnc_PosToGrid;

    _mapgrigX = _mapgrid select 0;

    _mapgridY = _mapgrid select 1;

    hint format["X:%1/Y:%2",_mapgridX,_mapgridY];


  2. Hello,

    I'm trying to make a mission where player must go trough a town populated with enemies.

    I used the 3D editor to out a few enemies behind windows and on roof tops,

    in their init I wrote this :

    this setunitpos "UP";dostop this;this disableAI "MOVE";this setbehaviour "AWARE"

    But at the first gun shot they all go prone like scared little girls ....

    Is there a way to learn them to be men and stand up (all the time)?


  3. i don't think you get the point the ingame sliders slidders for VD is false in fact.

    Because they are 2 separate VD :

    -Terrain view distance wich is determined by the sliders

    -Object view distance wich is 40% of your terrain viewdistance and wich can't be higher than 1700m.

    So , if you put your slider to 10 000m you will see 1700m of terrain with trees, houses , tanks, infantery. But for 1700m to 10 000m you will only see flat terrain with no tree , no house , no enemy tanks

    In arma I this value was of 2700m but it was already too low considering the range of today's weapons.


  4. Working with temperature in the current state of ARMA engine is just impossible,

    this could be a good workaround you'd just have to stick light to all object that are usualy emiting heat , and all other things would stay very dark.


  5. In ARMA I with A.C.E. , we had IR flare (fired from M203) , When you shot those flare ppl who had NVG would see the whole area light up and ppl without NVG would see no differences.

    We could use this method to simulate IR vision: Stick on every vehicle/person a light that would be only visible for people using a certain type of goggles...


  6. Just make the test your self ,on the editor put a tank at one side of the airport of stray sobor, put you on the other side , put view distance to 2000m, even tough you may see the ground at 2000m you won't see the tank , because the distance at wich you can see object is not related to the "view distance settings" in the graphical settings. In the first ARMA this was fixed at 2700m (even if you put view distance to 5000m, you won't see any object further than this) and now in ARMA II it's 1000m or so , really this is a big issue , because when people will have better PC in 1 year or 2 they will be able to put viewdistance to 3000/4000m but this will be pointless because anyway they won't see enemy further than 1000m...


  7. put a UNLOAD waypoint where it should land and in the on act. field of the waypoint put this

    nameoftheheli land "GET OUT"

    you should also put an invisible H just below the UNLOAD waypoint.

    Next, put a move waypoint where the heli should go after having droped the guys, and in the CONDITION field of this waypoint put

    !(player1 in nameoftheheli) AND !(player2 in nameoftheheli) AND !(player3 in nameoftheheli) AND ...

    put this for each of the players.


  8. This is an issue I encoutred many times.

    i want that my chopper takes off after all players (in MP) are inside it.

    !(alive unit1) OR (unit1 in heli) AND !(alive unit2) OR (unit2 in heli) ...

    I used to use this comand , but if you disable AI in lobby it won't work anymore.

    I also tried to put

    groupname in heli
    doesn't seems to work.

    need your help guys.

    thx

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