luckyhendrix
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Posts posted by luckyhendrix
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Unfortunately it's impossible to disable "spacebar" cursor even with the highest difficulties settings
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:o yes it works.
But I must not have understood the way MP swripting works. I thought that if I didn't wrote the if(isserver)then {... the script would just exec once per client.
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I'm digging out this post because I've noticed that this functions doesn't seem to work in MP. If I put in a trigger nul = [] execVM "campGuard.sqf" , it work fiine in solo , but nothing happens in MP. I've tried to launch the script from the init.sqf, I've checked everything I could , but It looks like function just don't work in MP is it normal ?
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hello,
I was trying to set up a kind of "field hospital".I wanted to have soldiers in inuried state but writing: this setvariable ["BIS_IS_Agony",true] has no effect at all. What would be nice also , is to have medic healing injuried soldier like the anim from first aid modules but the animation would never end.How can I acheive this ?
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thank you guys, Yes I had a shortcut to the same install , I'll try now to copy arma in a new foler.
EDIT: it's still not working, i've moved my arma folder to my G:\ drive And launch the server form there , but It still CTD when I go in mp.
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there's a building site East of Tchernogorsk
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I've got another question , How can I check if an array is empty. :confused:
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It is finaly working with this
_trig = createTrigger ["EmptyDetector",getArray(configFile >> "CfgWorlds" >> worldName >> "centerPosition")];_trig setTriggerType "NONE";
_trig setTriggerActivation ["ANY", "PRESENT", true];
_trig setTriggerArea [30000, 30000, 0, false ];
_trig setTriggerStatements ["this", "", ""];
while{true}do{
AirVehicles = [];
_mylist = [];
_mylist = list _trig;
{if(_X isKindOf "Air")then{AirVehicles = AirVehicles + [_X]}} forEach _mylist;
player sidechat format["airveh: %1",AirVehicles];//debug
sleep 5;
};
All Units Only does count mens
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pout an object helipad may-be ...
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no actualy Flare have no effect at all on missile or locking
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Try this,
put a trigger over the zone you want you're ac130 to attack,
condition. : True
On act.{gunner1 reveal _x}foreach units thislist;{gunner2 reveal _x}foreach units thislist;...
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allright I've corrected those things.
_mylist works correctly returning me all objects but Airvehicles is always = ANY ??
And with deadfast method it's always Airvehicles = []
It's weird I don't see what we did wrong.
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Yup it's easier without a trigger but it's still not working , returns me an empty array each time. (and i've checked ther's plenty of aérial vehicle in my mission)
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It's working better, but still not working ^^.
I've corrected the mistake.But debug message send me airvehicle = ANY, and _mylist = <NULL>.
Then i've got an .rpt at the second loop.
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gosh it was so simple , thx.
I'll try with a trigger.
---------- Post added at 09:20 PM ---------- Previous post was at 07:34 PM ----------
I've got a hard time for having this array , here's my vehiclelist.sqf:
AirVehicles = [];
trig = createTrigger ["EmptyDetector",getArray(configFile >> "CfgWorlds" >> worldName >> "centerPosition")];
trig setTriggerType "NONE";
trig setTriggerActivation ["ANY", "PRESENT", true];
trig setTriggerArea [30000, 30000, 0, false ];
trig setTriggerStatements ["this", "", ""];
_mylist = [];
while{true}do{
_mylist = +(list _trig);
{if(_X isKindOf "Air")then{_AirVehicles = _AirVehicles + [_X]}} forEach _mylist;
player sidechat format["airveh: %1",_AirVehicles];//debug
player sidechat format["list: %1",(list_trig)];//debug
player sidechat format["mylist: %1",_mylist];//debug
sleep 5;
};
the errors tell me that foreach should receive an array and not a number. But _mylist is an array so what ?
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Hello,
I've searched a lot but i haven't found if it is possible to check if a variable is contained in an array . exemple:
myarray1 = [man1,man2,man3]myarray2 = [woman1,woman2,woman3]
if( player == myarray1)exitwith{hint " you're a man !"};
if( player == myarray2)exitwith{hint " you're a woman !"};
Also how can I have an array that contains all the aerial vehicle of a mission ?
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thx a lot just what i needed
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yes client is crashing , and yes on same machine.
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I've just tried with it but same as with the shortcut :butbut:
(If I start the game first go to MP and then launch the server , it crashes when I join the server).
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Hello,
I wanted to set up a dedicated server so I could test my scripts/missions.
So what I did is I created a new shortcut for arma II with this in the target field.
"C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" -server -config=server.cfg -mod=@myModI created a server.cfg file with all the settings and put it in my main arma II folder.
When I click on the server Icon it seems to work fine the console launch.
Then I launch the game with but when I click on multiplayer in the menu , the game crashes... :confused:
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the IA AA also sux, they only use their stinger/strela at very low distance (less than 500m)
The tunguska never uses his missiles :mad:
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I've corrected the mistake but wierdly I have any for X an Y. I don't remeber how I got the Y coordonates working before I forgat to save my mission :(
But if I activate my GPS script with , nul = [player] execVM "gps.sqf" in a radio trigger I get any for all coords.
Same if I activate the script via an addaction.
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Has anyone info on what does the Strategical reference layer modules does ?
I still have no clue on what it does and how to activate it :confused:

Military Symbols Module
in ARMA 2 & OA : MISSIONS - Editing & Scripting
Posted
I've been looking to the scripts from MARTA but I can't get them to work.
What I want is to have NATO symbols showed over units like in HC mode but without HC thing and without having enemy groups showing on map . I'm sure this can be done somehow , and may-be with MARTA i could acheive this. But I need some help.