luckyhendrix
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Posts posted by luckyhendrix
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It's weird I Have no EASA module in my modules list what does it's icon looks like ?
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@[DirTyDeeDs]-Ziggy-Please select option 2 from the launcher, and try again.
It is. But it is module activated.
Actually it seems there's no morphine only bandages in the crates and soldiers doesn't fall in coma , is it normal ?
Also I can't get the SLAM to work I can put it down but no clue on how to detonate them.
And finaly there's a module called "Cserélhetö Fegyverzet Rendszer" what does it means ?
thx
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Man this mod is amazing ! I just discovred the context sensitive interactive menu !!! :eek:
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You're the best ACE team !! 1000X thanks for all the work done
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Guys I think you that ACE2 will still be in a BETA stage for some time , and due to the effectiveness and incredible rapidity of ACE team;) to solve things you must understand the updater is the best solution.
just wait a bit and ppl will write better documentation on this softxare
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in the quick install guide it says :
# Download any 7z base files for the mods you want (like ACE/X) and place them in the updater folder (default is c:\program files\six-updater\).Are those file avaible for instance for CBA ? so we can try the software with it ?
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we just replied you press * it will toggle frelook on
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just press the freelook key i'm not sure of it's default setting
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Nuclear WeaponsACE2 supports the following tactical weapons.
* B-61 bomb in the 0.3, 1.5, and 5.0 kiloton configurations. The weapon can be deployed in low-drag ( "B61 LD" ) or lay-down mode using the normal ArmA2 fire mode selection action. Low-drag mode has the same flight profile as a Mk82 bomb. Lay-down mode deploys a drag chute to retard the bomb's forward speed.
* SADM - Special Atomic Demolition Munition. Man-portable, but fairly bulky and very heavy.
Besides blast, additional damage that varies with object type and distance occurs in a wave travelling outward from ground-zero. Later on, a fallout zone will form downwind of ground zero. This zone will deliver damage over time to unprotected personnel.
OMG I can't believe this ? will it really be in ACE2 , 1 kiloton man portable atomic bomb :eek:
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I never heard of vigilantes work on javelin is there anything on it ? I would love to have a realistic Javelin in ACE 2
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NOTE: This is NOT a Javelin simulator, if you need one of those look for Vigilante's in ACE2.What do you mean by this ?
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CratersLarge explosions will create a crater. You may find them useful as cover.
this feature looks quite interresing how will it be implemented ?
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I love you guys

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great a LAW ! just what we needed

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will it be MP compatible ? this looks amazing
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I hope that they will at least keep the epinephrine , morphine and bandage, I liked this. You would have to play the medic and first find what the soldier needed and then administer it .
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Will you marry me ACE dev ?
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sorry to ask but english ain't my native language : What is a Balaklava?
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Planes are not powerful enough IMHO. We are talking about 30-90+ million dollar pieces of machinery piloted by most "expensive" graduates of military establishment.Fast-movers are already too slow, lack any sort of engine thrust, real countermeasures or evasive maneuvers (well you can do them, it's just that they are useless for all intensive purposes).
SU-25 should be a beast for low attack runs, and yet there is barely enough power in the engines for 1 good attack run, before having to "recharge" air speed just not to crash. Most aircraft handle like flying bricks atm.
Actualy if planes tend not to crash is because of ,
-first of all pilots are carefull ,they've been trained to be carefull.
-Theyr're never alone ,no air operation implies only one aircraft at least they're linked with ground units
-We never saw an IRL full scale war like it's simulated in ARMA II , Today conflict tend to be asymetrical with one side having difficulties to get state of the art weapons , (like SAM or manpads for instance)
If we imagine a conflicts implying a marines corps versus some russian mechanized bataillon with support from a nearby airbase. During the first days, airbattle would rage at high intensity, this would result in one side having superiority on the other: this mean having destroyed a vast majority of their CAP airplanes and SAM sites.
The side wich has lost the air warfare would have to rely on manpads and mobile SAM to force enemies aircrafts to stay high so that they can't be very accurate.
With my very little experience (comming from research and lots of hours of FALCON 4,lock on and DCS:BS) I know that pilots don't what to fly low because of Manpads and other threats that cannot be detected and thus it's a lot harder for them to do CAS effectively , they have to plan carefully each run on the target so that they don't stay too long into enemy manpads range.
This constant threat of not knowing if a missile is flying toward you forces you to constantly pop flare while in danger area and prevents an A10 to destroy a whole russian batallion just with it's gun :coop:
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Ye but I'm considering this for MP usage with the most realisctic possible gear for each side so it may not be possible.
For instance US Marines only have manpads and Avenger for their AA defences these are only IR seakers with limited range , whereas the russian forces have Tunguska radar guided and with a very long range .Thus making manpads and ground launched Ir missile passive would rebalance things
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But I think that lower survival chances would be better, planes are too powerfull IMO in arma II , it would force plane to fly higher, be more carefull and use the maximum stand off range for their weapons
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It is really a great addon , a must !
But i'm haveing lot of trouble with using it in moving vehicles , my cam is lagging behind my airplanes and the whole interface is laggy.Does it come from me ?
EDIT: I found out : YOU MUST NOT LAUNCH MMA WITH CBA , it make every thing laggy
EDIT2: It would be awesome if you could delete or at least hide the stupid BIS radar because your addon are self sufficient and IMO closer to wich information a real pilot has !!
Also I find sad that a simple solider with a strela start the RWR , the advantage of manpads like Strela or stinger , is that there is no way the pilot can be informed of launch (except for some airplanes equiped with special launch detect system like the F35) thus the pilots have to pop flare whenever they enter in a dangerous area.
thx again Mando !
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It is easy to do for the M79 because it has a one-round magazine. Sights cannot be animated, so it simply deletes the current weapon and puts a new one in the soldier's hands to flip the sights up/down. This however automatically makes the weapon load the most full magazine available in the inventory, so if you do it for a normal rifle the rifle will get magically reloaded.Ye but M203 is also one round magazine. Maybe it could be done that by default the M203 sight is down , but when you switch to M203 it comes up ?
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Did I saw the Sight of the M79 come up ?? It would be awesome to be albe to shift the M203 sights on m16/m4.
I find the aimpoint view in first person restrain too much your field of view that's sad as the usefullness of aimpoint is to to have the wider FOV.
Anyhow I really liked ACE 1 and ACE2 seem to be heavy stuff ;), can't wait

A.C.E. Advanced Combat Environment - Public Beta!
in ARMA 2 & OA - ADDONS & MODS: COMPLETE
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No i've checked twice no module called like that but i've got one called like this I dunno wich language it is :Cseréheltö Fegyverzet Rendszer