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luckyhendrix

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Posts posted by luckyhendrix


  1. @[DirTyDeeDs]-Ziggy-

    Please select option 2 from the launcher, and try again.

    It is. But it is module activated.

    Actually it seems there's no morphine only bandages in the crates and soldiers doesn't fall in coma , is it normal ?

    Also I can't get the SLAM to work I can put it down but no clue on how to detonate them.

    And finaly there's a module called "Cserélhetö Fegyverzet Rendszer" what does it means ?

    thx


  2. Nuclear Weapons

    ACE2 supports the following tactical weapons.

    * B-61 bomb in the 0.3, 1.5, and 5.0 kiloton configurations. The weapon can be deployed in low-drag ( "B61 LD" ) or lay-down mode using the normal ArmA2 fire mode selection action. Low-drag mode has the same flight profile as a Mk82 bomb. Lay-down mode deploys a drag chute to retard the bomb's forward speed.

    * SADM - Special Atomic Demolition Munition. Man-portable, but fairly bulky and very heavy.

    Besides blast, additional damage that varies with object type and distance occurs in a wave travelling outward from ground-zero. Later on, a fallout zone will form downwind of ground zero. This zone will deliver damage over time to unprotected personnel.

    OMG I can't believe this ? will it really be in ACE2 , 1 kiloton man portable atomic bomb :eek:


  3. Planes are not powerful enough IMHO. We are talking about 30-90+ million dollar pieces of machinery piloted by most "expensive" graduates of military establishment.

    Fast-movers are already too slow, lack any sort of engine thrust, real countermeasures or evasive maneuvers (well you can do them, it's just that they are useless for all intensive purposes).

    SU-25 should be a beast for low attack runs, and yet there is barely enough power in the engines for 1 good attack run, before having to "recharge" air speed just not to crash. Most aircraft handle like flying bricks atm.

    Actualy if planes tend not to crash is because of ,

    -first of all pilots are carefull ,they've been trained to be carefull.

    -Theyr're never alone ,no air operation implies only one aircraft at least they're linked with ground units

    -We never saw an IRL full scale war like it's simulated in ARMA II , Today conflict tend to be asymetrical with one side having difficulties to get state of the art weapons , (like SAM or manpads for instance)

    If we imagine a conflicts implying a marines corps versus some russian mechanized bataillon with support from a nearby airbase. During the first days, airbattle would rage at high intensity, this would result in one side having superiority on the other: this mean having destroyed a vast majority of their CAP airplanes and SAM sites.

    The side wich has lost the air warfare would have to rely on manpads and mobile SAM to force enemies aircrafts to stay high so that they can't be very accurate.

    With my very little experience (comming from research and lots of hours of FALCON 4,lock on and DCS:BS) I know that pilots don't what to fly low because of Manpads and other threats that cannot be detected and thus it's a lot harder for them to do CAS effectively , they have to plan carefully each run on the target so that they don't stay too long into enemy manpads range.

    This constant threat of not knowing if a missile is flying toward you forces you to constantly pop flare while in danger area and prevents an A10 to destroy a whole russian batallion just with it's gun :coop:


  4. Ye but I'm considering this for MP usage with the most realisctic possible gear for each side so it may not be possible.

    For instance US Marines only have manpads and Avenger for their AA defences these are only IR seakers with limited range , whereas the russian forces have Tunguska radar guided and with a very long range .Thus making manpads and ground launched Ir missile passive would rebalance things


  5. It is really a great addon , a must !

    But i'm haveing lot of trouble with using it in moving vehicles , my cam is lagging behind my airplanes and the whole interface is laggy.Does it come from me ?

    EDIT: I found out : YOU MUST NOT LAUNCH MMA WITH CBA , it make every thing laggy

    EDIT2: It would be awesome if you could delete or at least hide the stupid BIS radar because your addon are self sufficient and IMO closer to wich information a real pilot has !!

    Also I find sad that a simple solider with a strela start the RWR , the advantage of manpads like Strela or stinger , is that there is no way the pilot can be informed of launch (except for some airplanes equiped with special launch detect system like the F35) thus the pilots have to pop flare whenever they enter in a dangerous area.

    thx again Mando !


  6. It is easy to do for the M79 because it has a one-round magazine. Sights cannot be animated, so it simply deletes the current weapon and puts a new one in the soldier's hands to flip the sights up/down. This however automatically makes the weapon load the most full magazine available in the inventory, so if you do it for a normal rifle the rifle will get magically reloaded.

    Ye but M203 is also one round magazine. Maybe it could be done that by default the M203 sight is down , but when you switch to M203 it comes up ?

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