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Xtreme1989

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Posts posted by Xtreme1989


  1. Read up on the Support waypoint. Calling for support will only work if the mission contains support units with active support waypoints, and they have to have a valid support asset (repair, rearm, refuel, or medic) in their group.

    Ok, thank you ;)

    ---------- Post added at 05:45 PM ---------- Previous post was at 05:32 PM ----------

    After some reading and testing, this is actually very easy to do :) Gonna test some more :p

    Accident8.jpg

    I placed a waypoint on the support unit 'Support'

    ---------- Post added at 07:02 PM ---------- Previous post was at 05:45 PM ----------

    A little summary

    If you want to have support trucks (Ambulance, Fuel, Repair, Rearm)

    - Place the Units on the map and place a waypoint on them called 'SUPPORT'

    - If you need their support use the radio : 5-1-....

    Accident9.jpg

    ---

    A bug I discovered while testing this

    * When civilian is hurt, I'm not able to drag him/her


  2. detritus

    Put this code into a repeating Radio trigger in on Activation. this will allow you to call in the vehicle over and over again. Its only linked to one vehicle But try it on separate radio channels with multiple vehicles. So Radio alpha calls in helo1 and Bravo channel calls in Helo2(Below Im using an Osprey but you could use any helo). You only need one SOM and in this case it is named SOM

    . Place player on the map.

    3. Place osprey on the map and name it something ( I named it O1).

    4. Create a trigger and make it radio alpha. Make it repeated.

    5. In the on activation space put in

    waitUntil {!isnil {player getVariable "mainScope"}};

    SOM_mainScope = player getVariable "mainScope";

    [["transport"], player] call BIS_SOM_addSupportRequestFunc;

    SOM setVariable ["TSS_vehicle_custom", O1];

    SOM setVariable ["TSS_allowed", ["pickup", "unload"]];

    SOM setVariable ["TSS_plannedLZ", [0,0,0]];

    O1 setVariable [“supPoolâ€, [bIS_cooper], TRUE];

    O1 setVariable [“supPhaseâ€, 0, TRUE];

    O1 setVariable [“onMissionâ€, objNull, TRUE];

    O1 setVariable [“stuckâ€, FALSE, TRUE];

    Thanks :cool: ! I first forgot to name the Secop module 'SOM' so a UH1 kept appearing ... but now it works great !

    Only the '01 setVariable' doesn't work here, it says 'Invalid number in expression' :) ?


  3. Hi guys,

    Can you tell me how I can call support for an ambulance (or a fuel, rearm truck) ? I think it's quite simple to do this but i'm still a noob @ editing :p

    Here's a situation as my English is not so good.

    @ The airport

    We accidentally shot the civilian doctor .....

    Accident1.jpg

    We need an ambulance asap !! So, I take my radio and call for medical assistance (5 - 1 - 2)

    Accident2.jpg

    Some kind of error pops up :confused: ?

    Accident3.jpg

    Sadly, no medical assistance arrived and the doctor died due severe injuries and we had to hide the body somewhere in the forest :(

    Editing map

    Communication window1 (5-1)

    Communication window2 (5-1-2)

    Do I need to sync the ambulance to me or ?

    Oh and btw, I discovered some kind of error when i try to drag the doctor ... Drag bug ?

    (I'm using latest version 1.02.58134)

    Thanks guys ! (Arma2 is so much fun, I enjoy the editor more than the campaign :D Especially now with that Secop module, that's way cool !)


  4. Hi all,

    (sorry for my bad English ^^)

    I'm new here @ the forums. I have played Arma1 a lot and I already pre-ordered Arma2. I just recently discovered the great community here :cool: There are a lot of amazing people here who dedicate their free time to make the game even more enjoyable (addons, mods etc), wich earn my full respect :) And of course the makers of this beautiful game !

    Now, my suggestion: (I hope I place this in the right topic and that it hasn't been posted yet ^^)

    I love to play stealth coop missions but there's always been 1 thing that kinda destroys the realism and arma2 seems to have this also.

    See following movie :

    or this one : Day stealth mission

    It would be nice if there could be some kind of option so that when you're playing a stealth mission (day or night) you and your teammates don't yell where enemy units are but whisper it :) This would increase the atmosphere of the mission.

    Like you can set your AI team in danger/stealth mode maybe also an option called 'stealth & whisper' :icon_razz: ?

    It's just a suggestion :)

    grtz

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