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Posts posted by VanhA-ICON
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Great stuff madbull.
I've been using this couple of times but now I came across a problem:
I'm making a mission in Duala and I set the right longitude/latitude settings for Duala and when I tried hosting locally it worked just fine.
I was able to get the coordinates and then use mortar to bombard target.
But when transferred to dedicated server everyone who tried accessing HQ for fire solution got a white screen with the text "Computing" and it got stuck there.
I tried it also and I finally had to close arma with task manager.
Any ideas what is wrong? Should I change some other file as well beside the config.sqf?
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I chose Quality only because I usually avoid using any addons apart from islands in my missions.
While it is good to have plenty to choose from it also brings up issues for me if I choose to use some small skin upgrade and the mission gets overlooked because of that.
Still, I respect the work of all addon makers regardless.
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Thinking of the famine and misery in the north could it be possible that the sinking of Cheonan was intentional provocation and they knew the evidence would be located...
I mean maybe the situation up there is so bad that getting into war is the only honorable way out of their situation?
Remember that in Asian cultures "keeping face" is the most important thing.
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Oh dear... I'm just making my first Duala mission and in Kinsella...
Should I postpone til new version comes out?
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Well. I had to format my pc two weeks ago.
After I got my XP back and updated, I installed steam again.
It automatically fetched all my games back installing and updating them. Now that is a blessing after spending ½ day reinstalling windows first. (Don't have A2 on steam though)
My only negative aspect on steam is that it sometimes dismisses an achievement got from L4D games... but that might be game related issue.
Yay Steam!!
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IGI
(not sure can it be run with motherboard GPU but I guess nowadays they're more advanced)
http://www.gamespot.com/pc/action/projectigiimgoingin/index.html
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Hello troops. I updated this mission as v2.0
Use my repository link for download since others are not updated yet.
Changes:
*Removed F2 templates
*Removed house patrol
*Added [R3F] Logistics
*Added patrol script
*New taskmaster version
*Waypoints fixed according new island version
VanhA
:cool:
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Hi.
I once experimented with this kind of issue.
Un-PBO my "co16 Skooma sand lions" mission (Needs Panthera island) and see how I went with it....
Sorry but it's awhile since I made it and I'm too busy (and at work) opening up the files and copy pasting them..
I used created LGB bombs in middle of the hull combined with smoke shells.
Then after each explosion I used setVectorUp command to tilt a ship more and more until it was capsized.
Unfortunately I only got the tilting working on local. it is not seen on dedicated.
(If someone solves that please let me know so I can make a fix in the mission)
:)
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That sounds like the resolution of the screen is set higher than what it can support. What is it currently set to?The display is broken. It supported 1920x1200 (native) which I was using but it was ovescaling all the time and windows did not recognize it anymore.
I had to dig up my old 19" acer from storage..... bugger..
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Guys, I have the most bizarre problem with my display:
Yesterday when I jump started my rig I noticed it had lost the driver for the display (Benq G2400W 24") and the resolution had gone awol...
In a nutshell: The screen is 24" but the desktop in it is approx 32" and I can only see a part of the desktop.
I can scroll it with the mouse though.
Tried uninstall/reinstall couple of times but the problem remains... Any ideas?
ps. I think I checked that the nVidia scaling settings were ok
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This looks very cool.
I was at a toyshop some weeks ago with my son (4 years) purchasing some gizmo for him.
When at counter I asked the staff if they have any real lightsabers.. She managed to maintain her cool but looked somewhat puzzled.
Some people just don't understand the nature of the force.
:)
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I've added 6 new missions to the pack.
Download from topmost link as other links are not updated yet.
Details found in top post.
:)
Have fun
VanhA
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Thanks W0lle... I had chosen end #1, but didn't know about forceEnd. Seems like I should be running in windowed mode so I can use tutorials, search and post questions here while I'm learning how to edit and script.I use a separate windowed mode launch without addons (apart from some islands) for editing purpose because of that. Very handy and it eliminates the risk of accidentally using some addon unit.
I mainly use the end#1 command in outro camera scripts. I find it works more solid that way but it's just my opinion.
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I assume you have the units in that trigger area at start?
Then obviously it will end it at the beginning.
Select "GROUP" option from right and draw a connection from the trigger to the group.
Then you can select activation from "Vehicle" to "Whole group".
Add to the condition line:
this && obj1 && obj2 && obj3 && obj4 && obj5
or whatever do you have in the objective triggers..
It can be done fancier ways also I'm sure but this is one way.
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Final version available!!
(Use only my repository link for download until it's updated elsewhere)
Changes:
*Intro should now skip for JIP players
*Added forward ops script for enemy (thanks NouberNou)
*Added locality for trip wires
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I would love to work for example in Hong Kong and see the buzz there.
It's interesting to see how they manage to stop the flow of people moving from countryside to big towns.
When there's no-one left to produce the food needed and the welfare network getting overheated in big cities the whole balance can flip with very strong effects.
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So i am german, and the only thing that annoying me, is the German Speech in American produce Games and Films. Since Stanley Kubricks Doctor Strangelove think all People German talk like that Guys.Lol, "So, döctor Jones... Vee meet again"
I don't get offended but if a game gets very uber-flag waving then it is kind of awkward and annoying.
It is a shame that in FPS there isn't much choice in choosing the sides.
I like to make my missions in A2 balanced so there's also Russian missions.
The situation is much better in games like "Soldiers-Heroes of WW2" and "Close combat" RTS style games.
For example in "SHOWW2" German campaign starts off with player being Michael Wittmann trying to push through US lines with his tank crew. Great stuff.
Of course with ArmA series I can boost some nationalism myself with enabling the FDF mod....
:D
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Very impressive work, Xeno.
I had also the same satellite view enabled in our version prior this release.
However with new version I'm having difficulties implementing again the [R3F] logistics & artillery which we had on previous version (ours).
It's now so different that I can't pinpoint why it won't work. I copy/pasted all from previous version to new one just as they were. (in init.sqf and description.ext).
Although I haven't tried transferring it to dedicated yet to try if it works in there...
Is it necessary to run the *bat file after each change or only with certain files modified?
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My condolences as well. What a blow to the country it must be.
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I've gone back to worst.... Operation Cashpoint: Sunken Dragon. :eek:I'd rather tie a bungee rope to my genitals and jump down from a skyscraper with picture of naked golden girls sewn inside my eye lids.
Anyways... I've got the BC2 running just perfect with not much hassle with server browsing.
I just don't understand why crossing the punkbuster from filter does not affect anything?
Still... after some casual game of "empty the shotgun in his face and see him laugh and kill you" I usually switch off and go play L4D2 with some friends if not in A2 mood.
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I'm pleased to hear you enjoyed them Bushlurker.
:)
I'll be surely making more stuff with Thirsk since it's awesome looking and good for framerate. (Also the feeling of being home, haha)
BR
VanhA
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^^here we go.
Finnish-Russian Love Thread.
Hang on.. why do you drag us in this?
Sad thing that happened at our neighbor.
I hope they can prevent the next ones.
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Thirsk coop pack containing 20 (22) missions
Addons needed:
1.Mission Name: co 02 Lens Flare
Game mode: COOP (1-2 / USMC sniper tem Wolverine)
Respawn: "GROUP"
Short one line mini description (for listings):Take out a gun merchant from a moving vehicle
*Thirsk
2.Mission Name: co 09 Just a routine day
Game mode: COOP (1-8 / US spec ops)
Respawn: "GROUP"
Short one line mini description (for listings):Your team is on a tedious guarding duty about to go fubar
*Thirsk
3.Mission Name: co 10 Ghost from the past
Game mode: COOP (1-10 / Spetsnaz)
Respawn: "GROUP"
Short one line mini description (for listings): Destroy stolen goods from a guerrila camp
*Thirsk Winter
4.Mission Name: co 14 Howling
Game mode: COOP (1-14 / US spec ops)
Respawn: "GROUP"
Short one line mini description (for listings):Assault Russian depot area
*Thirsk Winter
5.Mission Name: co 20 The White Death
Game mode: COOP (1-20 / Russian infantry + spetsnaz)
Respawn: "GROUP"
Short one line mini description (for listings): Destroy a convoy which has been halted by a minefield
*Thirsk Winter
6.Mission Name: co 16 Operation Mink
Game mode: COOP (1-16 / USMC + spec ops)
Respawn: "GROUP"
Short one line mini description (for listings):Eliminate enemy presence on a peninsula
*Thirsk
7.Mission Name: co 04 Dark Knights
Game mode: COOP (1-4/ Russian pilots)
Respawn: "GROUP"
Short one line mini description (for listings): Defend your airbase
*Thirsk Winter
8.Mission Name: co 06 Bountyhunters 2 // 2 VERSIONS, revive and group
Game mode: COOP (1-6 / US spec ops)
Respawn: "Revive AI-disabled"
Short one line mini description (for listings):Eliminate 2 war criminals
*Thirsk Winter
9.Mission Name: co 12 Snowblind
Game mode: COOP (1-12 / USMC)
Respawn: "GROUP"
Short one line mini description (for listings):Confiscate drug shipments and kill the guilty ones.
*Thirsk Winter
10.Mission Name: co 10 4 Camps
Game mode: COOP (1-10 / Guerrillas)
Respawn: "GROUP"
Short one line mini description (for listings):Find a murder suspect by killing all the 4 suspects just in case..
*Thirsk
11.Mission Name: co 10 From Tusk til Doom
Game mode: COOP (1-10 / Russian armored+infantry)
Respawn: "GROUP"
Short one line mini description (for listings):Escort a fuel truck to airbase.
*Thirsk
12.Mission Name: co 14 Foxes in the Henhouse // 2 versions, revive and group
Game mode: COOP (1-14 / US spec ops)
Respawn: "Revive AI-enabled"
Short one line mini description (for listings): Destroy GRAD launchers from an island
*Thirsk
13.Mission Name: co 14 Guns of Thirsk
Game mode: COOP (1-14 / Guerillas)
Respawn: "GROUP"
Short one line mini description (for listings):Eliminate coastal artillery
*Thirsk Winter
14.Mission Name: co 10 Twisted metal
Game mode: COOP (1-10 / US)
Respawn: "GROUP"
Short one line mini description (for listings):Air patrol /rehearsal
*Thirsk
15.Mission Name: co 12 Slaughterhouse 5
Game mode: COOP (1-12 / CDF)
Respawn: "GROUP"
Short one line mini description (for listings):Investigate civilian disappearings
*Thirsk Winter
16.Mission Name: co 08 Bat guano
Game mode: COOP (1-8 / Spetsnaz)
Respawn: "GROUP"
Short one line mini description (for listings):Sneak in to blow up us MLRS launchers
*Thirsk
17.Mission Name: co 10 Blueberry isle
Game mode: COOP (1-10 / USMC)
Respawn: "GROUP"
Short one line mini description (for listings):You lost a bet and have to attack Mustikkasaari
*Thirsk Winter
18.Mission Name: co 20 Guba Libre
Game mode: COOP (1-20 / Russian MVD)
Respawn: "GROUP"
Short one line mini description (for listings):Rescue Guba's grandson from guerrilas
*Thirsk
19.Mission Name: co 12 Operation Herring
Game mode: COOP (1-12 / USMC)
Respawn: "GROUP"
Short one line mini description (for listings):Find the enemy that's harassing locals
*Thirsk
20.Mission Name: co 12 Fuel Shortage
Game mode: COOP (1-12 / USMC)
Respawn: "GROUP"
Short one line mini description (for listings):Assault a russian depot area
*Thirsk
CHANGES:
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-JIP task handling optimization
-Artillery script changed
-More playable slots on some missions

Missions created by: VanhA
Mission Versions: 1.05
Release Date: 04 March 2012
Intro/Outro: no / yes
Briefings: Full briefing, notes & tickable objectives
Created for Arma2 version: 1.11
Testing: These versions only brief test in dedi by myself...
CREDITS & THANKS:
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- BIS/BIA for their great simulators.
- Taskmaster & random startpos by Shuko
- building script by armatech
- ICON & JTF-2 for testing
- Raunhofer for Thirsk island
- KuiK for the winter camo
- Big_Daddy for wild dogs
- TomNedry for artillery
- Mandoble for heliroute
- Matt Rochelle for eject script
- Vienna for satellite
- NouberNou for forward ops
- Tophe for guard script
- monsada for UPSMON
- edgardeth for FOB base
- taco3866521 for hostage script
- Variable for constant feedback
* Sorry if I forgot anyone....
:rolleyes:
Enjoy.
Some are hard... some easy....
VanhA

RIP Dennis hopper
in OFFTOPIC
Posted
RIP mr.Hopper.
From later works I like "Blue Velvet" best.