sixpack
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Posts posted by sixpack
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I could be wrong but try putting
debriefing = 1;
into your description.ext
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I’m currently making a flying mission using the I44 mod, and would like help on creating a script (client side, I think) to count the number of enemy planes a player has killed (5 kills = ACE).
Now in the editor I have some planes placed (flying and grounded) as well as planes spawned via triggers using the BIS_fnc_spawnVehicle function.
Is there a way to check the scoreboard via script on planes killed by player and update the event to the player (hint “optional task completed: You became an ACEâ€).
Or add all my enemy plane class types into an array and count on !(alive) but killed by player.
Or is this a case where an EventHandler is needed on all enemy planes ?
If so please help a novice at scripts :confused:
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Is it possible to use BIS_fnc_spawnVehicle to spawn vehicles from communtiy addons?
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Fireball, thanks for converting insurgency to the other islands.:D
But there is a problem with your dev-heaven files:
insurgency0_76.fallujah.7z (is actually plr_mana)
insurgency0_76.lingor.7z (is actually fallujah)
insurgency0_76.plr_mana.7z (is actually lingor)
No problem, I just renamed the files with the correct island extension.
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Excellent missions Sander
.I haven't gone through them all, but they are very well designed scenarios with great briefing's.
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Anyone know if there is an option for an ammo cache with the mobile_man option?
I know the mobile vehicle has one, but my mission is working off the SL being able to deploy the mobile spawn point. Ammo cache would also be a custom loaded one.
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Sixpack, the issue you've encoutered is that the briefing is always built using two files:1. briefing.sqf
2. f\common\f_briefing_XXXX.sqf
Thanks Fer.
I'd made the f\common\f_briefing_ardsasr.sqf the other night but didn't think to look in briefing.sqf for the calling of it. :o
All fixed and working.
Thanks again for help Fer.
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Hi Fer,
Is the F2 framework compatible with Unit addons ?
I'm trying to develop a mission with some SASR (ardsasr) units that I've downloaded.
In DEBUG mode I can see:
BLUFOR (Sixpak): "Dedug (Briefing.sqf): Player Faction: ardsasr."
BLUFOR (Sixpak): "Dedug (Briefing.sqf): Faction ardsasr is not defined."
Any Idea how/where I can define ardsasr as a Faction within the F2 framework.
Thanks,
Sixpack
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You Legend CRASH
been hangout for some SASR camo's. -
Yep same for me in the demo, no explosion sound when detonating a satchel charge.
Still fun watching the trees fall :)
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I'd like to know as well if this is possible...anyone ??
ARMA 2 CO crash(reinforcements has stopped working)
in ARMA 2 & OA - TROUBLESHOOTING
Posted
Stick with the beta patch PROWELLY.
I too have had the exact same problems as Ballistic09 and PELHAM (as many others) have mentioned before.
I'm on steam had the game since launch, never had a problem till latest patch. The only fix for me has been the latest beta (build 89647).
I can final play longer than 20 minutes