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sixpack

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Posts posted by sixpack


  1. I’m currently making a flying mission using the I44 mod, and would like help on creating a script (client side, I think) to count the number of enemy planes a player has killed (5 kills = ACE).

    Now in the editor I have some planes placed (flying and grounded) as well as planes spawned via triggers using the BIS_fnc_spawnVehicle function.

    Is there a way to check the scoreboard via script on planes killed by player and update the event to the player (hint “optional task completed: You became an ACEâ€).

    Or add all my enemy plane class types into an array and count on !(alive) but killed by player.

    Or is this a case where an EventHandler is needed on all enemy planes ?

    If so please help a novice at scripts :confused:


  2. Fireball, thanks for converting insurgency to the other islands.:D

    But there is a problem with your dev-heaven files:

    insurgency0_76.fallujah.7z (is actually plr_mana)

    insurgency0_76.lingor.7z (is actually fallujah)

    insurgency0_76.plr_mana.7z (is actually lingor)

    No problem, I just renamed the files with the correct island extension.


  3. Hi Fer,

    Is the F2 framework compatible with Unit addons ?

    I'm trying to develop a mission with some SASR (ardsasr) units that I've downloaded.

    In DEBUG mode I can see:

    BLUFOR (Sixpak): "Dedug (Briefing.sqf): Player Faction: ardsasr."

    BLUFOR (Sixpak): "Dedug (Briefing.sqf): Faction ardsasr is not defined."

    Any Idea how/where I can define ardsasr as a Faction within the F2 framework.

    Thanks,

    Sixpack

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