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bumgie

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Everything posted by bumgie

  1. As of today I am no longer able to find A2 custom terrains from A3 side of PWS. What gives?
  2. I receive this error when I load your mod with Carribou Frontier and AIA TP. The error comes when the map is loaded to editor. As a result of the error the whole map grid is removed. All of it. When I dont load your addon, the grid is visible.
  3. bumgie

    Tao Folding Map

    Is there a way to make the map use the original folding that gets created the first time, instead of it creating a new one each time it opens? At the moment the map is equal to a gps due to always centering on the player.
  4. bumgie

    PvPscene Tweaks

    DisabledStockMPMissions_Server - Using this on server makes it impossible to join the said server. Joining player hangs on the loading screen. This is missing from you first post.
  5. Is the SetAmmo command broken? I cant seem to get it to work on vehicles. The example provided on the page does nothing. Edit: this appears to be true for commander turrets such as the GMG on the boats.
  6. I am no longer able to use the feature that wrote the basics of control structures to the file if I started to write Foreach etc. Can someone help me with this ? has the functionality changed or what ? Edit: Reinstall fixed it. I was at a complete loss without this feature.
  7. bumgie

    HETMAN - Artificial Leader

    I just popped in to say thanks to you Rydygier for providing us with this excellent tool for mission making. I find HAL to be a very versatile tool for mission makers as it can be bent for almost every role thanks to your excellent documentation and configuration options. You have provided our gaming group with countless hours of fun. Thanks Rydygier!
  8. Does MCC mod version need some changes to a mission files so that it can use mission generator? Or is it completely standalone, in that it can generate extra missions in old missions that have no customisations to support mcc ? Also, are there any plans to update the current documentation ?
  9. bumgie

    Authentic Gameplay Modification

    This is happening due to you using Blastcore and AGM at the same time, if you only use AGM you dont get the blinking on the flares.
  10. Hello! Could the mod maker provide a way to bind the keys using CBA Keybinding.
  11. bumgie

    Authentic Gameplay Modification

    What is AGMs view of the flexi menu from CBA and are there any plans to use it ?
  12. bumgie

    Fatigue Feedback (dev branch)

    I also agree. I am also astonished how a vocal bunch without any concrete evidence to support them has had such an impact on the devs. Yet people who post videos of them proving the sway and fatigue can be handled are ignored.
  13. I hope this is part of the ongoing effort to make the documentation better.
  14. Can someone tell me the current state of fleximenu? Is this the latest documentation it has? And is it still operational in arma 3? Its a shame mod devs have to go about reinventing the wheel due to little available knowledge about the subject.
  15. bumgie

    Fatigue Feedback (dev branch)

    I hope these options pull through. You get so much more out of these features if you let the community get their hands on the parameters.
  16. Hey guys, how is the situation event wise ? Are you still having regular events ?
  17. bumgie

    Fatigue Feedback (dev branch)

    Good video examples here on this thread. I enjoy the current weaponsway and fatigue system in place in arma 3 stable and I think it does a good job reflecting the difficulty of shooting during a high tempo battle. It makes maneuvering and overwatch more important due to the fact that a simple prone drop from full run wont give you good accuracy instantly. I also feel that this conversation would go forward a lot better if people were more clear on what they are saying. Provide clear measurements and situations instead of vague expressions. Also I wish seperate issues like the AI balancing this fatigue/sway change clearly needs would be discussed in the Ai issues thread instead of between the lines here. It is very hard to follow otherwise. Anyways, thats my opinion.
  18. bumgie

    Fatigue Feedback (dev branch)

    NVM. Wrong thread. By the way. Is that on Dev branch or on stable? The video I mean.
  19. bumgie

    Authentic Gameplay Modification

    I have reguest for the mod maker. Add a weapon/grenade safety that is on by default after the game starts.
  20. bumgie

    Authentic Gameplay Modification

    Edit: delete this, wrong thread
  21. I get this error. I press continue and then this opens up. Then I press register. Then this error shows up. Then I have to press exit.
  22. I was unable to install it due to a error from .NET Framework. "conversion from string "" to type 'integer' is not valid. " then the menu opens but it doesnt do anything.
  23. bumgie

    Authentic Gameplay Modification

    Could it be a seperate module that changes the names of vehicles? I find it highly confusing when some vehicles keep having different names. Edit: Weapons also!
  24. bumgie

    Arma 3 Kart DLC

    Someone should make a Mario Kart total conversion mod based on this. Including lightning strikes, shell missiles, 40 player races and lots more explosions than the original.
  25. bumgie

    Authentic Gameplay Modification

    That paineffect persists after death and gets carried over to spectator. Could you make it so that it gets removed ?
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