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bumgie

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Everything posted by bumgie

  1. bumgie

    HETMAN - Artificial Leader

    Is there anything in the code preventing HAL from being launched from both the script version and the Addon version. The reason is because we are considering starting to use the addon version in our community and we already have script based missions.
  2. Can you fix the fact that all over afghan village, Seagull and sea wave sounds can be heard?
  3. bumgie

    ASR AI 3

    What kind of things need to be configured for RHS units so they work as intended with ASR AI?
  4. bumgie

    RHS Escalation (AFRF and USAF)

    http://feedback.rhsmods.org/view.php?id=53 Here is the bug tracker report for the server crashes. Hope you make some sense out of it.
  5. As much as I hate closed software and egomaniacal modders in the ARMA community I am going to have to point out that your post is a little light on the argument side. You are going to need really well formed and informative arguments to sway anyone who is not intimately familiar with this matter. If you are asking people to browse the reddit for proof, then thats a problem.
  6. bumgie

    HETMAN - Artificial Leader

    Also a little help for anyone who might need to do vast amount of RHQ arrays in the future... Use this as it posts a nice list to RPT of the units used in the mission. RydHQ_RHQCheck = true; I for example placed all the infantry units of USAF in the editor and then read the RPT and got this data. 11:45:14 "rhsusf_army_ocp_rifleman" 11:45:14 "rhsusf_army_ocp_aa" 11:45:14 "rhsusf_army_ucp_aa" 11:45:14 "rhsusf_army_ocp_javelin" 11:45:14 "rhsusf_army_ucp_javelin" 11:45:14 "rhsusf_army_ucp_riflemanat" 11:45:14 "rhsusf_army_ocp_riflemanat" 11:45:14 "rhsusf_army_ocp_crewman" 11:45:14 "rhsusf_army_ocp_combatcrewman" 11:45:14 "rhsusf_army_ocp_driver" 11:45:14 "rhsusf_army_ocp_helicrew" 11:45:14 "rhsusf_army_ocp_helipilot" 11:45:14 "rhsusf_army_ucp_crewman" 11:45:14 "rhsusf_army_ucp_combatcrewman" 11:45:14 "rhsusf_army_ucp_driver" 11:45:14 "rhsusf_army_ucp_helicrew" 11:45:14 "rhsusf_army_ucp_helipilot" 11:45:14 "rhsusf_army_ocp_autorifleman" 11:45:14 "rhsusf_army_ocp_engineer" 11:45:14 "rhsusf_army_ocp_machinegunner" 11:45:14 "rhsusf_army_ocp_grenadier" 11:45:14 "rhsusf_army_ocp_machinegunnera" 11:45:14 "rhsusf_army_ocp_medic" 11:45:14 "rhsusf_army_ocp_riflemanl" 11:45:14 "rhsusf_army_ocp_squadleader" 11:45:14 "rhsusf_army_ocp_teamleader" 11:45:14 "rhsusf_army_ucp_autorifleman" 11:45:14 "rhsusf_army_ucp_engineer" 11:45:14 "rhsusf_army_ucp_grenadier" 11:45:14 "rhsusf_army_ucp_machinegunner" 11:45:14 "rhsusf_army_ucp_machinegunnera" 11:45:14 "rhsusf_army_ucp_medic" 11:45:14 "rhsusf_army_ucp_rifleman" 11:45:14 "rhsusf_army_ucp_riflemanl" 11:45:14 "rhsusf_army_ucp_squadleader" 11:45:14 "rhsusf_army_ucp_teamleader" 11:45:14 "rhsusf_army_ucp_marksman" 11:45:14 "rhsusf_army_ocp_marksman" From here I picked these lines including the time stamps and pasted them in the RHQ correct categories. In the end I used RegExp commands in Poseidon to remove the time stamps and add a , at the end. Replace what: ..:..:.. (".*") Replace with:\1, This way I ended up with one extra , at the end of the array that had to be removed to make the array work ingame.
  7. bumgie

    HETMAN - Artificial Leader

    I did these before I knew RHQ autofiller was coming but I think it is good to post them anyway. Note: these are not yet tested, there may be typos or missclassed units in there! IF you improve upon these, please post back here! EDIT!: I combined the both sides since there was a very large chance people would overwrite one or the other. RHS RHQ arrays Anxiously waiting for the new HAL release. I wonder if we might be getting different doctrines anytime soon for HAL (Guerilla, Soviet Rush, Delaying defence etc.). These would be godsent and would open up even more diverse uses for HAL.
  8. Traceback (most recent call last): File ".\sublime_plugin.py", line 338, in run_ return self.run(**args) File ".\Arma3CommunityTools.py", line 17, in run UnicodeEncodeError: 'ascii' codec can't encode character u'\xf6' in position 12: ordinal not in range(128) cd D:\ArmaTyökansio\työkalut\Poseidon\Data\Packages\Bin & start settings.exe Traceback (most recent call last): File ".\sublime_plugin.py", line 338, in run_ return self.run(**args) File ".\Arma3CommunityTools.py", line 17, in run UnicodeEncodeError: 'ascii' codec can't encode character u'\xf6' in position 12: ordinal not in range(128) Traceback (most recent call last): File ".\sublime_plugin.py", line 338, in run_ return self.run(**args) File ".\open_log.py", line 12, in run UnicodeEncodeError: 'ascii' codec can't encode character u'\xf6' in position 15: ordinal not in range(128) Traceback (most recent call last): File ".\sublime_plugin.py", line 338, in run_ return self.run(**args) File ".\open_log.py", line 12, in run UnicodeEncodeError: 'ascii' codec can't encode character u'\xf6' in position 15: ordinal not in range(128) Traceback (most recent call last): File ".\sublime_plugin.py", line 338, in run_ return self.run(**args) File ".\open_log.py", line 30, in run UnicodeEncodeError: 'ascii' codec can't encode character u'\xf6' in position 15: ordinal not in range(128) Traceback (most recent call last): File ".\sublime_plugin.py", line 338, in run_ return self.run(**args) File ".\open_log.py", line 12, in run UnicodeEncodeError: 'ascii' codec can't encode character u'\xf6' in position 15: ordinal not in range(128) I keep getting these errors when i am trying to open something external such as the arma 3 logs or even the internal settings. What gives ?
  9. bumgie

    Community Tools Updater

    Is the support for poseidon tools still coming ?
  10. Thanks for TFAR. There is still one problem that is not top notch among radio mods. That is volume attenuation. The volume of other people talking goes down too abruptly. It is very noticeable when there are two people talking to each other. If the distance between two people talking is a few meters, I am able to find a position where it is possible to hear the other one clearly but the other one not at all. Literally there is no sound whatsoever coming from the other person talking. It leads to situations where you hear people around you talking monologs. This also leads to situations where if moving towards the speaker, you suddenly start hearing him loud and clear while just a step backwards you could not hear anything. It is very immersion breaking. Is there something you could do to rectify this nkey?
  11. bumgie

    Authentic Gameplay Modification

    Try using this on the top: if (!(local this)) exitwith {};
  12. It may not be what you are looking for with this but anyways... This!
  13. bumgie

    RHS Escalation (AFRF and USAF)

    No, it happens on other missions too. We just had those two RPTs on hand since the others were overwriten by arma before we managed to copy them. Here are more rpts and dumps from our weekly game yesterday Also the mission has been played once succesfully with 80 players.
  14. I am reposting this since I dont know if it was seen by toadie.
  15. RHS combined with AIA TP cause significant amount of server and client crashes. We tested with 23-10 people tonight for 2 hours with multiple combination of mods and we have reached a conclusion that these two are the culprits. The Client crashes always came in groups. So we saw around 10 player just crashing to the desktop. These usually coencided with the server crash but not always. The server crashes always happenned on the second mission that was played. I will be posting the .mdmp .bidmp and .rpt files to bis on their Feedback tracker soon. I will also post the links here. Here is the link for the Server .mdmp .bidmp and .rpt files Link to Client Crash dumps Modlines: Did not crash: "-mod=@CBA_A3;@AllInArmaTerrainPackLite;@task_force_radio" "-mod=@CBA_A3;@AllInArmaTerrainPackLite;@afi_agm;@task_force_radio" "-mod=@CBA_A3;@task_force_radio;@rhs_usf3;@rhs_afrf3" Crashes: "-mod=@CBA_A3;@AllInArmaTerrainPackLite;@afi_agm;@task_force_radio;@rhs_usf3;@rhs_afrf3" "-mod=@CBA_A3;@AllInArmaTerrainPackLite;@task_force_radio;@rhs_usf3;@rhs_afrf3"
  16. bumgie

    RHS Escalation (AFRF and USAF)

    RHS combined with AIA TP cause significant amount of server and client crashes. We tested with 23-10 people tonight for 2 hours with multiple combination of mods and we have reached a conclusion that these two are the culprits. The Client crashes always came in groups. So we saw around 10 player just crashing to the desktop. These usually coencided with the server crash but not always. The server crashes always happenned on the second mission that was played. I will be posting the .mdmp .bidmp and .rpt files to bis on their Feedback tracker soon. I will also post the links here. Here is the link for the Server .mdmp .bidmp and .rpt files Link to Client Crash dumps Modlines: Did not crash: "-mod=@CBA_A3;@AllInArmaTerrainPackLite;@task_force_radio" "-mod=@CBA_A3;@AllInArmaTerrainPackLite;@afi_agm;@task_force_radio" "-mod=@CBA_A3;@task_force_radio;@rhs_usf3;@rhs_afrf3" Crashes: "-mod=@CBA_A3;@AllInArmaTerrainPackLite;@afi_agm;@task_force_radio;@rhs_usf3;@rhs_afrf3" "-mod=@CBA_A3;@AllInArmaTerrainPackLite;@task_force_radio;@rhs_usf3;@rhs_afrf3"
  17. I just hope that they will remove all the other versions since they are just useless with this.
  18. This really should be made to replace all the versions on the AIA pack.
  19. Excellent release! Could you flesh out the steep hills more with large boulders to counter the fact that steep hills in arma are a mere nuisance to travel? The rocks and boulders would also bring visual fidelity to the hills and mountains. Thanks for the release.
  20. bumgie

    RHS Escalation (AFRF and USAF)

    It was the 5n7 I think. That should penetrate the target since its just the oldest standard issue ammo. The 7n10 has less power after target than vanilla .45 pistol ammo does.
  21. bumgie

    RHS Escalation (AFRF and USAF)

    I am quoting my post from HLC packs thread because RHS has the same problem with bullet penetration as HLC does. RHS AK-74M penetration As you can see, the bullet does not penetrate what vanilla 9mm can penetrate.
  22. Hello! A little bug report for the AK pack. The penetration of AK pack bullets is bugged. 9mm vanilla comparison penetration ak-74 penetration AKM penetration Saiga slug Penetration Also the Grenade sights for the AKs are very much off.
  23. bumgie

    HETMAN - Artificial Leader

    I am doing them right now. It might take awhile tough.
  24. bumgie

    PvPscene Tweaks

    I now redact this as this was a mod loadorder issue. The PvPScene tweaks are included in the mod called @afi_srv. Here are the modlines before and after. This did not work This did work
  25. Oh yes. Stupid me. Thanks.
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