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bumgie

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Everything posted by bumgie

  1. What about the AI firing through it, does that happen with a thin sheet?
  2. bumgie

    Do donations work for arma modders?

    Following your train of thought is always fun. Based on what you said, I think it would help if BIS and this community would focus more on making modding easier to do and get started on so that the initial enthusiasm lasts for as long as possible and during that time, people are able to easily create more complex creations. When the enthusiasm has passed, the old timers that need monetary support to justify their work, should have a channel where to gather that monetary support. What channel this is, I do not know. What I wish is that BIS would have invested the half a million price money for MANW to even better modding tools and even better documentation and perhaps provide patronage towards projects like CUP and AIA. Also I wish that receiving or requesting money for creating mods would not carry any kind of a stigma in this community. PS. What is the current official stance on project oriented funding platforms within the context of arma 3 modding? (Kickstarter,indiegogo)
  3. If only I had won in the lottery... BIS assistance towards this project has been subpar and it appears that ARMA series has not been their priority for a long time. Hope they dont realize too late that DayZ is just a Fad.
  4. If bullets fly overhead and do not impact anything within short range of you, do you get the supression effect or are you using only impacts to calculate the effect?
  5. Thanks. Very much appreciated.
  6. bumgie

    RHS Escalation (AFRF and USAF)

    On the issue of zeroing. The m249 and its m145 sight are zeroed to 700 - 800 meter markings. The sight picture is way off. In case you guys didnt know about it.
  7. bumgie

    RHS Escalation (AFRF and USAF)

    If you want to remain independent of it why wont you come up with your own keybinding system then or rip it off from CBA since it is open for you to use if you license your work under GPL (Or do you want to avoid that?) It really is a bad idea to piggyback on the vanilla buttons since users have to go to your website and read the notes posted under AK-74M to realize that there is a function that enables you to fold your rifle and that it is piggybacking your change countermeasures mode key which is in no way relevant to your weapon handling.
  8. bumgie

    RHS Escalation (AFRF and USAF)

    Too bad. It really feels like a weak implementation. Gotta go and unbind those buttons then.
  9. Of course I will try to influence the map maker of a quality map to make the map in such a way that it will more likely be played in our community. What is the point of having forums if they arent used for influencing. A simple thank you button at the end of the link would suffice if I only wanted to give praise.
  10. Also, No future upgrades to map assets, Gb's of redundant data transferred and stored. And I see no reason why being standalone would make its gameplay proper or the map fully A3. Ofcourse it is up to the map maker to decide but I find it a bit dumb that we are starting to get multiple maps where the same assets are packed into new pbos again and again.
  11. bumgie

    RHS Escalation (AFRF and USAF)

    My previous message got lost in the thread, but could you RHS guys sort out the keybinds to their own menu using the CBA Keybinding. The current implementation of using countermeasure buttons is sub-par and not at all self-explainatory.
  12. bumgie

    RHS Escalation (AFRF and USAF)

    How can i change this button?
  13. bumgie

    Sarugao A3

    I was travelling along the roads and I realized that the roads between the villages are quite empty. Perhaps some points of interest or parts of the islands infrastructure could be introduced. Ideas I had. A holiday resort with a large hotel and parkingplaces and a small harbor. A Lumberyard with large stacks of wood and warehouses and transformers. Powergrid covering the island including windmills, transformers, powerlines and backup diesel generator stations with large fuel tanks. A water treatment plant. A quarry or a Mine. Island capitol with government buildings and such. Perhaps some markets. Farmsteads with barns, warehouses and fields. Expanded military infrastructure such as a better secured airfield, Military seaport or submarinepen, radarstation. Main higway connecting something interesting to the seaport? I know that some of those are already on the island but still they would be usefull since many missions focus on these points of interest and are really helpfull for creating interesting scenarios. Thanks for reading and I hope that some ideas fit your vision of the island.
  14. bumgie

    Sarugao A3

    I get a hang when playing Sarugao A3 and visiting the docks at the most eastern part of the island (107043). This is likely related to something being corrupted in AIA TP. Thanks for the release. My only problem with the island is that terrain grid is clearly very large due to its history. Overall I would like for even more and different kind of objects scaterred around the island. Right now it feels too monotone. http://cloud-4.steamusercontent.com/ugc/34107558923250037/AD667E15A477291B1E4767004E0F27C235AFFB94/ http://cloud-2.steampowered.com/ugc/34107558923248500/94A8E2B9E4190368E5C22223A26BDDD766D67A90/ http://cloud-4.steamusercontent.com/ugc/34107558922691191/8AE4FFA6C0BBE5DA909B9FE3E0769564FABA4381/ http://cloud-4.steamusercontent.com/ugc/34107558922695174/EF95A6A067A01B0FB5561D413B4A4964DDEB0357/ I understand that some fields should be left unclutterred, but I think this map would benefit from more randomness. Also the hillsides that you have walled with rock formations looks awesome, more of them please! But like I said, thanks!
  15. No propper logs and I get the the same hang when playing Sarugao A3 and visiting the docks at the most eastern part of the island (107043). So maybe the same building is there.
  16. bumgie

    RHS Escalation (AFRF and USAF)

    I think penguin has a valid point in that the Bradley should not be able to hit the plane traveling at an altitude of 1300 meters with a speed of 600 km/h. Also the plane appears to be roughly 2 km from the firing bradley which is far beyond the cappabilites of a bradley. The AI bradley is too precise.
  17. bumgie

    Bornholm, Denmark [Terrain]

    AIA content is constantly being upgraded. I think it would also benefit bornholm to receive the updated content in the future. New opened up buildings etc. Also currently I belive there is somekind of compatibility issue with AIATP and Bornholm. When both of those are on, some buildings float in the air.
  18. bumgie

    AI Discussion (dev branch)

    This post is somewhat relevant to this dicussion. As you hopefully can see from the post I linked. It is useless to post AI subskill values without providing values for PercisionAI and SkillAI from your arma profile, or the overall difficulty you have used if you have not edited your profile. These values are used to multiply the subskills you have set so the values you are throwing around are not the values the AI uses. They are also not comparable to other peoples values as their multipliers may be different. And even then there is the CfgAISkill interpolation which is also a wildcard and I am hoping that someone can explain its effects. Anyways some reading material for you guys. PrecisionAI and SkillAi Somewhat shady explanation of the overall system with a nice diagram on the right. About AI subskills, see the note in the end... This still mentions "skillFriendly/Enemy or precisionFriendly/Enemy", but these are obsolete. Replaced by the settings on the link two above. Also if you want to report real data about Ai performance, you should use this command on the AI. Also read the note about its usage.
  19. bumgie

    ASR AI 3

    IF I understand things correctly posts like these are useless unless you provide the settings for the PrecisionAi and SkillAi values from .Arma3Profile from the server. These act as general multipliers anything the ASR Ai sets. Also you must use aiLevelPreset=3 (custom) if you want these to have an effect. As per this picture and BIKI link. And even then there is this interpolation that I cannot even understand... So I am hopping that Robalo can provide all his values that he uses to test these so we can get the same results that he is seeing. Otherwise its just pissing in the wind...
  20. bumgie

    ASR AI 3

    Robalo, what do you use for your skillAI and precisionAI values at user profile when you test ASR AI? As per this picture https://community.bistudio.com/wiki/File:cfgaiskill.jpg Also, what AI subskills do these change: aiming[] = {0.45, 0.10}; // skilltype = {<min value>, <random value added to min>}; spotting[] = {0.70, 0.10}; general[] = {0.80, 0.10};
  21. bumgie

    Bornholm, Denmark [Terrain]

    Also what kind of job would it be to make Bornholm use assets from AIA TP? Is it a simple config replacement? Would you give permission for someone else to do it if you are adamant on not using AIA TP?
  22. bumgie

    Bornholm, Denmark [Terrain]

    Did this map have some compatibility problems with AIA TP ?
  23. BUG: The M107 magazine has 41 bullets in it...
  24. bumgie

    HETMAN - Artificial Leader

    In the latest file at armaholic, the "NO sounds script version" contains the sounds.
  25. I just found out that by shooting armored vehicles with rockets, they really can be destroyed. Who knew... No really It is good that you found that out, but it seems funny when you just stumbled upon a feature that I had been waiting a long time before arma 3. Arma 3 can sometimes be a really deep game that takes time to get into. Long time players might just forget what it was like the first few times we played arma.
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