NorthStar
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Everything posted by NorthStar
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Help.. I'm at a complete loss.
NorthStar replied to vostov's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
If you have the Steam version then the ArmA2 folder will be buried somewhere off of your steam folder, in something like steam/steamapps/common/insert gratuitous folder here/arma2 -
Dynamic Object Compositions and 2D Editor
NorthStar replied to xsdmx's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks Xeno, I ended up figuring it out. Such an important issue and yet I've not seen a lot of documentation about it. -
Turn off lighthouse?
NorthStar replied to NorthStar's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Awesome, thanks! -
Dynamic Object Compositions and 2D Editor
NorthStar replied to xsdmx's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok guys, I have a server-client related problem with this stuff. I just tried a mission in MP with the objectMapper.sqf code on a Game Logic / Location object, and when the mission loads it runs the script on every machine, so if there are two players in the game it will generate two copies of the composition right on top of each other. How do I get the code to only run once? And on a related note, does anyone know of any good tutorials on client/server localization for MP missions? It almost never seems to be discussed and yet it's been the source of most of my editing headaches in OFP, ArmA, and now ArmA2. -
Turn off lighthouse?
NorthStar replied to NorthStar's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
deleteCollection caused the game to crash :( I discovered that the lighthouse is far enough away from the mission start location that you can't hear the explosion, so I think I'll just live with destroying it. -
Dynamic Object Compositions and 2D Editor
NorthStar replied to xsdmx's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You said your trigger was set to condition: this, but what was "this"? Setting condition to "true" is more reliable, so you don't have to worry about the preset conditions at the top of the trigger window. You can also add something like 'hint "defending"' to the trigger so you at least know for sure that the trigger is going off. -
Secondary Ops Manager Module Discussion
NorthStar replied to trini scourge's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
That was already discussed and answered; check page 3 of this thread. -
Dynamic Object Compositions and 2D Editor
NorthStar replied to xsdmx's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
In order to get BIS_fnc_taskDefend to work I had to have a SecOps manager placed somewhere in the mission. Seems really strange, but if you're having problems with BIS_fnc_taskDefend then give that a try. -
Secondary Ops Manager Module Discussion
NorthStar replied to trini scourge's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The only other one is "aerial_reconnaissance". -
HALO, how to add it ?
NorthStar replied to gonza's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Can anyone help me with this issue... even if an AI unit is executing the script, my screen temporarily blacks out when the script is triggered, as if I'm the one doing the HALO jump (this is when using HALO_getout.sqs). -
Hey guys, I got the HALO_getout.sqs working but my problem is this: even if an AI unit is executing the script, my screen temporarily blacks out when the script is triggered, as if I'm the one doing the HALO jump. Also it seems the AI unit just magically disappears when it executes the script. Any ideas?
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ArmA2 Demo Release Today - 2PM GMT - 3PM CET - 6:00 AM PST
NorthStar replied to Placebo's topic in ARMA 2 & OA - GENERAL
Try turning off post processing in your graphics options, and adjust your difficulty settings to get rid of the enemy markers. -
Overview of the demo content: *snipped out the singleplayer stuff* Multiplayer: ------------ It's possible to play a multiplayer battle or customize some of the available mission templates. To start the template-based multiplayer, select “<>†and select from the list of available templates. Note that templates are customizable, and you may prepare many variations of existing setups. Death Valley - Multiplayer version of the scenario. Up to 16 players may take part in this battle. In "Create game", Multiplayer Mission Template: Deathmatch - Free-for-all fight for up to 16 players. Multiplayer Mission Template: Team Deathmatch - Two teams fight in a small area. Up to 16 players may play in this scenario. Multiplayer Mission Template: Seize The Area - Cooperative scenario for up to 6 players, whose task is to eliminate all hostile units in a designated area. Mission editor: --------------- Limited version of Mission Editor is present in the demo. Note that it's not possible to either save or load a custom mission in the demo.
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Love letter to BIS, please bear with me...
NorthStar replied to laggy's topic in ARMA 2 & OA - GENERAL
Unfortunately I think the biggest hindrance to that kind of play is that we, the ArmA community, are a minority. The mainstream gamer is only interested in a quick action fix and doesn't want a game as deep or complex as ArmA2, let alone what's being discussed here. They just don't have the attention span for it... they probably would be doing nothing more than 'noobing around.' With ArmA2 selling so well on Steam from the look of it, maybe that will change someday... -
Fatigue and holding breath in ARMA2. Different from America's Army 3?
NorthStar replied to BF2_Trooper's topic in ARMA 2 & OA - GENERAL
If it's the same as ArmA then running won't slow you down but it will screw up your aim for awhile until you've had a chance to rest. IIRC hold breath and zoom are by default the same key, so it should help your aim, but I don't really use it myself (only zoom) -
I hope it makes #1; it certainly deserves it from all I've seen and read.
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Random enemies - any scripts yet ?
NorthStar replied to Armin2's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
UPS is far from basic... I consider it the de facto script for dynamic spawning and AI. I've never had to use anything beyond that. With the new modules in ArmA2 it's probably the only script I'll still use at all. -
I can't confirm this, but it's possible that it also affects the "in-mission" difficulty (the skill sliders that get set on each unit that was placed). Normally the sliders in the difficulty screen are only multipliers for this value.
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Well, that and the direction of fall being fixed. It looks pretty weird to knock down a tree with a tank and see it fall *towards* the tank.
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Will my PC Run this? What CPU/GPU to get? What settings? System Specifications.
NorthStar replied to Placebo's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Surprised it hasn't been said by now, but drivers, drivers, drivers... maybe even beta drivers if they work better. Also, turn off the antivirus software :p -
A little compensation for richiespeedisback
NorthStar replied to rabs's topic in ARMA 2 & OA - GENERAL
Some do ask for PayPal donations, which I think is completely ridiculous, since they make the mod for their own benefit just as much as anyone else's. That's a whole separate issue though. -
Dynamic Object Compositions and 2D Editor
NorthStar replied to xsdmx's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
getpos <objectname> -
I think the only way we can prevent further confusion at this point is if BIS actually releases the demo, thereby making the title of this thread accurate. :p
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List of animals i can use in the editor.
NorthStar replied to darkmatter265's topic in ARMA 2 & OA - GENERAL
http://www.armatechsquad.com/ArmA2Class/Units/animals/ -
Maybe you set my expectations too high with the comments, but I didn't think it was that good. It would have been nice to see some "regular time" scenes instead of all slo-mo, and it felt a little strung together instead of telling some kind of coherent story. Like for example if it started with the troops on both sides being deployed to the battle and *ended* with a bunch of them dying, it would be a lot more compelling.