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Rimp

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About Rimp

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  1. hey norrin. im loving your revive scripts. ive played them on many other custom missions and its brilliant. however now that ive come to try and use it on one of my own missions ive hit a world of pain. I have downloaded the v05.7 version. copied the mission into my missions folder but i cant run or open it as it errors saying i cant play or edit as it is dependent on downloadable content that has been removed A3_Soft_F_Hunter. so i cont view a set up that does work in order to problem solve my own system. in my own mission i have copied all needed lines into my description and init.sqf created all markers that are required in my mission. gone through the revive_init.sqf using the readme documentation and filled out all info that i need to to turn on/off the features i want. my mission is 4 guys independant against opfor i dont need the respawn or the mobile spawn. im purely after the revive mechanics. but as soon as i launch the mission to test it gives me more errors than i can ever write down. all errors are lines within your scripts however and only one i have seen that links back to anything i have edited or touched. nobody else seems to have these issues and im at a loss to why. even if i create a fresh mission and set up the mission/playernames etc to link into the revive_init.sqf it still gives me the same million errors. some of the errors are linked into lines of script to do with loading wounded... so i go and disable the ability to load wounded in the revive_init and retry the mission and it leaves me with another error for another mechanic. i disable that one and it gives me another error with another mechanic. any suggestions? im ripping my hair out
  2. ive gotten a little rusty recently because i havent had a go at creating a map in months but i remember using a helicopter in the way that you want. and i used the code (unitname in choppername) which you put in the condition for waypoint, i think, and it checks that the set unit is in your chopper before moving on and combined it with the code (unitname !alive) which checks if the unit is dead(not alive). im sorry i cant remember exactly how i had it set up but it if somebody else can help me out with the explination of how to use them correctly it means that the helicopter will sit and wait untill all the players you tell it to wait for in the chopper before moving off, and if any players are killed before getting in it wont wait for them.
  3. ive had a look about and cant find how to do it so far. im trying to create a mission where you play the whole game as civilians but i want it so you can use guns and equipment. when i start a mission after placing the player and playable units they cant use anything they walk very slowly as default, have no room to carry anything in their "gear" and if you do give them equipment to start with by using > this addweapon "weaponname" < then go to get it out they just dont do anything and you cant move from the spot. is there some scripting or whatever that i can type in the initialisation box that will set them to be just like a regular soldier? cheers in advance
  4. Rimp

    What are the Game Modes?

    there is no info given anywhere on what each of the game modes is for the multiplayer. this game looked amazing on videos on youtube etc but so far ive been utterly disappointed with alot of this game. its like playing a half finished game created by a group of game modders not by a professional company. it is far from finished. and shouldnt have been released for a long time yet till they made it run smoother and got rid of all the bugs ive not played any of the older games by bohemia so i dont understand the game types. ive been on a few games on the multiplayer and just left after an hour or 2 because all that was happening was i would spawn pick a gun and ammo, then no beable to create a vehicle or any other units and so have to walk 10 miles across the countryside to some points i was being told to capture just to be sniped from some unseen enemy with a shotgun 5 miles away. then just be forced to do it all again because nothing changed at all. all that changed was i got more money to spend on guns. where are all the tanks? and the jets? and the helicopters? the basic game types aren't explained in the manual or anywhere that i can find on the net. I'm resorting to internet forums just to get some information that should have been included in the manual. anybody enlighten me on what this game is about?
  5. I've never played any of the ArmA games or Operation Flashpoint before. but i am very excited to play arma2 on Friday when its released. i was wondering if somebody who has played the games before could tell me how the helicopters control using keyboard and mouse. i have played the battlefield games and love the controls on there but have also played other games since and been very disappointed that they feature a different control system. battlefield had it perfect it was mouse control to tilt the main rotors making the helicopter move forward/backward or strafe side to side just like the stick of a real chopper. the A and D buttons were the rudder to spin the chopper left and right just like the rudder peddles on the real thing. and the W and S buttons speed up or slow down the main rotor. hopefully arma2 will be the same. can anybody confirm it for me? cheers
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