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Peonza

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Posts posted by Peonza


  1. I found that coop multiplayer strikes fps hard if there are many AI groups existing.. I wish to know whats YOUR fps when playing some kind of.. typical domination map in situation like this : 15 human players cleaning some kind of big town full of AI.

    Since as i see my video card totaly have no effect on this, and cpu keeps fps 20-25 (my spec e6600@2.7ghz , 4 gigs ram and 8800 gts 320 meg).

    Does having quad core would solve stuff like this? Oh common post your point of view if you own one

    Thanks


  2. CPU speed (doesn't matter if dual or quad core), GPU performance and Graphic Memory are important (ArmA 2 is very intensive here).

    Cpu is important in big battles, just make few hundred of units in editor fighting each other, and try change details and screen resulution from 640x480 to 1900 or whatever, fps will be same 20-30 , this means cpu bottleneck


  3. Hey yo , thats funny discussion, but i have a question related to this stuff

    I am new player of Arma, but locking target from long distance (like 1.5 km) with helicopter is hard for me , target is such little point, and this means I have to aim at it directly? (Making tank for example directly in middle of my view screen while keep pressing "lock target") ?

    I think i seen youtube videos where pilots lock targets flying in high speeds , dont aiming em with noses directly.. Or i miss some kind of key bind?


  4. Same to me, I expected some nice ofp-style missions where you wander around with team doing objectives , and without respawn, to make your "life" even more valuable. And what I get? 98% servers filled with those stupid cti evo domination maps , with teleports included, mass respawns and some kind of buildings and buyable vehicles


  5. I think problem with this test, is that ir flyby very long distances, causing hdd drop your frames (i think arma2 cashes objects and stuff from hard disk on fly).. its better would be make many static objects around some kind of town and make camera look around them, without changing much of the distance


  6. can you guys please answer my question ^ :)

    No , I think more FPS actualy increase CPU usage.. Because GPU and CPU do calculations paralely (CPU usualy works with shitload of loops, checks, physics and other stuff)

    so if you have more FPS, CPU has to do those tasks more frequent too , and at some kind of point it start to bottleneck.. Still I have no idea how much CPU requiring ARMA 2 is , i guess alot :)

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