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Posts posted by {bdr}*nemesi*
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ROLLING THUNDER GLOBAL MOBILIZATION SPECIAL EDITION
Rolling Thunder, the largest Tank Battle in Arma since 2011, organizes a Special Global Mobilization Edition featuring a Cold War tank battle in Weferlingen
Of course Global Mobilization DLC will be a requirement
Date: June 7th, 2020Time: 18.00 UTC
Sides: West Germany / East Germany
Contact, informations, registration
Forum: http://www.rollingthunder.it/forum/battle-registration-archive/interest-in-joining-rolling-thunder-special-edition-global-mobilization/#p421
Discord: https://discord.gg/KBGd7Hv
Or either reply here! Thank you! -
A Recruit Journey
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Same here. Completely agreed with @jonpas. @brainslush and all others who said that's make sense only in public servers which are a minority in arma community. All organized communities do not need this feature, it just causes troubles. Please hear us!
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Arma Tactical Combat (ATC) is a large scale combined arms Team vs Team or better Company Vs Company (it simulates a war between two armies indeed).
ATC is a campaign, a series of battles between two organized factions. Each campaign simulates operations between two opposite forces consisting of infantry squads, armored, recon, logistic sections and air support, reflecting nearly real combat balance, leaded by the respective faction commanders. The goal of each side/faction is to control the majority of the areas in which the map is divided at the end of the campaign. Each side is formed by alliances between different Units, each Unit will provide combat forces to the alliance according to the Unit specialization. Since 2008 there have been nine editions, to date, almost one edition per year. It involves teamplay, planning and strategy, preparation and training. It is not fast paced, we want to emphasize careful tactics, respawn is very limited and penalizing and there's none for vehicles.
If you want to learn more please visit the website http://www.arma-tactical-combat.com or see the post below in this section!
So my answer to the question: is combined arms pvp possible is yes, it's very possible in a large variety depending on your personal taste, and it's fun! I think it's the best way to enjoy Arma! -
ATC #9 video trailer, courtesy of Ellman
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ATC #9 Campaign Schedule
General Meeting
Sun 25th 20.30 CET (19.30 UTC)
- The structure/schedule of the campaign will be agreed and discussed where/if needed. Questions welcome of course.
- Two provisional factions will be announced with the purpose to prepare the general test to be held one week later. The two sides have an entire week to prepare the battle, that because preparation is needed for a good ATC gameplay. We will make a draw to decide who is attacking for the general test.
- Factions and sides for the test battle are provisional and may change before the start. Final sides are to be announced at least one week before the start of the campaign.
Mods
- Mod collections are ready for download and will be published shortly (only mods needed for the first part, maps needed for the second will be added after the meeting).
- Both A3Sync and Steam collection will be available.
- Updates/small additions are possible before the start of the campaign, after that mods are definitive. All mods needed, including all maps, will be available and definitive before the start.
Rules
- Will be published before the general meeting, in order to allow questions.
- Rules might be updated if needed before the start of the campaign, after start they are definitive.
General test
Dec 2nd, 20.00 CET, 19.00 UTC.
- We will decide after that if another test is needed
Actual start of the campaign
- Will be discussed/agreed in the meeting, likely mid Jan (Sunday 13th)
Registrations
- If possible within Nov. 25th (before the meeting) to allow the general test to be performed with the intended player count for the campaign.
- After that date registrations are still possible for reimplacements.
Thanks to the groups/individuals who registered so far! Hope to meet you all soon and I wish all good luck and to have fun!
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ATC#9 Campaign Presentation
Since 2009, ATC is a Large Scale Combined Arms PvP Campaign. We are presenting now the ninth Campaign. ATC #9 has been largely rewritten with a lot of new features!
- Code mostly rewritten
- Multiple battle scenarios (maps)
- Player respawns limited to 2 (3 lives)
- As usual no vehicle respawn
- Advanced flight system
- New equipments with choice possibility (weapons, optics…)
- More value to the first life. After respawn you lose something in your equipment
- New rules in capture system. More defenders needed for holding the sector, more attackers needed to capture it
- Sector defenders squads increased to 10 members
- Recon Team and sniper teams do not count for sector capture
- New: sector disputed if attackers are more than 2.5 times the defenders
- Added: Antenna defenders squad
- New rules for antenna destruction (only attack chopper weapons can’t destroy the antenna)
- New roles added (eg. Specialist Assistants with specific benefits: more stamina, microdagr, Bergen backpack)
- Delta Squad becames a Mechanized Infantry squad: Delta riflemen can man IFVs
- Added a Parachuters Squad
- Benefit system: the Commander has the choice of some extra vehicles to be chosen in game to enhance strategical choices and variability from one mission to the other. The choice is not shown to the other side.
- Line-up will be maintained as in last version
- Removed UAV/UGV, added new Tank DLC vehicles and weapons (launchers)
- And more to see…
Scenarios:
The first part of the Campaign will be played on Lythium.
Then we will move to Chernarus (Open Chernarus version) or Taunus and Altis
Mods:
CBA; ACE3 (ATC9 version); @ATC9 mod; RH_acc (plus ACE RH_acc compat); Task Force Radio (Stable version), plus the specific map mods (Lythium & Jbad for the first part).
Battle day and time: Sundays at 19.00 UTC
Schedule and Campaign opening: will follow soon
Registrations are now OPEN!
Stay tuned and thanks for playing ATC!
To learn more: http://www.arma-tactical-combat.com
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Here we are! Rolling Thunder #25 announced!
Rolling Thunder Edition #25 is scheduled for July 29th, 2018.
TS assembly: 18.00 UTC (20.00 CEST)
TS3 vs15.tserverhq.com:6247 no pass
REQUIREMENTS:
APEX
TANK DLC
Mods (same as for #RT24): CBA A3 (latest), Task Force Radio Stable Beta (vers 1.-1.0.278)(lsame version as Steam), Reshmaan Province, CUP Core and Maps, @RT24 .
Required mods are available via Steam as well.
As the previous one, this Rolling Thunder Edition will use Task Force Radio Stable beta as it has vehicle intercomms.
Overwiev:
Scenario: a future and fictional Middle East conflict in the Syrian theatre involving Iran and Israel
Map: Reshmaan Province
MBTs: T-140 “Angara” vs M2A4 Slammer UP “Merkava”
All those who participated in Rolling Thunder #24 will switch side. New teams are of course welcome to register! Policy will be as usual “first come, first served” until the slots are filled up.
Registrations are open.
To learn more: http://www.rollingthunder.it/
Have fun!
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Celebrating Tanks DLC!
Rolling Thunder Edition #24 is scheduled for June 24th, 2018.
TS assembly: 18.00 UTC (20.00 CEST)
TS3 vs15.tserverhq.com:6247 no pass
REQUIREMENTS:
APEX
TANK DLC
Overwiev:
- scenario is a future and fictional Middle East conflict in the Syrian theatre involving Iran and Israel
- map used will be Reshmaan Province
- time of mission is night
- MBTs: T-140 “Angara” vs M2A4 Slammer UP “Merkava”
Mods:
CBA A3 (latest), Task Force Radio Stable Beta (vers 1.-1.0.278)(lsame version as Steam), Reshmaan Province, CUP Core and Maps, @RT24 .
All infos at: http://www.rollingthunder.it
Enjoy!
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Rolling Thunder Edition #23 is scheduled for January, 2018.
This time we will have a double event on two consecutive sundays, Jan. Sunday 21st and Sunday 28th, with side switch between the two events.
Time is as usual at 19.30 UTC (20.30 CET) with TS3 assembly starting from 19.00 UTC.
TS3 vs15.tserverhq.com:6247 no pass
Mission details will follow shortly.
Some anticipations:
- scenario is Beketov
- MBTs: T84 vs T90
Mods RHS, possibly ACE3, Task Force Radio and RT mod (CUP core required for Beketov). Complete modset will be announced.
Registrations are open now.
To register please reply to this thread filling up the template form
For any question please do not hesitate to ask the RT staff!
We all in RT hope to see you numerous for the upcoming event and we take the occasion to wish you all happy holidays!
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ATC #8 CAMPAIGN PRESENTATION
Artwork: BDR Whiskey
Scenario: Altis
Mods:
CBA; ACE3 (ATC version); @ATC8; Task Force Radio.
New mission features and rules!
Battle day and time: Sundays at 18.00 UTC
New!!!
New Server with improved performances!
Preliminary battle date: September 3, 2017
Registration opening: OPEN NOW!
To learn more: http://www.arma-tactical-combat.com/atc-8-campaign-presentation/
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14 minutes ago, PuFu said:most issues with the recent patches will be fixed in the next update. if you feel the need to write a ticket about it go ahead and do it on feedback.rhsmods.org
Thanks PuFu, already did http://feedback.rhsmods.org/view.php?id=3406
Any possible solution/workaround to play with in vehicle config? We tried different things but none worked so far...
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We are having troubles with gunner and commander in RHS Abrams having no compass or instrumentation that tells the direction of the gun after 1.70 jets DLC patch. It is very hard then to lead a tank without specific instrumentation. Russian T- series have their specific instrumentation inside the tank so they were not affected by the patch. Anyone has a fix for that? Or suggestion how to fix this in vehicle config? We had no success so far. Help appreciated!
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Rolling Thunder #22: Sunday July 23rd.
Place and Time: TS3 Assembly vs15.tserverhq.com:6247 no password – 18.00 UTC
RT Server 78.46.89.184 port 2302 (ask for password)
Scenario: Altis
Mods (to be confirmed):
CBAA3; TFAR (v .9.12); RHS: AFRF; RHS: USAF; @RT21
DETAILS FOR ROLLING THUNDER #22 coming soon!
Register now!
Discord Chat available for ease of comms and briefings/tactics sharing! Ask for invite!
Looking forward to seeing you all in RT #22!
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Rolling Thunder #21: Sunday June 11th.
Place and Time: TS3 Assembly vs15.tserverhq.com:6247 no password – 18.00 UTC
Battle starts at 18.30 UTC
RT Server 78.46.89.184 port 2302 (ask for password)
New scenario: Leskovets
Sides: USA vs Russia
Mods:
CBAA3 v3.2.1; TFAR (v .9.12); Leskovets & CUP Terrains Complete (requirement for Leskovets); RHS: AFRF; RHS: USAF; @RT21
Full details and modset coming soon!
Discord Chat available for ease of comms and briefings/tactics sharing! Ask for invite!
Looking forward to seeing you all in RT #21!
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In congratulating the RHS Team for the release, I'm pleased to announce that Rolling Thunder #20 will use the new models just released. The best way to celebrate the twentieth edition! Check it out here
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Thanks Samatra for sharing, we had the same issue as well
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We're going to celebrate the twentieth edition! Since 2011!
Rolling Thunder #20: Sunday April 9th.
Place and Time: TS3 Assembly vs15.tserverhq.com:6247 no password – 18.00 UTC
Battle starts at 18.30 UTC
RT Server 78.46.89.184 port 2302 (ask for password)
Rolling Thunder #20 will feature a fictional conflict between Blufor (a fictional Eastern Europe country whose equipment mimics those of eastern real armies) and Redfor (equipped as the Russian Ground Forces).
Scenario: Beketov
Required mods
CBAA3 v3.2.1; TFAR (v .9.12); Beketov & CUP Terrains – Core (requirement for Beketov); RHS: AFRF; RHS: USAF; @RT20 (to be supplied)
REGISTRATIONS ARE NOW OPEN!
Discord Chat available for ease of comms. Ask for invite!
Looking forward to seeing you all in RT #20!
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A workaround has been found by Killzone_Kid
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Same here. Can't change marker color. Any help from developers?
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Arma Tactical Combat is pleased to announce the seventh Campaign!
New key features!
Starting in 2008 with Arma1, we are organising large scale PvP campaigns (110 players in the last edition). To date, there have been 6 big campaigns (12-15 battles each campaign). The ATC campaigns simulate operations between two opposite companies consisting of infantry squads, armored, recon, logistic sections and air support, reflecting nearly real combat balance and are organised through a clear chain-of-command, so you have your task and role and you have to follow orders.
To register & learn more, please refer to the website.
Hope you can join us!
Nemesi
ATC Admin -
Hello All! I'm pleased to announce Rolling Thunder #18!
Rolling Thunder #18 will take place on Sunday February 21st at 19.30 UTC.
Schedule:
TS assembly: 18.30 UTC
Briefing starts at 19.00 UTC
Battle starts at 19.30 UTC
The battle will last 2 hrs
TS3 server: vs15.tserverhq.com:6247 no password
Gameserver: 78.46.89.184 port 2302 (for psw please ask in TS3).
Details on the mission and equipments will come soon, as well as the addon requirements.
The scenario will be Bornholm Island and RT #18 will use RHS mod as for the equipments, plus TFAR for radio comms.
REGISTRATIONS ARE OPEN. TO REGISTER PLEASE FILL UP THE FORM IN THE FORUM.
Looking forward to seeing you all in RT #18, please stay tuned with us for further infos at http://www.rollingthunder.it
Best regards and good luck!
The RT Staff
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Hello all!
I am pleased to announce that Rolling Thunder #17 will take place on Sunday November 1st at 19.30 UTC.
As promised, this time it will feature a ground engagement in Altis between Russian-armed and USA forces, using the RHS mod. To learn more please visit the website where information will be updated!
Schedule:
TS assembly: 18.30 UTC
Briefing starts at 19.00 UTC
Battle starts at 19.30 UTC
TS3 server: vs15.tserverhq.com:6247 no password
Gameserver: 78.46.89.184 port 2302 (for psw please ask in TS3).
The battle will last 2 hrs
Required mods:
@CBAA3; @RHS; @TFAR; @ATC (will disable thermal view)
Equipments:
Redfor: T90A, BMP-3 (vesna K/A), GAZ2330, Taru
Blufor: M1A1FEP, M2A2OPDS "Bradley", Humvee, Chinook
The map used will be Altis. Further infos and details coming soon, so please keep an eye on the website.
REGISTRATIONS ARE OPEN. TO REGISTER PLEASE FILL UP THE FORM IN THE FORUM.
Looking forward to seeing you all in RT #17,
Best regards,
Nemesi
RT Admin -
Arma Tactical Combat is organising large scale PvP Campaigns (90 + players). Starting in 2008 with Arma1, there have been 5 big campaigns (12-15 battles each campaign). The battles are organised through a clear chain-of-command, so you have your task and role and you have to follow orders. The ATC campaigns simulate operations between two opposite companies consisting of infantry squads, armored, recon and logistic sections, and air support, reflecting nearly real combat balance. Each side, or Company, is formed by alliances between different Units, each Unit will retain its Tag and will provide combat forces to the alliance according to the Unit specialization.
General Campaign features:
First person only, Termal is Disabled, Radar is Disabled. No vehicle respawns, weapon restrictions depending on your role.
Each campaign has its peculiar asset and units. For all infos please see the website!
Key words: tactics, teamwork, preparation, large scale PvP campaign, fun!
We are pleased to announce a final build test for ATC6 Campaign on the new Arma 3 platform. This test will be a full scale battle in anticipation of the upcoming Campaign that will be announced in the next few weeks. All groups willing to participate in the campaign are therefore invited.
The battle will take place on Sunday April 12th at 18.30 UTC
Schedule:
TS assembly: 17.30 UTC
Briefing starts at 18.00 UTC
Battle starts at 18.30 UTC
TS3 server: vs15.tserverhq.com:6247 no password
Gameserver: 78.46.89.184 port 2332. The server will be up to verify your mods.
The battle will last 2 hrs
Required mods:
@CBAA3; @TFAR;@AGM;@ATC
The map used will be Altis. Further infos and details on the campaign will follow in the next few days.
To register for the battle please fill up the form here.
To learn more, please visit the website or join us in TeamSpeak: vs15.tserverhq.com:6247 no password
Have fun!
Nemesi
ATC Admin
Arma Tactical Combay (ATC) #10 Presentation
in ARMA 3 - MULTIPLAYER
Posted
ATC #10 Presentation
What is ATC about?
ATC is a combined forces TvT campaign that simulates operations between two opposite companies consisting of infantry squads, armored, recon, special forces, logistic sections and air support.
ATC #10 campaign will consist of 4 battles. Standalone battles are also possible.
Scenario and factions:
Chernarus 2020
NATO vs Chedaki
Main features:
• Code rewritten
• Player respawns limited to 2 (3 lives)
• No vehicle respawn
• Advanced flight system
• Equipments with choice possibility (weapons, optics…)
• Attack-defense system with line-up time different for attack and defense. Two sectors for AO to hold or conquer
• The attacking side switches after each battle. If side A starts attacking the first battle, side B attacks the second and so on
• At least 4 players are needed to hold a sector. Below this number, twice as many attackers are needed to conquer it. This means you need to clear the sector as much as you can. Special Forces do not count for sector holding/conquering and vehicles count by one (not by the number of passengers)
• Benefit system: the Commander has the choice of some extra assets to be chosen in game to enhance strategical choices and variability from one mission to the other. The choice is not shown to the other side
• Blue-tracking: two vehicles per side function as Communication Center when placed in AO and mark friendly troops as long as the vehicle is not destroyed. Just one vehicle is needed for blue tracking
Mods:
CBA_A3; ACRE2; ACE_ATC (ATC10 version, no medical, no javelin); ATC10 mod; RH_acc; CUP_Weapons; CUP_Terrains_Core; CUP_Terrains_Maps 2.0; RHSUSAF; Russian_Helmets_Project and ACE, CUP, RHS compatibilities
Modset is provided with A3Sync
Battle day and time:
Sundays at 19.00 UTC
For more info, please join our discord! https://discord.gg/ezZruJc