Jump to content

=S= Den

Member
  • Content Count

    15
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About =S= Den

  • Rank
    Private First Class

Contact Methods

  • Skype
    dengitarist
  1. lo all, i cant sett the maxping, i sett it to maxping 100, and use comand update, and i get error "Could not connect to BE Master" what is it and is it the reason for not working of maxping command? I use linux server.
  2. All this i have from begin, flickering after patch 1.05
  3. Have the same problem
  4. =S= Den

    Patch 1.05 suggestions

    The reload animation is not working for another if watching on soldier, thats mean if i reload my m8 cant see it. This bug is from release of arma2, and it was not fixed with new patches, fix it. sorry for my bad english.
  5. =S= Den

    Patch 1.05 suggestions

    Is it any chance to make option, for different crosshair color, sometimes it is impossible to play with actual crosshair, best was in ofp and arma. Or best, make the color same as in formers games. Thx, sorry for my bad english.
  6. Is it any chance to make option, for different crosshair color, sometimes it is impossible to play with actual crosshair, best was in ofp and arma. Or best, make the color same as in formers games. Thx, sorry for my bad english.
  7. kuss Change mainboard for use PCI Express 2.0 :) Your 4890 can make much better resultats.
  8. So, installed Vista64, got another resultats in PCIeSpeedTest. device0 CPU-GPU 4657 GPU-CPU 1750 device1 CPU-GPU 4556 GPU-CPU 5303 But why is device1 so different in GPU-CPU resultat?
  9. why i have so small cached and uncached space , 64 and 128???
  10. maked now test with PCIeSpeedTest got Peak CPU->GPU 4976 GPU->CPU 1991 its for device0 for device 1 i cant see the resultat, window closed on the end of test, but i tink its the same.
  11. ---------------------------------- Direct3D 9 Bandwidth test v1.0 by Kegetys - www.kegetys.net ---------------------------------- Using GetRenderTargetData for downloads, UpdateTexture for uploads. VM = Video memory SM = System memory 4.00MB buffer Adapter 0 (\\.\DISPLAY1): ATI Radeon HD 4870 X2 VM to SM (Download): 487.85 MB/s SM to VM (Upload): 3733.38 MB/s Done. Press enter to quit on WinXP
  12. Vendor: ATI Technologies Inc. Version: 2.1.8674 Renderer: ATI Radeon HD 4870 X2 --------------------------------- OpenGL extensions: GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_texture_texture4 GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control --------------------------------- Frontbuffer reading speed (back) --------------------------------- Format: 01 - Speed: 11.7965 Mpix/s 35.3894 MB/s Format: 02 - Speed: 43.7776 Mpix/s 175.11 MB/s Format: 03 - Speed: 4.10686 Mpix/s 12.3206 MB/s Format: 04 - Speed: 46.0718 Mpix/s 184.287 MB/s Frontbuffer reading speed (front) --------------------------------- Format: 01 - Speed: 4.95889 Mpix/s 14.8767 MB/s Format: 02 - Speed: 4.86901 Mpix/s 19.476 MB/s Format: 03 - Speed: 4.93705 Mpix/s 14.8111 MB/s Format: 04 - Speed: 4.87151 Mpix/s 19.486 MB/s ????? latency 2-4ms on XP and 120 on Win7???
×