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p75

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Everything posted by p75

  1. You must have a different kind of VBS 2 then. Because when I auto-hover and look through the flir of the apache gunsight when I know the enemy is several hunder meters away I can't spot them! They don't light up. I'm not talking about using the tab button, which is highly unrealistic, but just by manual scanning. It just sucks. You should be able to see it several hunderd meters away peaking through the gunsight using flir. When I've some time I'll make some shots and throw them up to show what I mean. I was really disappointed by how it is applied in VBS 2. And if that is what we are getting OA, then I'm sorry to say that it ain't what I expected. The fact that OFP-DR has it better implemented, in my view, says enough for me. Yes, the flir in VBS 2 is more realistic, but gameplay wise VBS 2's Flir, not seeing until very close to your target just sucks.
  2. Yes, it is, it can not be seen from several hunderd meters, at least, when you use the apache. @TimRiceSE You should learn how to read! It is more advanced, but the way it is implemented in VBS 2 sucks. It only shows up, up close. Sitting in the gunners seat of the Apache in VBS 2, hanging a few hunderd meters away from your target, and your target doesn't pop up as you would expect using Flir. You need to be close! And that sucks. In that sense OFP-DR did it better! Please learn how to read. The Flir in VBS 2 constantly auto adjusts, it ain't that good, just saying, don't set your hopes too high on this one. If they improve it, the better, but if it stays as in VBS 2, you might be severely disappointed as I was. That video shows it perfectly, that is close by. Pull that predator a few hunderd meters further and you would see nothing. It truely sucks, at least that was my experience. Talking about VBS 2.
  3. I hope the FLIR in OA is better than in VBS 2, as the FLIR in VBS 2 is okay when the camera is up close, but pretty worthless/sucks from a few hunderd meters away. I was truely disappointed with the VBS 2 FLIR asfter seeing it in action. My hopes were based on the videos I saw of VBS 2 FLIR. And those are real, but taken from a camera standpoint which is very close to the target. If I take a ride in the Apache in VBS 2 and try to find a traget truck a few hunderd meters away through the gunners sight, I'll have a hard time spotting the truck. In that sense, and I hate to say it, Operation Flashpoint-DR implemented it better. You can actually see your target. Although the FLIR in VBS 2 is more advanced, it doesn't pop up unless very close by. And that is highly unrealistic. If there is no render to texture added, all the FLIR in the world isn't going to make the vehicles more realistic. Seeing that there is no texture to render in VBS2, I don't see it coming to OA. Which by itself means, that those hoping for a more sim like experience flying helicopters and driving tanks will be disappointed like in Arma 2. We can only hope that they do it better than in VBS 2, else it will still be arcade like, which by itself is ashame, as the engine would be capable of more if an investment was to be made. I still look forward to OA, but I don't expect wonders. I'm affraid we will end up with a simple port of some of VBS 2 features. And that is it. And after having played VBS 2 myself, that isn't all that special, and I'm sorry to say that. Same applies for the laser sights and such, they don't add much to the game. I was most impressed by the VBS 2 sounds, which are way above those in Arma 2. Maybe VBS 3 will bring it closer to what I would envision of a vehicle and infantary war simulation.
  4. Great addon for the AH-64D! That being said, I would suggest that you make the AH-64D gun slave to the pilot's and gunner's IHADS. That would make the mod complete for the AH-64D part. Is the fake flir added?
  5. That is fucked up, tbh, the whole idea of the ihads/tads is so the pilot can also used the slaved gun. There is no way to mod this in?
  6. Hi guys, I have a question. When I have the IHADS activated for the pilot, it pops up, but the gun is not slaved to it. If I do it from the gunners seat the gun is slaved to where I look with the IHADS. I'm using V4.0. Can someone elaborate how to do this, meaning, slaving the gun to the Pilot's IHADS?
  7. How do I make a helicopter auto-hover when I'm the gunner? Can I attach this somehow that I can put it on or off through the command menu? How would I do that? Thanks!
  8. I think I'm not alone when I say that every player likes to simulate what is happening in Afghanistan. Plainly said: gunning down insurgents. I think the whole setup in Europe BIS choose, shows no balls. The whole USSR versus Blue Force is not really applicable anymore. I hope either BIS makes a perfect Afghan mountain setting with a realistic environment or the community creates one. But I think BIS missed a great oppurtunity here.
  9. Does someone have the KyleSarnick Bulletcam script?
  10. Can someone post a fake flir system for helicopters and nv goggles as seen in the mapfact apache 64 for example? I know alot of people would like it. I'm personally to new to the scene but I hope this gets some decent responds. Cheers
  11. ... Hi Sakura, How did you create the mirrors? Are they made by using render to texture features? Appreciate your input, great work!
  12. p75

    ArmA Ghost Recon II

    Impressive work, I like it alot! Two thumbs up!
  13. p75

    Cheytac M200

    That needs to be fixed...USSRSniper, can you have a look at that? I mean blasting off a head or part of arm/leg is okay, but exploding bodies when hit in the leg ain't soo great.... Thanks!
  14. Lol, the PU - Power Unlimited - has the first ever review... And guess what? They gave it a 9/10...to have that exclusive right they surely would review the game for it flaws...or not? Just read parts of the review and it is really debatable and not critically hold against what was promised by Codemasters... Now, the question is, would they give any critism if they have the first world exclusive review ? My guess is that the marketing budget from Codemasters is quite far-reaching... Anyhow...someone will probably put up scans soon and you all can judge it by yourself... I'm not impressed by the game at all... For the console market, sure, there is nothing out there like it. For the pc market, BIS got my vote...OFP 2 is a simple console port with restricted limits to that very platform. ================================ Operation Flashpoint: Dragon Rising is one of the most anticipated and talked about war shooters of recent years. And every time the same question came up: will Codemasters pull it off without Bohemia Interactive? Jan locked himself up with the review version for a week to give you the answer. - Reviewer has never been in military service, but has shot some guns in the past. Says it's nothing like Killzone or CoD. - He thinks OFPDR comes close to real warfare: it's dirty, tactical, deadly and split seconds can mean the difference between life and death. The game is hard, but satisfying. Choices - Choices may be the biggest selling point of OFPDR. Many options: approach a village from the front, rear or flanks? Take the sniper rifle or the machine gun? Formation of your troops, bullet type, fire rate, secondary grenades, you can all choose them yourself. But there's hardly any time to make those choices, cause the enemy will advance. Camouflaged son of a bitch - Enemies are the chinese. - (Story) - The island is big, expansive and dangerous. No corridors or limited environments with invisible walls. - Trick is to stay moving, think strategic and use your teammates. Recon before a mission is always a good idea. Sometimes your buddy will say 'Enemy, 300 metres, south!' but you can't see the son of a bitch cause he's in the bushes with a camouflage suit. - The enemies aren't brainless kamikaze pilots but worthy opponents. Circle of life - Played Xbox360 and PC version, and though PC version looks a bit better, they aren't very different. - Command dial may be overwhelming for console (controller) users, but you get used to it quickly. Fleeing - Most impressed with AI, teammates as well as enemies. Team will often see enemies before you do. Suppressing enemies works very well, they sometimes even flee the scene. Rushing will end up in bad results. - Morale matters too. F*ck, this is good! - As campaign progresses, tension rises, fights grow bigger with more vehicles. Reviewer still loves infantry action the most, cause you're in the middle of the action. - It's hard, but it's good. Codemasters paid off. Separate box Codemasters made a lot of promises, but what did they achieve? - Open world: yes and no. You can go anywhere, but objectives are clear and straightforward so there isn't really a point to do so. - One shot one kill: 100% true. - Not dumbed down for casual gamer: Absolutely true. - War isn't man to man: True. Long distance combat, not bunny hopping CoD style play. - Stuff breaks: not entirely true. Stuff can break, but they will remain obstacles, no matter what they're made of. - Realistic guns: True. Windage and distance really matter. - Lots of variation in vehicles: not entirely true. Yes, there are different vehicles, but ArmAII has significantly more. ====================================== I'm too tired to list what is not in OFP 2, but we all know that not a word is mentioned about it in this review. No mods/sdk, 4 square km multiplayer, close by pop ups, flat colors, no rain....etc Money speaks...so it did for the Dutch Magazine! They'll have Codemasters advertisements running on their website www.gamekings.tv . On a sidenote, the magazine gave Arma 2 88/100. Please be forwarned those who visit the codemasters forums, there is a tendecy to deny all logical thinking...if one does and has some valid comments it is the ban hammer...
  15. Kokatu wrote a pretty defining preview on it: tedious and colorless....go to their site and have a good read..... I think, it will be just a simple console port..... Not worth picking up.....
  16. Yes, it is heading that way with a tad (read tad) of pretended realism thrown in..... Can't believe the no demo reason, officially reads: polishing of the pc version (expect a patch on launch date). But the console version is already done! So, why don't they release a demo then? It makes no sense, everyone on that forum is falling from their chairs....one surprise after another....
  17. Nope, and it won't be coming before release.....because.....they still need to work on the game....which me thinks is a plain lie as the product is shipped the 6th of October, meaning that the production runs already should have started....anyhow....the demo will be pc only.....but alot of the hype is down the water.....no demo on the console version....while promised.....me thinks Codemasters didn't like the reviews of their console marketing videos..... Only thing left for them is the fact that on the console market they offer something new for that platform.....
  18. Seems that Codemasters marketing starts showing some serious flaws...making alot of promises and at the very last moment break a bunch of them... Roll on Operation Arrowhead! The more one sees and reads (just started at the Codemasters forum), the more it is clear that this won't come near the BIS delivered products... The hype was big, but the letdown even alot bigger....poor customers.... And no demo before launch while the review code is already at the game magazines (aka being gold), means no good news at all, seems like it will sell of the fact that on the console market they don't have any serious competition....maybe a hole BIS can fill properly.... I can only laugh....this is not the way to run a business....and my guess is that they got nervous seeing all the critical feedback on their latest videos....a demo on that level would surely kill the sell rate....
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