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Raunhofer

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Everything posted by Raunhofer

  1. Hi, My own ARMA 2 island's 'Main Menu' intro is not working like it should. It seems that it doesn't execute the mission.sqm, just the initintro.sqs. That's why the last mission you played stays on the background but the camera works. Also the objects that I added on editor are also missing, that's why I suppose the mission.sqm isn't working. What could be the problem? There'r no complicated scripts or anything like that on the mission. Just a one car and the intro script. And I used the "Intro" mode in the editor.
  2. Raunhofer

    Custom island's intro

    Yeah, now it works. Thanks a lot! :)
  3. Hi, I'm looking a way to do multiple respawnpoints and a simple interface for choosing the point. There should be 2 respawn points for Blufor, so how can I make it so that when the blufor player dies, he can choose where to spawn? I'd like to hear the simpliest way to do that. Also it would be great if it would be possible to add more of these spawn points when there are more objects succeeded by blufor. I'd really like to have some help with this. Thanks
  4. Raunhofer

    Roads2 are not working?

    Yeah that's it, now it works. Thanks a lot!
  5. Hi, I'm trying to use visitor 3 to add roads into my ARMA2 island but there's a problem. When I try to 'add' or 'browse' any of the roads2 objects I get this ^ error. Why's that? IF I try to use "roads" objects they don't have any textures, but they work in visitor3. If I add "roads2" objects like a normal objects (house, rocks etc.) then they'll work, but it's a bit difficult to add roads like this. :)
  6. Hi, Some of you may have played the game called battlefield. There're multiple flags and the idea is to go near the flag and wait until your team gains the control of the area. THE IDEA: (Skip if you already know) - To gain the area's control, you must be within certain distance from the flagpole - You must hold it (wait near the flag) a certain time (ex. 30seconds) - If there are enemy units on the same area, you won't gain the control (neither will them). - You can try to capture the area multiple times and you can also try to capture areas which you have already lost to enemy. If you succeed to gain the control, enemy will loose for example 10 points from their starting points (ex. 200) The side who first gets to 0 points, looses. My question: How can I make the "battlefield" flag area, which players can capture to their control? I have been trying to figure this out for many days now :) This is how I have solved the capturing activation, when the player gets near to the flag: _Object = _this select 0 _Centre = _this select 1 _radius = _this select 2 _freq = _this select 3 _script = _this select 4 _vektor = _this select 5 _life = _this select 6 #Update ~_freq ? (_Object Distance _Centre) <= _radius : goto "onthearea" goto "Update" #onthearea _vektor exec _script ? (_life == "LOOP") : goto "Update" exit And to the flagpole's init: [player, this, 30, 2,"print.sqf", ["onthearea"], "LOOP"] exec "onthearea.sqs" But as you can see, there are some problems... 1. It works just for the player (it needs to work with teammate AI too) 2. It doesn't give a shit, if the enemy is nearby 3. It just loops and does nothing :)
  7. I think that the problem is that "forEach CTAzones" and "_x" they seem not to work, because if I use if (getMarkerColor "zone1_marker" == "ColorRed") then {USPOINTS=USPOINTS - 1;}; then it works.
  8. Yes I got it working. Big thanks to Murklor! But then, I continued and chose to make a script which removes points from the enemy every 10seconds when the zone is captured. (If you have 2 zones captured, enemy will lose 2 points/10s and so on..) But it seems not to work... Can u say where's the problem: CTAzones = "zone1_marker,zone2_marker,zone3_marker,zone4_marker,zone5_marker,zone6_marker"; if (!isServer) exitWith {}; #loop ~10 { if (getMarkerColor _x == "ColorRed") then {USPOINTS=USPOINTS - 1;}; if (getMarkerColor _x == "ColorBlue") then {RUPOINTS=RUPOINTS- 1;}; }forEach CTAzones goto "loop" exit
  9. hmm ok, thanks. I'll try to solve this what's the main idea of that zone indicator? It flickers pretty hysterical.
  10. hah! okey thanks, I'll delete that script instantly :) But Murklor, how can I make a trigger which sees that there's only BLUFOR players on the area and no OPFOR (or opfor & no blufor) and after that continues to OnAct? And that it can be used multiple times (west captures, east captures, west captures etc...) And there's a problem For example: 1. There's blufor and opfor player on the same area 2. blufor kills the opfor player 3. Problem: The trigger does not activate because it already has when the blufor/opfor came to the area at first place. (The trigger needs to be "refreshed" (=nobody on the area)
  11. Is this a good script to use in a purpose like this? _Object = _this select 0 _Centre = _this select 1 _radius = _this select 2 _freq = _this select 3 _script = _this select 4 _vektor = _this select 5 _life = _this select 6 #Update ~_freq ? (_Object Distance AREA1) <= _radius : goto "AREA1" ? (_Object Distance AREA2) <= _radius : goto "AREA2" ? (_Object Distance AREA3) <= _radius : goto "AREA3" ? (_Object Distance AREA4) <= _radius : goto "AREA4" ? (_Object Distance AREA5) <= _radius : goto "AREA5" ? (_Object Distance AREA6) <= _radius : goto "AREA6" goto "Update" #AREA1 _vektor exec "CTA\AREAS\AREA1.sqs" ? (_life == "LOOP") : goto "Update" #AREA2 _vektor exec "CTA\AREAS\AREA2.sqs" ? (_life == "LOOP") : goto "Update" #AREA3 _vektor exec "CTA\AREAS\AREA3.sqs" ? (_life == "LOOP") : goto "Update" #AREA4 _vektor exec "CTA\AREAS\AREA4.sqs" ? (_life == "LOOP") : goto "Update" #AREA5 _vektor exec "CTA\AREAS\AREA5.sqs" ? (_life == "LOOP") : goto "Update" #AREA6 _vektor exec "CTA\AREAS\AREA6.sqs" ? (_life == "LOOP") : goto "Update" exit I have in each "AREAx.sqs" line: hint "AREAx", and when I activate the area (ingame) I can hear that the hint activates multiple times in once, even I have freq set to 2. Why's that? I'm not the code master, so please explain it simply :) The Area object has init line: [player, AREA1, 10, 2,"CTA\print.sqs", ["CTA"], "LOOP"] exec "CTA\CTA.sqs"
  12. Murklor, that growing marker is a pretty clever idea :) I'm looking the simplest way to do this, because sometimes it feels like that the missions with a lot of scripting, does not work very well ^^ Just an area and ability to capture it. (blufor and opfor) multiple times.
  13. kylania you mean this?: http://forums.bistudio.com/showthread.php?t=74396 It doesn't seem to be very simple.. :/
  14. ah, the reason why I really need these buttons, is because I'm making a "battlefield like" mission and the "button respawn" just belongs to it :)
  15. Murklor thanks, but that's a little bit too simple :) But that "check hostiles on the area" is a great idea Just a simple buttons "Base 1" "Base 2" "Base 3" ... with a black background, would be awesome.
  16. Raunhofer

    The best way to add roads?

    -Roads2- are just giving me a error which says: "Object doesn't follow requirements for road object. (Are there all named points present?)" Why's that? And -Roads- doesn't have textures,. * fixed
  17. Raunhofer

    No clouds at the sky?

    Yay, I got it working... I decided to use utes' config as a platform.
  18. Hi, As the name of the topic says, my problem is weather related. I've a new island, but somehow there's now clouds at the sky at all and I can't figure out what I'm missing... My config.cpp: #define private 0 #define protected 1 #define public 2 #define ReadAndWrite 0 #define ReadAndCreate 1 #define ReadOnly 2 #define ReadOnlyVerified 3 class CfgPatches { #include "CfgPatches.hpp" }; class CfgVehicles { #include "CfgVehicles.hpp" }; class CfgWorlds { #include "CfgWorlds.hpp" }; class CfgWorldList { #include "CfgWorldList.hpp" }; class CfgMissions { #include "CfgMissions.hpp" }; class CfgSurfaces { #include "CfgSurfaces.hpp" }; CfgWorlds: class DefaultWorld { class Weather; // External class reference }; class RHNETWorld : DefaultWorld { class Grid {}; class DayLightingBrightAlmost; // External class reference class DayLightingRainy; // External class reference class DefaultClutter; // External class reference class Weather : Weather { class Lighting; // External class reference }; }; class DefaultLighting; // External class reference class Japahto : RHNETWorld { access = ReadOnlyVerified; worldId = 4; cutscenes[] = {"JapahtoIntro1"}; description = "Japahto Island"; icon = ""; worldName = "\RHNET\Japahto\Japahto.wrp"; pictureMap = ""; pictureShot = "\RHNET\Japahto\data\ui_selectisland_Japahto_RHNET.paa"; plateFormat = "ML$ - #####"; plateLetters = ABCDEGHIKLMNOPRSTVXZ; longitude = 30; // positive is east latitude = -45; // positive is south class OutsideTerrain { satellite = "ca\CHERNARUS\data\s_satout_co.paa"; enableTerrainSynth = 0; class Layers { class Layer0 { nopx = "ca\CHERNARUS\data\cr_trava1_detail_nopx.paa"; texture = "ca\CHERNARUS\data\cr_trava1_detail_co.paa"; }; }; }; class Grid : Grid { offsetX = 0; offsetY = 0; class Zoom1 { zoomMax = 0.15; format = "XY"; formatX = 0; formatY = 0; stepX = 100; stepY = 100; }; class Zoom2 { zoomMax = 0.85; format = "XY"; formatX = "00"; formatY = "00"; stepX = 1000; stepY = 1000; }; class Zoom3 { zoomMax = 1e+030; format = "XY"; formatX = "0"; formatY = "0"; stepX = 10000; stepY = 10000; }; }; startTime = 12:00; startDate = 11/10/2008; startWeather = 0.25; startFog = 0.0; forecastWeather = 0.25; forecastFog = 0.0; centerPosition[] = {2626, 1865, 300}; seagullPos[] = {2626, 150.0, 1865}; ilsPosition[] = {0, 0, 0}; ilsDirection[] = {0, 0, 0}; ilsTaxiIn[] = {}; ilsTaxiOff[] = {}; drawTaxiway = 0; class SecondaryAirports {}; class ReplaceObjects {}; class Sounds { sounds[] = {}; }; class Animation { vehicles[] = {}; }; class Lighting : DefaultLighting { groundReflection[] = {0.06, 0.06, 0.03}; }; class DayLightingBrightAlmost : DayLightingBrightAlmost { deepNight[] = {-15, {0.05, 0.05, 0.06}, {0.001, 0.001, 0.002}, {0.02, 0.02, 0.05}, {0.003, 0.003, 0.003}, {0.0001, 0.0001, 0.0002}, {0.0001, 0.0001, 0.0002}, 0}; fullNight[] = {-5, {0.05, 0.05, 0.05}, {0.02, 0.02, 0.02}, {0.04, 0.04, 0.04}, {0.04, 0.04, 0.04}, {0.01, 0.01, 0.02}, {0.08, 0.06, 0.06}, 0}; sunMoon[] = {-3.75, {0.045, 0.04, 0.04}, {0.04, 0.04, 0.04}, {0.045, 0.04, 0.04}, {0.04, 0.04, 0.04}, {0.04, 0.035, 0.04}, {0.1, 0.08, 0.09}, 0.5}; earlySun[] = {-2.5, {0.12, 0.1, 0.1}, {0.08, 0.06, 0.07}, {0.12, 0.1, 0.1}, {0.08, 0.06, 0.07}, {0.08, 0.07, 0.08}, {0.1, 0.1, 0.12}, 1}; sunrise[] = {0, {{0.7, 0.45, 0.45}, 5.16+(-4)}, {{0.07, 0.09, 0.12}, 4.0+(-4)}, {{0.6, 0.47, 0.25}, 4.66+(-4)}, {{0.1, 0.09, 0.1}, 4.3+(-4)}, {{0.5, 0.4, 0.4}, 6.49+(-4)}, {{0.88, 0.51, 0.24}, 8.39+(-4)}, 1}; earlyMorning[] = {3, {{0.65, 0.55, 0.55}, 6.04+(-4)}, {{0.08, 0.09, 0.11}, 4.5+(-4)}, {{0.55, 0.47, 0.25}, 5.54+(-4)}, {{0.1, 0.09, 0.1}, 5.02+(-4)}, {{0.5, 0.4, 0.4}, 7.05+(-4)}, {{0.88, 0.51, 0.24}, 8.88+(-4)}, 1}; midMorning[] = {8, {{0.98, 0.85, 0.8}, 8.37+(-4)}, {{0.08, 0.09, 0.11}, 6.42+(-4)}, {{0.87, 0.47, 0.25}, 7.87+(-4)}, {{0.09, 0.09, 0.1}, 6.89+(-4)}, {{0.5, 0.4, 0.4}, 8.9+(-4)}, {{0.88, 0.51, 0.24}, 10.88+(-4)}, 1}; morning[] = {16, {{1, 1, 0.9}, 13.17+(-4)}, {{0.17, 0.18, 0.19}, 10.26+(-4)}, {{1, 1, 0.9}, 12.67+(-4)}, {{0.17, 0.18, 0.19}, 11.71+(-4)}, {{0.15, 0.15, 0.15}, 12.42+(-4)}, {{0.17, 0.17, 0.15}, 14.42+(-4)}, 1}; noon[] = {45, {{1, 1, 1}, 17+(-4)}, {{1, 1.3, 1.55}, 13.5+(-4)}, {{1, 1, 1}, 15+(-4)}, {{0.36, 0.37, 0.38}, 13.5+(-4)}, {{1, 1, 1}, 16+(-4)}, {{1.0, 1.0, 1}, 17+(-4)}, 1}; }; class DayLightingRainy : DayLightingRainy { deepNight[] = {-15, {0.0034, 0.0034, 0.004}, {0.003, 0.003, 0.003}, {0.0034, 0.0034, 0.004}, {0.003, 0.003, 0.003}, {0.001, 0.001, 0.002}, {0.001, 0.001, 0.002}, 0}; fullNight[] = {-5, {0.023, 0.023, 0.023}, {0.02, 0.02, 0.02}, {0.023, 0.023, 0.023}, {0.02, 0.02, 0.02}, {0.01, 0.01, 0.02}, {0.08, 0.06, 0.06}, 0}; sunMoon[] = {-3.75, {0.04, 0.04, 0.05}, {0.04, 0.04, 0.05}, {0.04, 0.04, 0.05}, {0.04, 0.04, 0.05}, {0.04, 0.035, 0.04}, {0.11, 0.08, 0.09}, 0.5}; earlySun[] = {-2.5, {0.0689, 0.0689, 0.0804}, {0.06, 0.06, 0.07}, {0.0689, 0.0689, 0.0804}, {0.06, 0.06, 0.07}, {0.08, 0.07, 0.08}, {0.14, 0.1, 0.12}, 0.5}; earlyMorning[] = {0, {{1, 1, 1}, (-4)+3.95}, {{1, 1, 1}, (-4)+3.0}, {{1, 1, 1}, (-4)+3.95}, {{1, 1, 1}, (-4)+3.0}, {{1, 1, 1}, (-4)+4}, {{1, 1, 1}, (-4)+5.5}, 1}; morning[] = {5, {{1, 1, 1}, (-4)+5.7}, {{1, 1, 1}, (-4)+4.5}, {{1, 1, 1}, (-4)+5.7}, {{1, 1, 1}, (-4)+4.5}, {{1, 1, 1}, (-4)+7}, {{1, 1, 1}, (-4)+8}, 1}; lateMorning[] = {25, {{1, 1, 1}, (-4)+10.45}, {{1, 1, 1}, (-4)+9.75}, {{1, 1, 1}, (-4)+10.45}, {{1, 1, 1}, (-4)+9.75}, {{1, 1, 1}, (-4)+12}, {{1, 1, 1}, (-4)+12.75}, 1}; noon[] = {70, {{1, 1, 1}, (-4)+12.5}, {{1, 1, 1}, (-4)+11}, {{1, 1, 1}, (-4)+12}, {{1, 1, 1}, (-4)+11}, {{1, 1, 1}, (-4)+13.5}, {{1, 1, 1}, (-4)+14}, 1}; }; class Weather : Weather { class Lighting : Lighting { class BrightAlmost : DayLightingBrightAlmost { overcast = 0; }; class Rainy : DayLightingRainy { overcast = 1.0; }; }; }; clutterGrid = 1.0; clutterDist = 125; noDetailDist = 40; fullDetailDist = 15; midDetailTexture = "ca\chernarus\data\cr_trava1_mco.paa"; minTreesInForestSquare = 3; minRocksInRockSquare = 3; class clutter { class GrassTall : DefaultClutter { model = "ca\plants2\clutter\c_GrassTall.p3d"; affectedByWind = 0.4; swLighting = 1; scaleMin = 0.7; scaleMax = 1.3; }; class StubbleClutter : DefaultClutter { model = "ca\plants2\clutter\c_stubble.p3d"; affectedByWind = 0.1; swLighting = 1; scaleMin = 0.9; scaleMax = 1.3; }; class AutumnFlowers : DefaultClutter { model = "ca\plants2\clutter\c_autumn_flowers.p3d"; affectedByWind = 0.4; swLighting = 1; scaleMin = 0.7; scaleMax = 1.3; }; class GrassBunch : DefaultClutter { model = "ca\plants2\clutter\c_GrassBunch.p3d"; affectedByWind = 0.35; swLighting = 1; scaleMin = 0.6; scaleMax = 1.3; }; class GrassCrooked : DefaultClutter { model = "ca\plants2\clutter\c_GrassCrooked.p3d"; affectedByWind = 0.3; swLighting = 1; scaleMin = 0.7; scaleMax = 1.4; }; class GrassCrookedGreen : DefaultClutter { model = "ca\plants2\clutter\c_GrassCrookedGreen.p3d"; affectedByWind = 0.3; swLighting = 1; scaleMin = 0.9; scaleMax = 1.3; }; class GrassCrookedForest : DefaultClutter { model = "ca\plants2\clutter\c_GrassCrookedForest.p3d"; affectedByWind = 0.3; swLighting = 1; scaleMin = 0.9; scaleMax = 1.4; }; class WeedDead : DefaultClutter { model = "ca\plants2\clutter\c_WeedDead.p3d"; affectedByWind = 0.3; swLighting = 1; scaleMin = 0.75; scaleMax = 1.3; }; class WeedDeadSmall : DefaultClutter { model = "ca\plants2\clutter\c_WeedDead2.p3d"; affectedByWind = 0.3; swLighting = 1; scaleMin = 0.75; scaleMax = 0.9; }; class HeatherBrush : DefaultClutter { model = "ca\plants2\clutter\c_caluna.p3d"; affectedByWind = 0.15; swLighting = 1; scaleMin = 0.9; scaleMax = 1.9; surfaceColor[] = {0.53, 0.5, 0.37, 1}; }; class WeedSedge : DefaultClutter { model = "ca\plants2\clutter\c_weed3.p3d"; affectedByWind = 0.2; swLighting = 1; scaleMin = 0.5; scaleMax = 0.9; }; class WeedTall : DefaultClutter { model = "ca\plants2\clutter\c_weed2.p3d"; affectedByWind = 0.3; swLighting = 1; scaleMin = 0.8; scaleMax = 1.3; }; class BlueBerry : DefaultClutter { model = "ca\plants2\clutter\c_BlueBerry.p3d"; affectedByWind = 0.05; swLighting = 1; scaleMin = 0.85; scaleMax = 1.5; }; class RaspBerry : DefaultClutter { model = "ca\plants2\clutter\c_raspBerry.p3d"; affectedByWind = 0; swLighting = 1; scaleMin = 0.8; scaleMax = 1.5; }; class FernAutumn : DefaultClutter { model = "ca\plants2\clutter\c_fern.p3d"; affectedByWind = 0.1; scaleMin = 0.6; scaleMax = 1.5; }; class FernAutumnTall : DefaultClutter { model = "ca\plants2\clutter\c_fernTall.p3d"; affectedByWind = 0.15; scaleMin = 0.75; scaleMax = 1.2; }; class SmallPicea : DefaultClutter { model = "ca\plants2\clutter\c_picea.p3d"; affectedByWind = 0.05; scaleMin = 0.75; scaleMax = 1.5; }; class PlantWideLeaf : DefaultClutter { model = "ca\plants2\clutter\c_WideLeafPlant.p3d"; affectedByWind = 0.1; scaleMin = 1.0; scaleMax = 1.0; }; class MushroomsHorcak : DefaultClutter { model = "ca\plants2\clutter\c_MushroomHorcak.p3d"; affectedByWind = 0; scaleMin = 0.85; scaleMax = 1.25; }; class MushroomsPrasivka : MushroomsHorcak { model = "ca\plants2\clutter\c_MushroomPrasivky.p3d"; }; class MushroomsBabka : MushroomsHorcak { model = "ca\plants2\clutter\c_MushroomBabka.p3d"; }; class MushroomsMuchomurka : MushroomsHorcak { model = "ca\plants2\clutter\c_MushroomMuchomurka.p3d"; }; }; class Subdivision { class Fractal { rougness = 5; maxRoad = 0.02; maxTrack = 0.5; maxSlopeFactor = 0.05; }; class WhiteNoise { rougness = 2; maxRoad = 0.01; maxTrack = 0.05; maxSlopeFactor = 0.0025; }; minY = 0.0; minSlope = 0.02; }; class Ambient { class Mammals { radius = 200; cost = "(1 + forest + trees) * (0.5 + (0.5 * night)) * (1 - sea) * (1 - houses)"; class Species { class Rabbit { probability = 0.2; cost = 1; }; }; }; class BigBirds { radius = 300; cost = "((1 + forest + trees) - ((2 * rain)) - houses) * (1 - night) * (1 - sea)"; class Species { class Hawk { probability = 0.2; cost = 1; }; }; }; class Birds { radius = 170; cost = "(1 - night) * ((1 + (3 * sea)) - (2 * rain))"; class Species { class Crow { probability = 0.2; cost = 1; }; }; }; class BigInsects { radius = 20; cost = "(5 - (2 * houses)) * (1 - night) * (1 - rain) * (1 - sea) * (1 - windy)"; class Species { class DragonFly { probability = "0.6 - (meadow * 0.5) + (forest * 0.4)"; cost = 1; }; class ButterFly { probability = "0.4 + (meadow * 0.5) - (forest * 0.4)"; cost = 1; }; }; }; class BigInsectsAquatic { radius = 20; cost = "(3 * sea) * (1 - night) * (1 - rain) * (1 - windy)"; class Species { class DragonFly { probability = 1; cost = 1; }; }; }; class SmallInsects { radius = 3; cost = "(12 - 8 * hills) * (1 - night) * (1 - rain) * (1 - sea) * (1 - windy)"; class Species { class HouseFly { probability = "deadBody + (1 - deadBody) * (0.5 - forest * 0.1 - meadow * 0.2)"; cost = 1; }; class HoneyBee { probability = "(1 - deadBody) * (0.5 - forest * 0.1 + meadow * 0.2)"; cost = 1; }; class Mosquito { probability = "(1 - deadBody) * (0.2 * forest)"; cost = 1; }; }; }; class NightInsects { radius = 3; cost = "(9 - 8 * hills) * night * (1 - rain) * (1 - sea) * (1 - windy)"; class Species { class Mosquito { probability = 1; cost = 1; }; }; }; class WindClutter { radius = 10; cost = "((20 - 5 * rain) * (3 * (windy factor [0.2, 0.5]))) * (1 - sea)"; class Species { class FxWindGrass1 { probability = "0.4 - 0.2 * hills - 0.2 * trees"; cost = 1; }; class FxWindGrass2 { probability = "0.4 - 0.2 * hills - 0.2 * trees"; cost = 1; }; class FxWindRock1 { probability = "0.4 * hills"; cost = 1; }; class FxCrWindLeaf1 { probability = "0.2 * trees"; cost = 1; }; class FxCrWindLeaf2 { probability = "0.1 * trees + 0.2"; cost = 1; }; class FxCrWindLeaf3 { probability = "0.1 * trees"; cost = 1; }; }; }; class NoWindClutter { radius = 15; cost = 8; class Species { class FxWindPollen1 { probability = 1; cost = 1; }; class FxCrWindLeaf1 { probability = "0.2 * trees"; cost = 1; }; class FxCrWindLeaf2 { probability = "0.1 * trees + 0.2"; cost = 1; }; class FxCrWindLeaf3 { probability = "0.1 * trees"; cost = 1; }; }; }; }; class Names { class Ruins2 { name = "Burned Church"; position[] = {3249.01, 3888.65}; type = "NameVillage"; speech[] = {}; radiusA = 100; radiusB = 100; angle = 0.0; }; class Ruins3 { name = "Old Cowshed"; position[] = {3813.45, 1518.11}; type = "NameVillage"; speech[] = {}; radiusA = 100; radiusB = 100; angle = 0.0; }; class Boathouse1 { name = "Boathouse"; position[] = {2082.4, 1937.7}; type = "NameVillage"; speech[] = {}; radiusA = 100; radiusB = 100; angle = 0.0; }; class unfin1 { name = "Unfinished project"; position[] = {2755, 2230.05}; type = "NameVillage"; speech[] = {}; radiusA = 100; radiusB = 100; angle = 0.0; }; class Boathouse2 { name = "Boathouse"; position[] = {1606.77, 2735.17}; type = "NameVillage"; speech[] = {}; radiusA = 100; radiusB = 100; angle = 0.0; }; class tele1 { name = "Western Radio Tower"; position[] = {1591.87, 3531.09}; type = "NameVillage"; speech[] = {}; radiusA = 100; radiusB = 100; angle = 0.0; }; class tele2 { name = "Eastern Radio Tower"; position[] = {2227.58, 1532.75}; type = "NameVillage"; speech[] = {}; radiusA = 100; radiusB = 100; angle = 0.0; }; class ship1 { name = "Shipwreck"; position[] = {1495.72, 3213.78}; type = "NameVillage"; speech[] = {}; radiusA = 100; radiusB = 100; angle = 0.0; }; class lighthouse1 { name = "Southern Lighthouse"; position[] = {729.656, 307.222}; type = "NameVillage"; speech[] = {}; radiusA = 100; radiusB = 100; angle = 0.0; }; class wolcamp { name = "Wolvemora's Camp"; position[] = {3675.85, 1313,47}; type = "NameVillage"; speech[] = {}; radiusA = 100; radiusB = 100; angle = 0.0; }; class lorcamp { name = "Loner's Camp"; position[] = {1621.64, 4455.79}; type = "NameVillage"; speech[] = {}; radiusA = 100; radiusB = 100; angle = 0.0; }; class lighthouse2 { name = "Northern Lighthouse"; position[] = {3346.21, 4724.32}; type = "NameVillage"; speech[] = {}; radiusA = 100; radiusB = 100; angle = 0.0; }; class sawmill1 { name = "Sawmill"; position[] = {1478.86, 2186.75}; type = "NameVillage"; speech[] = {}; radiusA = 100; radiusB = 100; angle = 0.0; }; class sawmill2 { name = "Sawmill"; position[] = {1215.21, 3445.39}; type = "NameVillage"; speech[] = {}; radiusA = 100; radiusB = 100; angle = 0.0; }; class BrodirGrove { name = "Brodir Grove Forest"; position[] = {2945, 2790}; type = "VegetationFir"; speech[] = {}; radiusA = 100; radiusB = 100; angle = 0.0; }; class RedForest1 { name = "The Red Forest"; position[] = {3003.65, 2077.1}; type = "VegetationFir"; speech[] = {}; radiusA = 100; radiusB = 100; angle = 0.0; }; class Thirsk { name = "Thirsk's Forest"; position[] = {730, 1502}; type = "VegetationFir"; speech[] = {}; radiusA = 100; radiusB = 100; angle = 0.0; }; class Wolvemora { name = "Wolvemora Forest"; position[] = {3398, 1125}; type = "VegetationFir"; speech[] = {}; radiusA = 100; radiusB = 100; angle = 0.0; }; class SpiritsForest { name = "Forest of Spirits"; position[] = {3355, 3804}; type = "VegetationFir"; speech[] = {}; radiusA = 100; radiusB = 100; angle = 0.0; }; class LightForest { name = "Forest of Light"; position[] = {2644, 4592}; type = "VegetationFir"; speech[] = {}; radiusA = 100; radiusB = 100; angle = 0.0; }; class MissingForest { name = "The Missing Forest"; position[] = {1676, 3941}; type = "VegetationFir"; speech[] = {}; radiusA = 100; radiusB = 100; angle = 0.0; }; }; }; CfgWorldList: class Japahto {}; CfgVehicles: class ThingEffect; // External class reference class ThingEffectLight; // External class reference class ThingEffectFeather; // External class reference class FXCrWindLeaf1 : ThingEffectLight { scope = protected; model = "\ca\plants2\clutter\cr_leaf.p3d"; displayName = "Internal: FxCrWindLeaf1"; airFriction2[] = {2, 2, 8}; airFriction1[] = {1, 1, 4}; airFriction0[] = {0.3, 0.3, 0.1}; airRotation = 0.35; minHeight = 0.3; avgHeight = 5.5; maxHeight = 10.0; }; class FXCrWindLeaf2 : FXCrWindLeaf1 { model = "\ca\plants2\clutter\cr_leaf2.p3d"; displayName = "Internal: FxCrWindLeaf2"; }; class FXCrWindLeaf3 : FXCrWindLeaf1 { model = "\ca\plants2\clutter\cr_leaf3.p3d"; displayName = "Internal: FxCrWindLeaf3"; }; CfgSurfaces: class Default {}; class Water {}; class IPGrass1 : Default { access = ReadOnly; files = "trava1_*"; rough = 0.11; dust = 0.1; soundEnviron = "grass"; character = "CRGrassClutter"; soundHit = "soft_ground"; }; class IPGrass2 : Default { access = ReadOnly; files = "trava2_*"; rough = 0.11; dust = 0.1; soundEnviron = "grass"; character = "CRTallGrassClutter"; soundHit = "soft_ground"; }; class IPGrassW1 : Default { access = ReadOnly; files = "travad1_*"; rough = 0.11; dust = 0.1; soundEnviron = "grass"; character = "CRGrassWClutter"; soundHit = "soft_ground"; }; class IPGrassW2 : Default { access = ReadOnly; files = "travad2_*"; rough = 0.11; dust = 0.1; soundEnviron = "grass"; character = "CRTallGrassWClutter"; soundHit = "soft_ground"; }; class IPForest1 : Default { access = ReadOnly; files = "les1_*"; rough = 0.2; dust = 0.2; soundEnviron = "forest"; character = "CRForestMixedClutter"; soundHit = "soft_ground"; }; class IPForest2 : Default { access = ReadOnly; files = "les2_*"; rough = 0.2; dust = 0.15; soundEnviron = "forest"; character = "CRForestFirClutter"; soundHit = "soft_ground"; }; class IPMudGround : Default { access = ReadOnly; files = "pole_*"; rough = 0.09; dust = 0.1; soundEnviron = "dirt"; character = "SparseWeedsClutter"; soundHit = "soft_ground"; }; class IPField1 : Default { access = ReadOnly; files = "oranice_*"; rough = 0.15; dust = 0.25; soundEnviron = "dirt"; character = "Empty"; soundHit = "soft_ground"; }; class IPField2 : Default { access = ReadOnly; files = "strniste_*"; rough = 0.13; dust = 0.3; soundEnviron = "dirt"; character = "CRStubbleClutter"; soundHit = "soft_ground"; }; class IPGrit1 : Default { access = ReadOnly; files = "sterk_*"; rough = 0.1; dust = 0.25; soundEnviron = "gravel"; character = "Empty"; soundHit = "hard_ground"; }; class IPHeather : Default { access = ReadOnly; files = "vres_*"; rough = 0.14; dust = 0.1; soundEnviron = "forest"; character = "CRHeatherClutter"; soundHit = "soft_ground"; }; class IPRock : Default { access = ReadOnly; files = "skala_*"; rough = 0.2; dust = 0.07; soundEnviron = "rock"; character = "Empty"; soundHit = "hard_ground"; }; class IPTarmac : Default { access = ReadOnly; files = "asfalt_*"; rough = 0.08; dust = 0.05; soundEnviron = "road"; character = "Empty"; soundHit = "hard_ground"; }; class IPConcrete : Default { access = ReadOnly; files = "beton_*"; rough = 0.08; dust = 0.05; soundEnviron = "concrete_ext"; character = "Empty"; soundHit = "concrete"; }; CfgPatches: class Japahto { units[] = {"Japahto"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"CAData", "CABuildings", "CAMisc", "CABuildings2", "CARoads2"}; }; CfgMissions: class Cutscenes { class JapahtoIntro1 { directory = "RHNET\Japahto\data\scenes\intro.Japahto"; }; }; Also the rain looks pretty weird... (no water drops, just a grey screen)
  19. Raunhofer

    No clouds at the sky?

    SgtAce, with those config files I'm just getting error: "Error in config p:\rhnet\mymap_conf\config.cpp" And I noticed that in those config files there aren't said anything about weather, is this correct? But you're correct, that looks a kind of mess... I'll update it, please wait. EDIT: I updated my configs to more easier to understand (first post) Back to the problem: There're still no clouds... I so miss them.
  20. I FIXED IT!! :)! The solution were simple: texture detail 10x10m to 40x40m! Thanks kju, for helping me! The updated BinPBO was part of the solution.
  21. PROBLEM SOLVED. SOLUTION: http://forums.bistudio.com/showpost.php?p=1428036&postcount=16 Hi, This picture should give you the idea of my problem: This is my own island for ARMA2 and this problem is visible only when the terrain detail is on Medium / Low OR Very Low. With High and Very High the island runs well. This bug is visible only on distand land and it's more aggressive on very low than medium. I have my own theories that the ground is too bumpy for low/medium/vlow etc. but is there anyone who knows better? and more importantly, is there any solutions so that I wouldn't have to make everything from the scratch (again..). Terrain grid size 512x512 Satellite image size: 5120x5120 Texture size: 10,0m x 10,0m Satellite segment: 48
  22. Ok I now got it installed, but some reason my buldozer won't convert .pngs to .paa anymore... It gives just "----------------------------------------" <- and buldozer says "cannot load (texture).paa" But here's my log file, before I tried to convert: No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgSurfaceCharacters.CRGrassClutter'. No entry '.probability'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierL.magazines'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierL.threat'. []: '/' not an array Cannot evaluate '' - no file []: '/' not an array Cannot evaluate '' - no file []: '/' not an array Cannot evaluate '' - no file No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierL.type'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierL.reversed'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.accuracy'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.camouflage'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.audible'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.displayName'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.weaponSlots'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.spotableNightLightsOff'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.spotableNightLightsOn'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.visibleNightLightsOff'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.visibleNightLightsOn'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.nameSound'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.side'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.destrType'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.picture'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.portrait'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.icon'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.cost'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.fuelCapacity'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.armor'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.damageResistance'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.extCameraPosition'. []: '/' not an array Cannot evaluate '' - no file No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.extCameraPosition'. []: '/' not an array Cannot evaluate '' - no file No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.extCameraPosition'. []: '/' not an array Cannot evaluate '' - no file No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.groupCameraPosition'. []: '/' not an array Cannot evaluate '' - no file No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.groupCameraPosition'. []: '/' not an array Cannot evaluate '' - no file No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.groupCameraPosition'. []: '/' not an array Cannot evaluate '' - no file No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.maxSpeed'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.limitedSpeedCoef'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.secondaryExplosion'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.sensitivity'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.sensitivityEar'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.brakeDistance'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.precision'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.formationX'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.formationZ'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.formationTime'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.steerAheadSimul'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.steerAheadPlan'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.ViewPilot'. No entry '.initAngleY'. '/' is not a value No entry '.minAngleY'. '/' is not a value No entry '.maxAngleY'. '/' is not a value No entry '.initAngleX'. '/' is not a value No entry '.minAngleX'. '/' is not a value No entry '.maxAngleX'. '/' is not a value No entry '.initFov'. '/' is not a value No entry '.minFov'. '/' is not a value No entry '.maxFov'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.HeadLimits'. No entry '.initAngleY'. '/' is not a value No entry '.minAngleY'. '/' is not a value No entry '.maxAngleY'. '/' is not a value No entry '.initAngleX'. '/' is not a value No entry '.minAngleX'. '/' is not a value No entry '.maxAngleX'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.predictTurnSimul'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.predictTurnPlan'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.minFireTime'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.enableWatch'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.enableRadio'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.transportFuel'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.transportRepair'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.transportAmmo'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.transportMaxWeapons'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.transportMaxMagazines'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.TransportWeapons'. No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.TransportMagazines'. No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.alwaysTarget'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.irTarget'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.irScanToEyeFactor'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.irScanRangeMin'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.irScanRangeMax'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.irScanGround'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.nightVision'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.laserScanner'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.laserTarget'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.commanderCanSee'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.driverCanSee'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.gunnerCanSee'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.attendant'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.preferRoads'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.unitInfoType'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.hideUnitInfo'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.soundEngine'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.soundEnviron'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.soundDammage'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.soundCrash'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.soundLandCrash'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.soundWaterCrash'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.soundGetIn'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.soundGetOut'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.soundServo'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.soundEngineOnInt'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.soundEngineOffInt'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.soundEngineOnExt'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.soundEngineOffExt'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.SoundEnvironExt'. No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.SoundGear'. No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.SoundEquipment'. No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.weapons'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.magazines'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.threat'. []: '/' not an array Cannot evaluate '' - no file []: '/' not an array Cannot evaluate '' - no file []: '/' not an array Cannot evaluate '' - no file No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.type'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse_PierT.reversed'. '/' is not a value No simulation: Land_Nav_Boathouse_PierT No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.simulation'. '/' is not a value Unrecognized CfgVehicles simulation in D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse/ No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.simulation'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.accuracy'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.camouflage'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.audible'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.displayName'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.weaponSlots'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.spotableNightLightsOff'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.spotableNightLightsOn'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.visibleNightLightsOff'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.visibleNightLightsOn'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.nameSound'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.side'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.destrType'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.picture'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.portrait'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.icon'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.cost'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.fuelCapacity'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.armor'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.damageResistance'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.extCameraPosition'. []: '/' not an array Cannot evaluate '' - no file No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.extCameraPosition'. []: '/' not an array Cannot evaluate '' - no file No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.extCameraPosition'. []: '/' not an array Cannot evaluate '' - no file No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.groupCameraPosition'. []: '/' not an array Cannot evaluate '' - no file No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.groupCameraPosition'. []: '/' not an array Cannot evaluate '' - no file No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.groupCameraPosition'. []: '/' not an array Cannot evaluate '' - no file No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.maxSpeed'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.limitedSpeedCoef'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.secondaryExplosion'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.sensitivity'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.sensitivityEar'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.brakeDistance'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.precision'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.formationX'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.formationZ'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.formationTime'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.steerAheadSimul'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.steerAheadPlan'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.ViewPilot'. No entry '.initAngleY'. '/' is not a value No entry '.minAngleY'. '/' is not a value No entry '.maxAngleY'. '/' is not a value No entry '.initAngleX'. '/' is not a value No entry '.minAngleX'. '/' is not a value No entry '.maxAngleX'. '/' is not a value No entry '.initFov'. '/' is not a value No entry '.minFov'. '/' is not a value No entry '.maxFov'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.HeadLimits'. No entry '.initAngleY'. '/' is not a value No entry '.minAngleY'. '/' is not a value No entry '.maxAngleY'. '/' is not a value No entry '.initAngleX'. '/' is not a value No entry '.minAngleX'. '/' is not a value No entry '.maxAngleX'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.predictTurnSimul'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.predictTurnPlan'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.minFireTime'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.enableWatch'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.enableRadio'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.transportFuel'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.transportRepair'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.transportAmmo'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.transportMaxWeapons'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.transportMaxMagazines'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.TransportWeapons'. No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.TransportMagazines'. No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.alwaysTarget'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.irTarget'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.irScanToEyeFactor'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.irScanRangeMin'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.irScanRangeMax'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.irScanGround'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.nightVision'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.laserScanner'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.laserTarget'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.commanderCanSee'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.driverCanSee'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.gunnerCanSee'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.attendant'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.preferRoads'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.unitInfoType'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.hideUnitInfo'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.soundEngine'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.soundEnviron'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.soundDammage'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.soundCrash'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.soundLandCrash'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.soundWaterCrash'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.soundGetIn'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.soundGetOut'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.soundServo'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.soundEngineOnInt'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.soundEngineOffInt'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.soundEngineOnExt'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.soundEngineOffExt'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.SoundEnvironExt'. No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.SoundGear'. No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.SoundEquipment'. No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.weapons'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.magazines'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.threat'. []: '/' not an array Cannot evaluate '' - no file []: '/' not an array Cannot evaluate '' - no file []: '/' not an array Cannot evaluate '' - no file No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.type'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Nav_Boathouse.reversed'. '/' is not a value No simulation: Land_Nav_Boathouse ca\structures\misc\misc_deerstand\misc_deerstand.p3d: house, config class missing No simulation: Land_telek1 No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.simulation'. '/' is not a value Unrecognized CfgVehicles simulation in D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R/ No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.simulation'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.accuracy'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.camouflage'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.audible'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.displayName'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.weaponSlots'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.spotableNightLightsOff'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.spotableNightLightsOn'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.visibleNightLightsOff'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.visibleNightLightsOn'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.nameSound'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.side'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.destrType'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.picture'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.portrait'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.icon'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.cost'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.fuelCapacity'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.damageResistance'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.extCameraPosition'. []: '/' not an array Cannot evaluate '' - no file No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.extCameraPosition'. []: '/' not an array Cannot evaluate '' - no file No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.extCameraPosition'. []: '/' not an array Cannot evaluate '' - no file No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.groupCameraPosition'. []: '/' not an array Cannot evaluate '' - no file No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.groupCameraPosition'. []: '/' not an array Cannot evaluate '' - no file No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.groupCameraPosition'. []: '/' not an array Cannot evaluate '' - no file No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.maxSpeed'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.limitedSpeedCoef'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.secondaryExplosion'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.sensitivity'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.sensitivityEar'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.brakeDistance'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.precision'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.formationX'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.formationZ'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.formationTime'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.steerAheadSimul'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.steerAheadPlan'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.ViewPilot'. No entry '.initAngleY'. '/' is not a value No entry '.minAngleY'. '/' is not a value No entry '.maxAngleY'. '/' is not a value No entry '.initAngleX'. '/' is not a value No entry '.minAngleX'. '/' is not a value No entry '.maxAngleX'. '/' is not a value No entry '.initFov'. '/' is not a value No entry '.minFov'. '/' is not a value No entry '.maxFov'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.HeadLimits'. No entry '.initAngleY'. '/' is not a value No entry '.minAngleY'. '/' is not a value No entry '.maxAngleY'. '/' is not a value No entry '.initAngleX'. '/' is not a value No entry '.minAngleX'. '/' is not a value No entry '.maxAngleX'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.predictTurnSimul'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.predictTurnPlan'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.minFireTime'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.enableWatch'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.enableRadio'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.transportFuel'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.transportRepair'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.transportAmmo'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.transportMaxWeapons'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.transportMaxMagazines'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.TransportWeapons'. No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.TransportMagazines'. No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.alwaysTarget'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.irTarget'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.irScanToEyeFactor'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.irScanRangeMin'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.irScanRangeMax'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.irScanGround'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.nightVision'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.laserScanner'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.laserTarget'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.commanderCanSee'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.driverCanSee'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.gunnerCanSee'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.attendant'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.preferRoads'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.unitInfoType'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.hideUnitInfo'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.soundEngine'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.soundEnviron'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.soundDammage'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.soundCrash'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.soundLandCrash'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.soundWaterCrash'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.soundGetIn'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.soundGetOut'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.soundServo'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.soundEngineOnInt'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.soundEngineOffInt'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.soundEngineOnExt'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.soundEngineOffExt'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.SoundEnvironExt'. No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.SoundGear'. No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.SoundEquipment'. No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.weapons'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.magazines'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.threat'. []: '/' not an array Cannot evaluate '' - no file []: '/' not an array Cannot evaluate '' - no file []: '/' not an array Cannot evaluate '' - no file No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.type'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_Church_05R.reversed'. '/' is not a value No simulation: Land_Church_05R No simulation: Land_Mil_Barracks_L No simulation: Land_Mil_Barracks_i No simulation: Land_Mil_Barracks No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.simulation'. '/' is not a value Unrecognized CfgVehicles simulation in D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2/ No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.simulation'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.accuracy'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.camouflage'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.audible'. '/' is not a value String STR_DN_LIGHTHOUSE not found No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.weaponSlots'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.spotableNightLightsOff'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.spotableNightLightsOn'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.visibleNightLightsOff'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.visibleNightLightsOn'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.nameSound'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.side'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.destrType'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.picture'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.portrait'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.icon'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.cost'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.fuelCapacity'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.damageResistance'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.extCameraPosition'. []: '/' not an array Cannot evaluate '' - no file No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.extCameraPosition'. []: '/' not an array Cannot evaluate '' - no file No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.extCameraPosition'. []: '/' not an array Cannot evaluate '' - no file No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.groupCameraPosition'. []: '/' not an array Cannot evaluate '' - no file No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.groupCameraPosition'. []: '/' not an array Cannot evaluate '' - no file No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.groupCameraPosition'. []: '/' not an array Cannot evaluate '' - no file No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.maxSpeed'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.limitedSpeedCoef'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.secondaryExplosion'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.sensitivity'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.sensitivityEar'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.brakeDistance'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.precision'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.formationX'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.formationZ'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.formationTime'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.steerAheadSimul'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.steerAheadPlan'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.ViewPilot'. No entry '.initAngleY'. '/' is not a value No entry '.minAngleY'. '/' is not a value No entry '.maxAngleY'. '/' is not a value No entry '.initAngleX'. '/' is not a value No entry '.minAngleX'. '/' is not a value No entry '.maxAngleX'. '/' is not a value No entry '.initFov'. '/' is not a value No entry '.minFov'. '/' is not a value No entry '.maxFov'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.HeadLimits'. No entry '.initAngleY'. '/' is not a value No entry '.minAngleY'. '/' is not a value No entry '.maxAngleY'. '/' is not a value No entry '.initAngleX'. '/' is not a value No entry '.minAngleX'. '/' is not a value No entry '.maxAngleX'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.predictTurnSimul'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.predictTurnPlan'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.minFireTime'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.enableWatch'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.enableRadio'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.transportFuel'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.transportRepair'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.transportAmmo'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.transportMaxWeapons'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.transportMaxMagazines'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.TransportWeapons'. No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.TransportMagazines'. No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.alwaysTarget'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.irTarget'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.irScanToEyeFactor'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.irScanRangeMin'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.irScanRangeMax'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.irScanGround'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.nightVision'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.laserScanner'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.laserTarget'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.commanderCanSee'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.driverCanSee'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.gunnerCanSee'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.attendant'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.preferRoads'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.unitInfoType'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.hideUnitInfo'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.soundEngine'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.soundEnviron'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.soundDammage'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.soundCrash'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.soundLandCrash'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.soundWaterCrash'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.soundGetIn'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.soundGetOut'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.soundServo'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.soundEngineOnInt'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.soundEngineOffInt'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.soundEngineOnExt'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.soundEngineOffExt'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.SoundEnvironExt'. No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.SoundGear'. No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.SoundEquipment'. No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.weapons'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.magazines'. Size: '/' not an array No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.threat'. []: '/' not an array Cannot evaluate '' - no file []: '/' not an array Cannot evaluate '' - no file []: '/' not an array Cannot evaluate '' - no file No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.type'. '/' is not a value No entry 'D:\ARMA2\BinMake\Binarize\bin\config.cpp/CfgVehicles/Land_majak2.reversed'. '/' is not a value No simulation: Land_majak2 W:\c\Poseidon\lib\landClutter.cpp(4130) : Assertion failed 'layerMaskItem->Loaded()' W:\c\Poseidon\lib\landClutter.cpp(4130) : Assertion failed 'layerMaskItem->Loaded()' W:\c\Poseidon\lib\landClutter.cpp(4130) : Assertion failed 'layerMaskItem->Loaded()' W:\c\Poseidon\lib\landClutter.cpp(4130) : Assertion failed 'layerMaskItem->Loaded()' W:\c\Poseidon\lib\landClutter.cpp(4130) : Assertion failed 'layerMaskItem->Loaded()' ca\structures\misc\misc_deerstand\misc_deerstand.p3d: house, config class 'Land_misc_deerstand' missing Class Land_r_shed_ind02 exists, but there is no property class in ca\buildings2\houseruins\r_shed_ind02.p3d </world> W:\c\Poseidon\El\FileServer\fileServer.cpp(2287) : Assertion failed '_workerThread.Size() == _nRequestsLoading' There's only small cuts from the log file, because the log file is very very long... I also remembered to remove the *.wrp; from the "list of files to copy directly"
  23. There's no log files :/ just the compressed .pbo in that folder.
  24. My BinPBO settings: I'm not sure how to get the log file, but the readme says: "Binarize: uses a temp folder and stores there compressed files then packs them." and I found from this temp folder: japahto.wrp, japahto.wrp.dep textures from the data folder and .paas + .rvmats from the layers folder. So if I understood correctly, it has binarized the files. Terrain detail ingame: Very low = absolutely terrible (my first pic) Low = the problem still occurs Medium = the problem is barely visible High, Very High = No problem edit: I tried to took the ".wrp" files from the "List of files to copy directly" in BinPBO, but no change.
  25. rgr kju, I made those changes but as you guessed, the problem stays. I have now even tried with a simpler terrain, but no luck.
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