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Carnagel

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Posts posted by Carnagel


  1. Are they tank rushing using the roads?

    Get in there quickly ahead of them in a fast vehicle like the UAZ/HMMWV, and set up a pre-laid mine field like in this post -

    The AI love roads. If the mines are anything like the ones in ArmA1 then the wheel/track has to drive over and put pressure on the mine's piston detonator. If the tank would drive directly over the mine (center to center) then it won't go off.

    My basic mine laying pattern would be like this:

               X
                     X
    0            0        X
    =>>==========ROAD==========X=================>>=====
          0               X           0
                      X
               X
    

    X - Mine

    0 - Satchel

    The idea is that the "V" shape captures the column of vehicles after the first explosion. Their first idea will be to leave the roadway to either turn around or bypass and the V means that often they will drive evasively directly into more mines that are sooner than if they were a straight line across the road.

    You don't want more than 2 mines directly on the road since that is enough to make a blockade out of the first vehicle. You also want to keep them apart enough that even a fast moving vehicle won't detonate more than the number necessary to immobilize it.

    The staggered column of satchels can inflict heavy damage to a column if it halts or dismounts. The satchel forward of the main road mines are to catch a lead vehicle if it somehow doesn't set off the mine (too light, bad placement). These would be replaced with claymores if they are available. They are kept off the road to avoid being spotted.

    You could then position yourself as a sniper off to one side to execute any surviving tank personnel if their vehicle was only disabled, and giving you a good line of sight for the satchels


  2. Just wondering if there was a way to use the long range missiles in the M270 MLRS. In the website description it says -

    'The M270 Multiple Launch Rocket System (M270 MLRS) is an unguided rocket artillery system. It is a very mobile unit well suited for the 'shoot-and-scoot' tactic. The system is capable of firing guided or unguided projectiles to distances of 42 km; or ballistic missiles to distances of 300 km.'

    Now obviously the range would be curtailed somewhat so you couldn't shoot from one end of Chenarus to the other, but in-game it seems it is restricted to line of sight usage.

    Can anyone shed any light if it possible to shoot long range targets using a UAV or targets highlighted on the map, or even just pound a target where you know the enemy is situated.

    Thanks :)


  3. Thanks for this mission - amazing fun, even as single player vs the AI

    Couple of quick questions -

    Choppers. When buying choppers for an AI team leader, they don't seem to last very long, any tips or ideas for how to address this? The AI piloting seems a bit dodgy - for example it has happened a couple of times where I bought a chopper for the AI and it just sits there in the base for 15 minutes, then flies towards the enemy and gets shot down straight away, or flies straight up over the base, then crashes into the aircraft hanger and killed me (was quite funny)

    AI Units. Any tips on the best make-up for AI units? I've been using East and building 1 t90, 1 service bmp, 1 service ural and a btr 90 for each AI group, then a second t 90 to fill it up once all the groups are full. Any suggestions to be more effective?

    Top down view construction - any way to have a top down view to place buildings and base defenses like in Arma crCTI or the regular Arma 2 missions construction builder?

    AI group leaders. Any way to make the AI group leaders use a vehicle rather than running around on foot?

    Thanks :)

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