brandungskeiler
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Everything posted by brandungskeiler
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Hello, since I'm really unsatisfied (:pray:) with the current implementation of the "COLUMN" formation using vehicles I decided to write a convoy script. Well, the first version works so far (at least much better than the column formation) but there's one very strange thing: The command speed <object> returns the speed of the specified object in km/h. If I force the speed of the unit using the command <object> forceSpeed <speed> things get messed up. E.g. if I pass the argument 10 to the forceSpeed command vehicle forceSpeed 10; a call to the speed command (vehicle travelling at "stable" speed) _actualSpeed = speed vehicle; tells me that it is travelling approximately 30. Uh,...what? But: The ratio of these values is 1/3 (of course you can do it the other way...). This is close to the "magic number" 0.278 that is used to convert from km/h to m/s, and if I use this "magic number" as a scaling factor everything works fine. So, am I doing something wrong, is this a known issue and I missed the corresponding thread or can anyone confirm that? Thanks
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speed and forceSpeed
brandungskeiler replied to brandungskeiler's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I appreciate that ;) -
speed and forceSpeed
brandungskeiler replied to brandungskeiler's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Further tests confirm the assumption. I'm sorry to say, but it seems like the people at BI lost track of their product. I shouldn't be at all surprised if all the other bugs that I'm encountering are due to similar "bugs"... -
Make unit disembark from a heli
brandungskeiler posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm trying to make a unit disembark from a helicopter (Hip) and employing the standard approach that I used since Flashpoint: Unload Transport, Get Out, H, Synchronize... Well, I'm encountering the following problems: 1. The helicopter won't even land...sometimes. Restarting the editor and reloading the mission fixes the problem. 2. If the helicopter eventually lands then its pose (especially the yaw) is almost never the same. Changing speed and/or behaviour won't fix the problem. 3. The unit subject to disembarkment immediately gets stuck in the helicopter (e.g. rocket pods) after disembarking. Changing speed/behaviour/waypoint-position won't fix the problem. 4. If the unit suceeds getting out the trap mentioned above it will run in circles for some seconds before proceeding to the next waypoint. Again: Changing speed/behaviour/waypoint-position won't fix the problem. Anyone has any suggestions, or encountering the same problem? P.S. I'm sorry if I missed any posts concerning this problem...quite a big forum -
Make unit disembark from a heli
brandungskeiler replied to brandungskeiler's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for the suggestions. They all work (the heli pad version sometimes...) and if the maneuver looks weird or is a random event...well, you can do nothing about that. Just blame BI for it. But: The unit still gets stuck in the helicopter. Recently I found the tail rotor to be the attracting part resulting in an immediate death of the unit ;) -
Make unit disembark from a heli
brandungskeiler replied to brandungskeiler's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for the replies. First of all: I'm talking about SP at the moment, and the unit is AI (as far as you can consider that being real AI...) It seems to me that the H introduces some randomness into the landing process, too bad: it worked quite well for the arma2 predecessors... As I said, I know how to make the heli hover above the ground and eject the unit. This can be achieved with the "unload transport"-waypoint. Unfortunately, it is weird seeing an officer getting dropped out of a heli ~10ft above the ground. Perhaps some excessive use of the "flyinheight" command will help. The landing command is an option, thanks for the hint. OK, I have the heli on the ground and the unit out of the heli. But the following problem still remains: The unit will run into some direction (it's non-deterministic as far as I can say) and after this little tour it will eventually get stuck in the helicopter... Unfortunately, I do not know how to attach a demo-mission (is it possible anyway?) but you can build it on your own (10s): One helicopter named <heli> one soldier named <soldier>. Put <soldier moveincargo heli> into the initialization box from <soldier>. One waypoint "unload transport" for <heli> and a waypoint "get out" for <soldier>. For the unload waypoint put <heli land "LAND"> and for the soldier create some additional waypoint towards the observer (you). That's all. I appreciate any further suggestions! -
Make unit disembark from a heli
brandungskeiler replied to brandungskeiler's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm sorry. I already tried this. And besides, i don't want the unit to eject (there is a difference between ejecting and disembarking?) Of course I can make the heli hover above the spot and drop the unit. But that's not what I want. If you read my post: Sometimes the unit gets out...