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Cato Larsen

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Posts posted by Cato Larsen


  1. To be honest I would like a script that removes the need of having tons of scripts :p

    System hugging and dedicated server killer.

    Best ways to have a good mission is to use as little scripts as possible.

    Oh just go ahead and rant me :p

    Its friday and the sun shines, I am bored at work and just needed to type something :)


  2. Well i would say if you wanted simple missions like OFP missions.

    They had a lot of good ones btw. Specially the FDF WW2 missions.

    Hope FDF would bring that back. But anywhoooo.

    you could go make them yourself, you could get someone to work with you to make them, or you could give it just a little bit o time to have the community release them.

    ArmA 2 is still quite new and making missions and testing them to make sure they work is timeconsuming at least.

    Releasing a lot of minor missions in a hurry might just give the community a lot of missions that works fine for the creator but not at all when played on dedicated or hosted by others.

    They will come out for sure, but I would say give it a month or so more.


  3. if you are talking about the gamestory co op, then I would say, let it go for now.

    It is full of bugs. A huge story line with lots of talking and scripted "videos", crashing to desktop and so on.

    I would recommend you to find a group of players or a server that you find good people, and try out from there.

    There is a lot of good groups out there. And 99% of them are veterans from earlier games in the series. You will be taken good care of as long as you act polite and willingly :)

    IF you are happy with doing some missions tuesdays and wednesdays then maybe I can help you. We are a group of 10-13 players that go at it officially on those days.

    PM me as I am not quite sure if I should promote and flash our group here.

    YES I did not read all the forum rules on the matter:p

    Good luck m8. Hope you will enjoy it as much as the rest of us.


  4. if (isserver) then {execVM "3dEditor.sqf";}; 

    Isnt this code making the script server side only ?

    That was what i was hoping for.

    Hmmm, could I have typed it wrong somehow. *runstotxteditortocheck*

    ---------- Post added at 03:23 PM ---------- Previous post was at 03:01 PM ----------

    Bloody `ell I feel embarrased now ;(

    I had made the code for the 3d script, in the way you want briefing, and vica verca.

    I am sorry to clutter up the forum with my ignorance. I will keep on lurking instead.


  5. First of all I must apoligize if this has been asked before, but searching here gave me nothing but headache. I have been here lurking for some time now and taken a lot of hints and tips from the lot of you seasoned editors.

    I have a problem though. With the 3d editor in-game. Or rather the file it creates.

    When I host the mission there are no problems. I use this code in INI

    if (isserver) then {execVM "3dEditor.sqf";};

    But when on dedicated server that does not work.

    Also tried this

    [] execVM "3DEditorScript.sqf";

    But that will as far as I know load the script for all machines connected and create a big fuzz. (oh and I did try and it did create a big fuzz)

    also tried this

    execVM "3DEditorScript.sqf";

    Buts same as above.

    What code should I use in INIT to make this script work as intended. Anyone know.

    Please. :o


  6. Well, I move some of those lines in 3dscript, and did as you guys said, and it works very good, in 2d editor for preview anyways, I have not yet tested as MP, as I mostly aim for MP missions, but I must say though that I find the 3d editor to be superb for templates, and then I do the rest in 2d editor(the normal one)

    When the features for the 3d editor becomes more clear and out in the open I am sure it will be a lot more GOOD missions for ArmA 2 then ArmA 1 ever provided...

    Ah the days of OFP and FDF WW2 mod..... I miss them :)

    Thanks for all you help guys, superb.


  7. Soooo.

    If I get this correct, I take some txt out of the original script that 3d editor makes and make it look like this

    _center_1 = East;

    _group_0 = createGroup _center_1;

    _group_1 = createGroup _center_1;

    _unit_29 = objNull;

    if (true) then

    {

    _this = _group_0 createUnit ["RU_Soldier_Officer", [673.64905, 13946.498], [], 0, "CAN_COLLIDE"];

    _unit_29 = _this;

    _this setUnitAbility 0.60000002;

    if (true) then {_group_0 selectLeader _this;};

    Then I make an Init.sqf and have nothing else inside it (providing I have no other scripts to start up) but this.

    execVM "whatevername.sqf"

    and if I wanna have the mission when finished, on a dedicated, I type this

    if (isserver) then {execVM "whatevername.sqf";};

    Have I understood the coding and all correctly now????

    If so thanks a lot for your help.

    If I have understood it wrong, then again thanks for your help, I will now go in the corner of shame and think about what I have done.


  8. I am lost when it comes to init.sqf or sqm...

    Anyway, Could someone please put up what I need to use as code to launch the things created in 3d editor????

    I create an Init.sqs file inside my mission folder. I got that right I guess.

    Then I have added the mission.sqf created by the 3d editor.

    Now... could someone please provide me with the text I need inside my Init????

    So I can copy&paste for later guidence.

    Thanks in advance.

    EDIT:

    Just to say this.

    I have tried using the code

    execVM "mission.sqf"

    in the init.sqs, but the game crashes when trying to preview or load it. I assume it is because I buggered it up somehow.

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