Blackbird_CaD_
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Posts posted by Blackbird_CaD_
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You only have to replay a chapter in SP if you are the client, the host does receive full credit for completing a mission.No, always when you switch from SP camapgin to MP campaign= instant reset of the whole chapter.
Same thing the other way around: switch from MP campaign to SP campaign= instant reset of the whole chapter.
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I cannot see the point with the online coop campaign in this game.
Let's say you have played 50% of the Manhattan chapter in SP, and then you want to play the campaign online, okay, then in the online campaign you have to play those 50% again which you have already finished in the SP campaign, already at this point it feels meaningless to play the online campaign.
Or the other way around: You want to play a chapter in the online campaign, let's say you finish the chapter to 100% with your friend, k, then when you go back to your SP campaign you have to do the SAME CHAPTER AGAIN FROM SCRATCH.
Bohemia interactive should not even have implemented the whole online campaign because the whole thing is meaningless.
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Is there any way to talk to civilians? There are some specific characters lurking around the towns that you need to talk to because of the missions but besides them it seems you can't talk to anyone?I'm wondering the same thing.
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You can select different amounts of AA like: "normal, high, very high", right?
Which of them is 4x AA? i want to use 4x AA, not more or less.
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Singleplayer> Campaign> Host..
I did nothing special to get it working ^^
It worked for me the first time.
But it sucks that apparently your progress from the coop campaign does not get transferred to singleplayer campaign and vice versa..
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Correct. It's unfortunate, especially for a game like Arma2 which would certainly benefit from more memory space.So you are saying that ArmA2 is using only 2gb ram for everyone?
Ehm.. i don't think that is true, it would be a huge scandal.
32 bit apps can use 3 gb btw..
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Any progress which you make in online coop campaign.. will the progress get transferred to the singleplayer campaign?
It seems that when i create a coop campaign server i can choose to play any of the chapters which i have finished in the singleplayer campaign.
But if i choose the newest chapter which i'm still playing in singleplayer (not finished), then it starts the whole chapter from the beginning, even when i have finished many of the missions in the chapter, is this normal..?
EDIT: oh no.. the online coop campaign messed up my singleplayer campaign in someway, after i had created a coop campaign server and then started up my singleplayer campaign again then all my progress in the newest chapter (Manhattan) were lost, all my hard work vanished, aaaaaaah :(
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I also have the bug that i can't request artillery on the "Destroy the chDKZ base" mission.
I don't think i can destroy the base without artillery..
So i guess i will be stuck on this mission until a patch fixes this bug.
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How can i talk with civilians in the game?
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There is something weird with the mouse movement (when you aim).
It feels like it's very sensitive when you move it a bit to make corrections when aiming, and when you move it more and faster (to look around you for example) then it is slower.. it should be the other way.
Turning down the mouse sensitivity results in a very slow mouse movement when you do big movements, but a unchanged nervous and sensitive movement when moving it a bit (aiming in scoped mode).
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Over the years lots of decent games (or should have been) have been watered down, and ruined in order to cater for the console market. COD 2, Crysis, Oblivion to name the worst effected.Weird, Crysis isn't even available on consoles.lol, someone got owned.
Not many games is built with only PC in their mind, but Crysis is.
From scratch they designed it to PC ONLY.
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I've never seen they will "Fully support" FSAA. Have you got source ?Wait and see
The developers say ATLEAST 2 times in this thread that ARMA II will get full support for AA in a future patch.
Here is 2 of them:
"FSAA will be completely supported in one of the futures patches"
"Full AA suport is expected in 1.03."
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I cant turn AA on , is this correct ?AA is not fully supported yet.
You can turn it on by doing something in a .cfg file, but you lose shadows if you use AA atm.
Full support for AA comes in a future patch, probably 1.03
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Actually, I've found it, Post Processing now has a disabled option which turns it all off. (Which kinda sucks because i tried the no blur and no bloom mod and had the post processing set to high.Ah ok, hm they should make so you can set them separately =/
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Weren't we also supposed to choose whether we wanted bloom and/or motion blur on? or is this just now better tied to the post processing settings?A friend of mine who have the game says also that you can't choose bloom or blur on/off.
"* Added option to disable various post-process effects (bloom, blur etc.)"
Why is that? It says clearly in the changelog that you can set blur and bloom on/off, but you can't.
And one more thing bothers me.. it's that AI can see through grass and bushes(?).. hope that gets fixed in a future patch..
Anyway.. great work Bohemia Interactive =)
You really fixed many things which people have complained about, you listen to the community, and it's awesome that some BI Developers write in the forum.
And i'm very glad to hear that there will be full AA support in (probably) patch 1.03
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Kinda sad to see so many people say that ARMA 1 were better.
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those are highlights, not all the changes I guess.Yes i know, but if AA is not a highlight then i don't know what is...
I don't understand where Alex have read that they will add AA in the 1.02 patch.
how about fixing the lag in towns and when there is alot of AIIt's probably your CPU which is a bit weak if you get lag when there is lots of AI.
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72;1317125']Wich is coming... Read the forum please.EricM understood it as were getting FILLRATE plus AA slider so we have both and can do it as we want.
Um.. i have read the thread. Where in this do you see: "Added ability to set AA" ?
* Improved AI driving skills
* Lowered enemy AI skills for regular and recruit difficulty levels
* Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
* Fixed multiplayer session NAT negotiation
* Improved game stability (various crash opportunities fixed)
* Multiple save slots supported
* Improved terrain shape beyond map borders
* Various campaign and localization fixes and improvements
* Modules (F7) support added in the Mission Editor
* Added option to disable various post-process effects (bloom, blur etc.)
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Sounds pretty good.. now we just need the AA option..
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I would also love to see full 6DoF in ARMA II.
Being able to just lift your head a bit to peek over grass sounds wonderful :)
And it would add alot to the realism.
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I can understand if it's hard to see where the enemies is in this game.
Because all enemies far away is a bunch of jaggies because of the lack of AA.
"Hmm.. is that a bunch of grasshoppers or is it a enemy? Naaah it looks like a bunch of grasshoppers"
*SPLASH your brain gets blown out*
oh it was not a bunch of grasshoppers, it was a enemy in the shape of jaggies.
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Well, any kind of shock taken by the bullet in flight will affect its trajectory, changing its rotation, etc.... Not dramatically, but still important for a sniper shot which needs a 1 shot efficiencyWho shoots with a sniper through a window and then the bullet needs to travel several kilometres AFTER flying through the glass?
It's usually the other way around.. that you shoot from some kilometres away through a window.
If you are going to shoot from a house you open the window before you shoot.
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The first bullet hitting the glass would always be affected. Even Snipers take that into account. But the thing in A2 is that the glass doesn't shatter and break immediately, it remains there for a few more shots whereas real glass would quickly fall down and thus no longer influence successive bullets.Not, the glass just gets holes since the bullets fly in a unbelievable speed.
http://i.dailymail.co.uk/i/pix/2009/03/12/article-1161139-03DAE35F000005DC-199_468x317.jpg
And i have hard to believe that glass would affect shots from a sniper at all, glass should be almost like paper for a sniper bullet which flyes in several kilometres per second(?)
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Uhm, in real life normal glass doesn't affect the bullet almost at all, it just flies right through.
ArmA2 1.03 Impressions - ALL Impressions/Videos/Screenies Here
in ARMA 2 & OA - GENERAL
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How can i choose 4x AA?
I don't know which of: low, normal, high, very high is 4x AA.