Solex_nl
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Posts posted by Solex_nl
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http://www.armaholic.com/page.php?id=1801
Make the unit keep standing:
Code:
this setunitpos "up"
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Make the unit crouch:
Code:
this setunitpos "middle"
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Make the unit keep proning:
Code:
this setunitpos "down"
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Make a unit stand still:
Code:
dostop this
or
Code:
this disableAI "MOVE"
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[aagun1, trigger1, 250, 1000] exec "flak.sqs"
Yep the above is what I have.
Bedtime now, ill be back on friday.
:Thanks!:
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; **************************************************************** ; Script file for Armed Assault ; Updated for Arma 2 Zu-23 by Recoilless ; Created by: SUPR3ME KILL3R ; Thanks to Arma Edit ; **************************************************************** _K = _this select 0 _Target = _this select 1 _radius = _this select 2 _altitude = _this select 3 #Flakloop _a= getpos _Target select 0 _b= getpos _Target select 1 _c= getpos _Target select 2 _gap=random _radius _direction=random 360 _x = _a +((cos _direction)*_gap) _y = _b +((sin _direction)*_gap) _z = _c + _altitude - _radius + random (_radius*2) _gap2=random _radius _direction2=random 360 _xx = _a +((cos _direction2)*_gap2) _yy = _b +((sin _direction2)*_gap2) _zz =_c + _altitude - _radius + random (_radius*2) _gap3=random _radius _direction3=random 360 _xxx = _a +((cos _direction3)*_gap3) _yyy = _b +((sin _direction3)*_gap3) _zzz = _c + _altitude - _radius + random (_radius*2) _gap4=random _radius _direction4=random 360 _xxxx = _a +((cos _direction4)*_gap4) _yyyy = _b +((sin _direction4)*_gap4) _zzzz = _c + _altitude - _radius + random (_radius*2) _K disableAI "Target" _K disableAI "AutoTarget" _K doWatch [_x,_y,_z] ~0.5 _K setVehicleAmmo 1 _K fire (weapons _K select 0) _K doWatch [_xx,_yy,_zz] ~0.5 _K fire (weapons _K select 0) _K doWatch [_xxx,_yyy,_zzz] ~0.5 _K fire (weapons _K select 0) _K doWatch [_xxxx,_yyyy,_zzzz] ~2 goto "Flakloop" exit
This one copies from my SQS
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Thanks!
It shoots for me, but not up in the air.
The friendly units around my AA are not safe :eek:
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It works!
Thank you
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Hello all!
I have a question about how to make the AI throw a smoke grenade.
<Asked it also on the Armaholic forum but they don't know (yet)>
http://www.armaholic.com/forums.php?m=posts&q=6852&n=last#bottom
anyway,
I have a pilot named PilotAI with a red smoke handgrenade and making him walk, on one of his waypoints:
PilotAI fire ["throw","SmokeShellRed","SmokeShellRed"]
That doesnt work.
PilotAI fire "SmokeShellRedMuzzle"
Doesnt work either.
Does anybody know how to get it to work?
Thanks
Alex.
Trigger a flare
in ARMA 2 & OA : MISSIONS - Editing & Scripting
Posted
http://www.armaholic.com/brazil/editing/scripts/Flare.utes.rar
example mission for a basic flare trigger (all 4 colors)