dpd29
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Posts posted by dpd29
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Im used to do scripts for my missions , I have made some scripts to improve the AI from Armed Assault using eventhhandlers,
http://www.armados.info/foro/viewforum.php?f=30
I have a great problem, i dont see the mistakes in the codec. In arma2, I see that all scrips with mistakes dont run but I dont see any mistake with codec anywhere.
do you know where I can see the wrong codec ? Thanks.
I try to use eventhandlers to change a little the AI but I see the script dont run and it not possible to know about the problem.
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Id like to erase some objects from the islans so that we can play the game with more frames . Is it possible to delete trees or buildings some trigger or around some trigger? How would you do it?
thanks
help please from some scripter / main script to control one random mission
in ARMA 2 & OA : MISSIONS - Editing & Scripting
Posted
I have made a script to control one mission . the script called main.sqf with codec.
_puntosdemunicion=[municion1,municion2,municion3,municion4];//ammopositionsrandom. i use logics objects.
_puntosdeobjetivo=[posicion1e,posicion2e,posicion3e,posicion4e,posicion5e,posicion6e,posicion7e,posicion8e,posicion9e,posicion10e,posicion1w,posicion2w,posicion3w,posicion4w,posicion5w,posicion6w,posicion7w,posicion8w,posicion9w,posicion10w];
//objetivepositionsrandom.i use logics objects.
_objetivos=[o1,o2,o3,o4,o5,o6,o7,o8,o9,o10,o11,12,o13,o14,o15];// random objetives from 15 posibilities
_misionesrealizadas=[];// missions made
_objetivorealizado=[];// objetive choosen
_ctmisionesA= count _puntosdeobjetivo;
_salirprincipal=false;
/// while to do the random missions
while {not _salirprincipal} do {
_misionactual= _puntosdeobjetivo select (floor(random _ctmisionesA));// i choose the objetive position
nill=["area","CDF",3,4,4,"MOVE","area"] execVM "Spawnunits.sqf";// enemy respawn in marker called area
hint "runing main";
sleep 10;
///////////////////////
// its to choose a objetive positions, if is null or made objetivo before then i do it again
_salir1=false;
while {not _salir1} do {
if (not (_misionactual==objnull) and not (_misionactual in _misionesrealizadas)) then {_salir1=true;};
_misionactual= _puntosdeobjetivo select (floor(random _ctmisionesA));
};
////////////
//its to choose the random objetive object
_salir2=false;
_objetivoelegido= _objetivos select (floor(random count _objetivos));
while {not _salir2} do {
if (not (_objetivoelegido==objnull) and not (_objetivoelegido in _objetivorealizado)) then {_salir2=true;};
_objetivoelegido= _objetivos select (floor(random count _objetivos));
};
/////////////////
_posicionmunicion= _puntosdemunicion select (floor(random count _puntosdemunicion));// random position ammo
//// Bucle general de cada mision// its to move the marker to position objetive and ammo position
_objetivoelegido setpos position _misionactual;
zonaa setpos position _misionactual;
"marcadorobjetivo" setmarkerpos getpos _misionactual;
ammo1 setpos position _posicionmunicion;
ammo2 setpos position _posicionmunicion;
ammo3 setpos position _posicionmunicion;
ammo4 setpos position _posicionmunicion;
ammo5 setpos position _posicionmunicion;
ammo6 setpos position _posicionmunicion;
ammo7 setpos position _posicionmunicion;
"marcadormunicion" setmarkerpos getpos _posicionmunicion;
sleep 4;
nill=["zonaa","CDF",3,4,4,"MOVE","zonaa"] execVM "Spawnunits.sqf";// respawn enemy units in marker called "zonaa"
///////////////////////////////////////////////////////////////////////////////
waituntil {not alive _objetivoelegido};
if (count _misionesrealizadas==5) then {_salirprincipal=true;};// if made missions count is equal 5 then exit while
};
//finish
exit;
do you find some wrong line? In file rpt there is not errors. thanks.
---------- Post added at 06:41 PM ---------- Previous post was at 06:37 PM ----------
Fuck im a litle silly todya, i have found some error.:D.Im going to try it.