I have modeled a Taser-Gun & a Radar-Gun for Roleplaying mission pruposes on 3DS Max 9.
Currently the models are "naked", untextured.
I'm trying to figure out a good way to get them textured, and it doesn't matter if the texture isn't exactly like the real-model (just trying to get a decent texture on the model, something like a matt-black plastic texture.
The thing is I don't know how to UVMAP at all - So I'm kinda stuck right now with the progress of getting these models ready in-game.
I would really appreciate any good tutorials for 3ds-max texturing in order to get the model ready, and if you have any good textures I could use please let me know! :)
By the way, the Taser-Gun model is around 1,052 polygons @ 3DS Max (And I haven't connected all the vertexes - So i'm guessing around 2,500 polygons in total)
And the Radar gun is around 3,400 Polygons without connecting all the vertexes
Are they too much high-poly for ARMA2 or too heavy that they can cause FPS drops in-game? Or the polycount is okay?
Taser Gun / Radar Gun - Require help with getting the models ready in-game
in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Posted
I have modeled a Taser-Gun & a Radar-Gun for Roleplaying mission pruposes on 3DS Max 9.
Currently the models are "naked", untextured.
I'm trying to figure out a good way to get them textured, and it doesn't matter if the texture isn't exactly like the real-model (just trying to get a decent texture on the model, something like a matt-black plastic texture.
The thing is I don't know how to UVMAP at all - So I'm kinda stuck right now with the progress of getting these models ready in-game.
Some pictures of the models can be seen here:
http://img32.imageshack.us/img32/1884/clayradargun.jpg
http://img188.imageshack.us/img188/6254/clayrtasergun1.jpg
http://img196.imageshack.us/img196/6254/clayrtasergun1.jpg
I would really appreciate any good tutorials for 3ds-max texturing in order to get the model ready, and if you have any good textures I could use please let me know! :)
By the way, the Taser-Gun model is around 1,052 polygons @ 3DS Max (And I haven't connected all the vertexes - So i'm guessing around 2,500 polygons in total)
And the Radar gun is around 3,400 Polygons without connecting all the vertexes
Are they too much high-poly for ARMA2 or too heavy that they can cause FPS drops in-game? Or the polycount is okay?