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Alternus

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Posts posted by Alternus


  1. I have modeled a Taser-Gun & a Radar-Gun for Roleplaying mission pruposes on 3DS Max 9.

    Currently the models are "naked", untextured.

    I'm trying to figure out a good way to get them textured, and it doesn't matter if the texture isn't exactly like the real-model (just trying to get a decent texture on the model, something like a matt-black plastic texture.

    The thing is I don't know how to UVMAP at all - So I'm kinda stuck right now with the progress of getting these models ready in-game.

    Some pictures of the models can be seen here:

    http://img32.imageshack.us/img32/1884/clayradargun.jpg

    http://img188.imageshack.us/img188/6254/clayrtasergun1.jpg

    http://img196.imageshack.us/img196/6254/clayrtasergun1.jpg

    I would really appreciate any good tutorials for 3ds-max texturing in order to get the model ready, and if you have any good textures I could use please let me know! :)

    By the way, the Taser-Gun model is around 1,052 polygons @ 3DS Max (And I haven't connected all the vertexes - So i'm guessing around 2,500 polygons in total)

    And the Radar gun is around 3,400 Polygons without connecting all the vertexes

    Are they too much high-poly for ARMA2 or too heavy that they can cause FPS drops in-game? Or the polycount is okay?

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