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akd42

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Posts posted by akd42


  1. Hi, regarding the ACE2 selection of units... When I first played ACE1 I was kind of surprised of coming to know that the Marines doesn't use the Aimpoint sight so extensively as the Army does, but then I saw the Marines depicted in Arma 2 use the Aimpoint like anything, so I have two questions: 1) Does the Marines use the Aimpoint IRL just as the Army does? And 2) Will ACE2 Marines use different loadouts that use Aimpoint as stock primary sight system?

    Thanks in advance. Please feel free to elaborate ;).

    Pretty sure that every M16A4 in the Marines is supposed to have an ACOG (TA31RCO-A4CP, in fact).


  2. To be honest i don't know about war-time statistics too much, i've seen few from ww2, but would seem reasonable to think that on defense MG's in general are main killers, given that they have enough space to use their firepower efficiently. But in offense escpaciely against dug-in enemy it's those who get close to enemy which causes most damage (and/or suffer most damage). MG's "just" burns powder so that enemy would keep their heads down, which of course is very important thing for assault element and reason why base-of-fire element is part of successful infantry unit tactic.

    Mortars actually, for WWII at least.


  3. So when I sit in my bunker and wait for the enemies to attack again I cannot get the rounds out of one of my magazines and put them back into another one?

    Interesting.

    Where and when in ArmA II is sitting in a bunker on a quiet front modelled? And if you were waiting for the enemy to attack, why would have you a bunch of partially full magazines?

    I repeat, this is not something you would be doing in combat, as you illustrated with your example.

    And yes you can take a good guess how many rounds are left in your mag by looking top down into it. (you have to hold it the right angle so the sun shines in)
    I'm trying to imagine in what situation taking your mag out of your rifle and holding it up to the sun at just the right angle while peering down into it would be of any use. A an good guess based on weight would be a far more practical method.

  4. looking good stalker , not too sure about the patrol pack myself doesnt really look like anything the british army would carry , also your LMG barrel is to long we use the shorter barrel i think . not 100% about the stock either altho it is possable we use that variant .

    LMG Link : http://www.army.mod.uk/equipment/support-weapons/1462.aspx

    Looking good tho keep it up fella!!

    I'm sure the Minimi is the stock M-249 included in the game. Somebody needs to make a Minimi Para model.


  5. Taking out a track or the roadwheels or the engine are the easiest ways of gaining a mobility kill on a lone tank. Around 20 Abrams were disabled in Iraq. Top down attacks from overpasses and high buildings have been the main culprit along with EFPs and very large IEDs. The TUSK project and sensible deployment of tanks have largely reduced the number of Abrams disabled. When some one is getting the upper hand you change tactics and improve you technology to counter it.

    Way more than 20 tanks have been knocked out in Iraq, but the lesson there is that it takes a lot of HE to destroy a tank. An Abrams crew doesn't bailout because of a lucky shot to the gunner's primary sight.


  6. Hi all

    Once you have achieved a mobility kill a tank is just crew man oven waiting to happen.

    This always has and always will be true.

    As I pointed out a jackhammer can cut through a tank given time. That is is just physics. If a tank is mobilty killed and you can get to the situational defilade position crouched next to the tank hull where the guns cannot depress far enough to egage you. Such a situation could be achived by having cover and concelment next to the tank eg if it is in an urban environment and close to stuctures. Judicious use of smoke might also achive this.

    Of course normaly the smoke dispensors on a tank can also fire anti personel rounds for that very purpose, of defeating a situational defilade attack.

    You could then theoreticly entangle the commanders cupola gun. Then even with a jackhammer you could kill any tank. Any tank like the T90 with an exposed turret ring is particularly suceptable to this, that said explosions from the T90's reactive armor might put paid to such an atempt.

    And when all is said and done thermite, a satchel charge, sticky bomb and molotov would all be just as effective, so why bother.

    Kind Regards walker

    Hi,

    How many times do I have to hit a piece of steel with a piece of lead before a hole appears in the steel. Your knowledge of "physics" should allow you to calculate this.

    Then show us the calculations for how many blows from a common construction jackhammer to the exact same point on the frontal armor of an M1A2 are required before the tank's armor fails.

    You have asserted this to be a "fact" based on "physics" so you should be able to produce the calculations. Also, how will the jackhammer survive to deliver this theoretical number of impacts?

    This thread is full of idiocy. There is no point argueing over what a .50 cal can realistically do to a tank when we are talking each .50 cal bullet taking away "10 points" until the tank runs out of "points." There is zero relationship between that and a miracle shot that at most renders some component of the tank ineffective until it can be repaired.

    And no, neither .50 cal MGs nor the GAU-8 defeat armor by "chewing through" the exact same point of impact. First of all, the likelihood of any round striking the same exact point of impact is very low unless we are talking about tests under lab conditions. Second, you assume that every shot that does not penetrate is a partial penetration. If a round hits and deflects, why should the next round that hits the same point not do so also?


  7. Those are mid nighties conflicts. Nothing really current is it? As to Georgia, that is some small terrorist work shoot a guard or police men or two).( In my view a placement in an Afghanistan like setting would have made much more sense. And if you think how VBS 2 is promoted you may think they would have the brain to do the same for ARMA 2. Different target group? Too realistic?

    For the entire month of August 2008, Coalition military forces suffered 49 KIAs in Afghanistan. Over the course of 9 days during that same month...

    ...Georgia suffered 374 military/police KIA

    ...South Ossetia militia lost 140 KIA.

    ...Russia lost 64 KIA.


  8. Now this is why ACE is fail.

    1. Modern Magazines are "see through". Making it possible to see how much is left.

    Not the magazines issued to US Marines.

    2. Even if solid you can just look into it from the top and tell how many bullets (approximately) are left in there.

    What? No you can't.

    What is REALLY missing with magazines is shuffling them.

    You always carry around near empty magazines. Why not make it possible to put all the rounds into one.

    That would not be done in combat for obvious reasons.


  9. whats does FLIR do if i mind asking?

    Looks like it modifies image intensification to appear a bit more like FLIR imagery. Doesn't appear to have anything to do with real FLIR, although the choice of runway as a backdrop makes it appear so at first glance. Of course men and machines contrast strongly against the runway texture in daylight or regular night vision also. Note that areas under the street lights are the "hottest" in the scene and that toward the end the fire and runway have little contrast, although their IR signatures would be vastly different. And unlike NV, FLIR is all weather and should offer imagery despite conditions like fog and smoke, but FLIR here performs the same as day optics and NVGs. It certainly looks nice in certain conditions, however.


  10. Well heres a quick vid i made, il make a better one sometime. But anyway the video is quick one from the Tunkuska AA, Firerate has been increased, AI now fires at the correct rate of fire at any distance, the twin tracers are from SDP mod, also shows the light sources from ammo impact and some sparks.

    Il take alook at the the smaller impacts soon see what i can do to them.

    http://www.youtube.com/watch?v=lh-7EQqMQz8

    Wow, that looks good.


  11. Well im currently working on a mod which mostly focases on all aspects of ArmA 2, which is wat i was also working on the first ArmA but never borthered to release it as it was more of a personnal thing. I should really start my own thread but just to let you guys know im working on the particles for differnt ammo and weapons, smoke and fire etc etc. I been working on Crysis recently making some interesting particle effects with its built in bit. But so far ive added sparks and embers? to the explosions also getting some help from a crymod friend about adding exploding turrets so whena tank goes boom the turret and more bits of debris get blasted off it, what else oh edited the tracers like size,scale,lifetime and for different weapons, added sounds and changed most of the sounds is well yada yada. Added light sources to all explosive rounds and rockets. Edited the AI so they fire at the correct rate of fire bla bla bla they also engage further away if you so nomore telling them to attack a target and the stupid AI runs off and gets killed. Thats just for starters..

    but yeh il show a video off of what ive done so far soon.

    Just a realism note as you go forward. A tank's turret popping off is the result of an internal ammunition explosion. As the M1A1/M1A2 Abrams have armored ammo compartments with blow-out panels, they should not exhibit this behavior. T-72, however, definitely could (but probably should only happen occasionally).

    Now an effect for the ammo of an Abrams cooking off would be pretty cool, but that's something I've never seen footage of!


  12. Awesome addon :D

    but is there anyway of just having this system just for sniper rifles? and for it to be only activated when you look down the scope?

    These two fixes would be awesome :D

    I'm not sure why that would be a fix. All rifles in the game have adjustable sights to some lesser or greater degree. Of course you can argue that they should be not be adjustable in 1/4 MOA increments, but some ability to adjust is better than nothing at all. Most likely people would simpy use them for setting new zeroes, not adjusting on the fly in the middle of combat. For example, some might want a 300m zero for their EOTech, and GMJ perfectly facilitates that.


  13. Because of the problems that appear with the correct installation of the SoundMods, I have uploaded a Soundpack.

    It includes the complete VopSounds 2.1, RH Heli Sound Mod 1.01 and the TRSM-Tracked Vehicles 1.0.

    You only have to unpack the content of the 7z file into the ArmA2 homedirectory.

    If you want to disable some parts of the soundmods, just delete/move the pbo files from the Addons folder that belong to the sounds (e.g. if you don't want the gun sounds, delete/move the Vops_s_Guns.pbo and the Vops_c_Guns.pbo).

    I've also included some new config files posted by kju. They are in the kju_new_configs folder. If you want to use them, overwrite the original ones in the addons folder. They are signed by me (key is in the Keys folder). On most signed servers you can not join with this configs, because my key is not really common!

    Download is here. (FileFront, you may use a download manager for faster downloading)

    Anyone have an alternate download for this? Filefront is being troublesome.


  14. Also would like to see an improvement in the particle effects for large shells hitting buildings. As it stands, no matter where you hit a building, the effects originate at ground level and propogate vertically and horizontally from that point. Looks very odd when you, say, hit the second floor with an HE shell.

    Men of War has brilliant effects for shells impacting the sides of buildings. Worth a look.


  15. Seriously where is it?

    Here you can see in action

    Javelin. Not Swedish.

    Firing up your time machine to 1985 right now.

    Then I want the German armour equipped in the Swedish fashion, that is, all tanks see each others on screens in the tank with a gps system and has a easy time talking and manoeuvring together. Before this system, a lot of radio traffic was about where everyone was, now nearly all is about the enemy.

    Blue force tracker? Not Swedish, but surely used by them as in most NATO nations.

    Some games/maps seams to feature good mini maps but many does not.

    ???

    I would also love some Swedish mobile artillery

    http://www.youtube.com/watch?v=CA1j7mJbgDU

    Hey, this one is actually Swedish and new...well, Swedish and Norwegian. Sweden has seven of them!!!


  16. I think the ballistics is the same depending on the ammo, but the accuracy is different depending on the gun. So if you shot an AK-47 and an AK-47u (the compact version), the bullets travel the same speed, arc, recoil, etc.; but the 47u will be less accurate because of the shorter barrel. It's not completely realistic; but it does the job

    So basically they change the one thing they shouldn't, and then leave all the things that should change untouched? Brilliant!

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