-SONAF-Rebel
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Everything posted by -SONAF-Rebel
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Okay.. I could deal with the Russians by destroying their base.
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1st: 22 2nd: 14 1280*1024, AA and AF off, High-normal settings, view dist. 1222 It`s quite interesting that I do not get better results if I set the details lower.
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Hi... If you kill an enemy officer - or friendly - , you can take his NVG. Moving there in a BMP is also a good solution. I also have a question relating to this thread. How can I deal with the russinas if I have killed Lopotev and Prizrak?
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Hi 5! I enjoyed the mini campaign! It is well-designed! In addition the time while textures load decreased and the game runs smoother on my system - both in city and urban area. I have not noticed radical FPS increase, but the game runs smoother which is cool. Thanx for this patch once again!
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Just take a deep look how many boundaries are set by BIS. You can not change the height of characters because the whole system turns onto its head, and if you create a fighter - just like the one called: F16 Fighting Falcon - you cannot place the pilot in the cockpit decently because of those boundaries (Not sure if you played with it, from the pilot view you see the hand of the pilot hanging freely because the flightstick was located somewhere else, such a predefined system). When you develop this sort of game, your primary goal should be to support the changes and further development. Not to block them.
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How can you compare the Arma 2 game engine to a car? :) Don`t be hilarious. First of all, a car cannot be updated after it is launched. Arma is an evolving game, believe it or not. Requires some time to run well. Regarding the engine goodness, it may be good for you, but in this case it seems like my value system is a bit different.
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Yep, it was the Wright brothers - do not understand why I typed White... It was not an analogy. Your words brought this up in my mind and I have just typed it. I believe if the actual game system - or engine - is not supporting radical changes within it, its not good in its basics. I know that it is advantageous in some cases, like when you want to reduce the labor costs etc., but via this perspective we can not reach the ultimate goal.
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I am not saying that your point is not right, but you make me remember a little story regarding the Wright Brothers - who invented the aviation. In their time, the physicists were trying to explain in their books why aviation is impossible. Luckily the Wright brothers did not read those books. Adding new ideas is the role of community. The technical part comes down to BIS. They will decide wether these idea`s are worth dealing with or not.
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I`ve been thinking about this as well for a while.... I think its shame that every soldier looks like the same in terms of height and weight. We should be able to create our own characters, which could be kinda cool. Of course few limitations would be necessary.
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AI Indoor Fighting and Positioning
-SONAF-Rebel replied to froggyluv's topic in ARMA 2 & OA - SUGGESTIONS
I agree with you on this point. I recently played a single campaign called Seal Team Six where in the last mission I had to clear a house... it was simply dreadful. Moving inside a house, turning my character to the other side ... its seemed like that I could not control the situation. Due to my weapon or I do know what reason I can not turn around in narrow rooms, which makes the indoor and CQB difficult. In addition, it looks awful, when I enter a room and I see an enemy soldier laying on the floor while looking out of his head. This gives a feeling like the AI has not got the slighest idea what is happening around him. Since there is no A point (does not know the current situation), he can`t move to B (he can`t set up small goals for himself). This must be fixed. Soldiers must not lay down inside the buildings. -
What I would change (after playing the series for 8 years )
-SONAF-Rebel replied to Turowicz's topic in ARMA 2 & OA - SUGGESTIONS
Good article.... sums up a few valid points -
I would recommend to fix the reload animations in case of every weapons... the sounds almost always differs from the actions, and it just ruins the game feeling. A great animation of reloading would give huge influence on feeling.
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That is a good thing when communtiy can fix few problems that the devs neglected. Yoma also sounds like a good stuff. But I think it is not the right solution for this problem. Just imagine if you were a 30 year old dad browsing between realistic shooter games like Arma and you decide to buy it. You bring it home, install it and when you finally ready to start to play, it takes you 2 or more hours to discover how this game can be controlled, and at the end you finally got bored from this nonsense and drop the whole game. Same applies to addons. Normal users who just buy and wants to play do not have the time to search every forum for solutions like Yoma. These solutions must be implemented into the game itself in order to make this game a bit more userfriendly. 2 or 3 clikcks maximum that is now userfriendly. About the contol system. We need to use more than 101 keys for controlling the beast. I pesonally do not get why this whole system can not be similar like in Battlefield, where while you are an infantry you do not need to have the controls for driving or flying, and when you board a vehicle the whole keyboard switches to vechicle controls in a sec. This way the action menu problem can also be solved.
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Yep, my point is to make it easier to join Addon required multi servers ... you just need to drag and drop the needed addons, check and apply, and you are good to go. For example this occured me today: I could not join a server because it required the new ACE2 mod, which I do not have actually. So, I tried to look for a download source which took me about 5 min, then I realized that I do not understand what the heck they want from me.. it was so complex, so I decided not to download it. To summarize my idea in one sentence: making easier the use of addons would be a great advantage, and this applies to every addon. Not to mention how cool would it be to see the number of new content/day by the community on the box of the game (It is obvious that the looks of the box has a huge influence at Point of Sale stage).
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Yep, I understand and agree 100% with your point. Less functional things should dissappear, though, while they are replaced with better ones.
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I think it won`t be too complicated to change the current system to the one I mentioned in my first comment. The point is that we need to give the game a more user friendly environment, in case devs want more sales. And I believe my idea is a good step along this way.
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What I would change (after playing the series for 8 years )
-SONAF-Rebel replied to Turowicz's topic in ARMA 2 & OA - SUGGESTIONS
I like the Idea Turowicz... I also brought up the same topic with the same suggestions few months ago. Would be nice to see our suggestions in movement.. :) What I just want to point out that giving suggestions without implementing at least the best of them has not got much sense. -
Campaign 2 Seal Team Six release!! (SP)
-SONAF-Rebel replied to sick1's topic in ARMA 2 & OA - USER MISSIONS
Does not work... cant copy paste the content of the file because its too long -
Campaign 2 Seal Team Six release!! (SP)
-SONAF-Rebel replied to sick1's topic in ARMA 2 & OA - USER MISSIONS
I downloaded all necessary addons.. and as soon as I try to start the campaign.. the first mission starts with the message that I died... I cant even proceed. In addition it says that some vehicle addon does not exist while I am at the briefing, plus no text is displayed. Here is an image of it: -
When I would like to shoot out from a window, the building does not collapse.. this bug has been fixed... but developers just fixed the looking of it, because I tried to shoot out from a window with m203`s, the building did not collapse but everything acted like the way when it collapses .. I can`t move out from the room, because the invisible debris is still there, even the sound of the ground is not walking on wood but on debris My suggestion is to fix this bug, because if someone else meets with it... I even do not want to imagine what would he do
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My suggestion would be to change the interface of the action menu to something like more user friendly - I`ll explain what I mean here exactly a bit later. My point is: When I would like to change my weapon, or interact with the environment, it takes about 5-7 seconds - which is too long in my opinion, especially in a firefight, if we can make this time shorter - till I scroll down to the desired action, not to mention when some other action becomes available at the moment when I have finally chosen what I want, and then I realize that I suddenly chose something else, because the action menu list has changed. Have you ever thought about changing this Action Menu Interface to something like in Crysis? I`ll press a key, then the optional actions pop up in a circle (the circle is split to pieces) which is in the centre of the screen (in the circle everything has its place, with this we can avoid choosing different commands if the action menu gets refreshed just when we have chosen the command). This method is more transparent, easier and quicker to pick your desired command and also can shorten the communication time (by 70%) between the PC and the player. Once again. The action menu circle pops up, there are the optional commands... (while you are pressing the key, the mouse movement is limited within the circle), so you just have to move the mouse to that direction, where your desired action is. The circle`s backround could be transparent green - just like the current action menu, - while the text is white. Tell me what do you think!
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The thing I do not really understand if we talk about keyboard configuration ... when we drive a truck, why we need the control keys of an aircraft on the keyboard, or the reload key etc., those keys while we are in the truck are useless. Or when I fly a chopper, why I can`t set the space button as a fire button .. because its already set to high command menu, which I do not and can not use while flying. So, if not the Circle method.. but we should do something else to solve the action menu problem.
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jeez.. there are 101 keys and few of them are used twice. You can`t say its easy to handle :) . Maybe that could be one reason why this game is not so popular.
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I am not saying that I want to change the current Action Menu right now, and no way to step back.... but we could try this Circle idea and see how it performs We should give it a try...
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Two mouse clicks would be enough to reach every possible action - no need to scroll around... and you do not have to search on the action menu list ---------- Post added at 02:23 PM ---------- Previous post was at 02:22 PM ---------- Thats another alternative. It would be handy when you flying with a jet, you do not need to search for Flaps up, down, gear etc.