Cyborg11
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Everything posted by Cyborg11
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Halo not synced in mp?
Cyborg11 replied to crazyrobban's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I rewrote the HALO function so it broadcasts the animation to all other players. Write this in your init.sqf: CYBP_animHalo = []; "CYBP_animHalo" addPublicVariableEventHandler {(_this select 1) execVM "CYBP\HALO\PVEHanimHalo.sqf"}; if (isnil "bis_fnc_init") then {createcenter sidelogic; _grp = creategroup sidelogic; _logicFnc = _grp createunit ["FunctionsManager",position player,[],0,"none"];}; WaitUntil{!(isNil "bis_fnc_init")}; BIS_fnc_halo = compile preprocessFile "CYBP\HALO\fn_halo.sqf"; // override BIS function Then create a folder CYBP and a folder HALO in it. After this put the following scripts in it: PVEHanimHalo.sqf: /* =============================================================================================== PVEHanimHalo - by Cyborg11 Version: 1.0 Date: 07.07.2010 Description: Script to broadcast the HALO animation in MP Parameter: CYBP_animHalo = [_unit, _anim, _cmd]; publicVariable "CYBP_animHalo"; _unit = object which is using HALO _anim = the animation _cmd = either "switchMove" or "playMoveNow" =============================================================================================== */ _unit = _this select 0; _anim = _this select 1; _cmd = _this select 2; switch (_cmd) do { case "switchMove" : {_unit switchMove _anim}; case "playMoveNow" : {_unit playMoveNow _anim}; }; fn_halo.sqf: http://pastebin.jonasscholz.de/900 -
Yeah I know that the thread is older than 4 months but I think the thread is useful :) Thanks for this site! But it seems like that I do have to pay money to download a model? I'm searching for a Nimitz Carrier :) Anyone found a good one? I've only found one on the 3DCADBrowser Website: http://3dcadbrowser.com/preview.aspx?ModelCode=2228
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Static C130 and HALO?
Cyborg11 replied to icfhoop's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This and BIS removed the command with 1.07 ;) Execute the script on the AI too. Look at the init.sqf. I executed the script only on all players not AI. -
Static C130 and HALO?
Cyborg11 replied to icfhoop's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Don't use deleteObject! ;) If you have 1.07 of ArmA 2 it doesn't work anymore. Use hideObject instead. -
Static C130 and HALO?
Cyborg11 replied to icfhoop's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I made an example mission too :) The C130 will fly away if all players are out :) => http://hx3.de/attachments/editing-scripting-167/halojump-tutorial-mission-fsm-umschreiben-3258d1278622929-halo-20test.desert_e.rar Works on a dedicated server and the HALO animations are broadcasted over the network :) -
Enemy AI - No Move, No Fire, but Auto Position
Cyborg11 replied to KC Grimes's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Try this: this setUnitPos "AUTO"; this disableAI "MOVE"; this disableAI "TARGET"; this disableAI "AUTOTARGET"; -
I found out something interesting: If you are using the -mod=beta it works with my method but the modlauncher is unusable again :p It seems like that the modlauncher can't launch the beta bin.pbo file. This is the reason why we get the errors :( Or maybe it's overwritten by OA? Don't know. :j: Can't find a solution to get both working :(
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Everyone has the same error if you use the beta that way. Solution for now: Run the beta shortcut in your arma 2 folder and set your mods with the -mod= parameter. Trying to find a fix for this. ;)
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[OA] Enhancing ArmA2 Content with OA Features
Cyborg11 replied to Big Dawg KS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
You don't need to manually edit the .p3d :) You can use MoveObject (I think it's the right tool) from Mikero Tools :) -
I had the same error when I'm using the method to use the ingame modlauncher with the beta patch. Use the Beta shortcut and it works.
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Recoil is much better now. :bounce3:
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You are sure that you start your beta patch with the created shortcut? Only remove the -mod= parameter from your target line and it should work. This is my shortcut:
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SRY GUYS! Forgot to mention that you have to change the path in the target line of your shortcut. :o I'll edit my post on page 1 now. The target line of your shortcut should look like this: And your beta folder should look like this:
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I forgot: You have to delete your old beta folder! If you don't do that you will get errors :D
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Removing certain values from an Array.
Cyborg11 replied to tophe's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Use private ["_subtractArray"] :) -
Which error? How do you start the beta?
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It's not a bug. If you use the -mod parameter in the target line you can't select mods from the expansions menu. Do this: - If you have the beta folder already (from ArmA 2 beta patches) then delete it - Take your beta folder from Expansions\beta and copy it in your ArmA 2 root folder - Go in beta\Expansions then and take the dta folder and put it in your beta folder - Now remove the -mod= parameter from your beta shortcut, change the path of your target to the right folder instead of , start the game and choose the beta patch from your Expansions menu.The target line should now look like this: And the beta folder should contain the following: Did it and it's working
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Fast Sea Frame - FSF-1 - Sea Fighter
Cyborg11 replied to [aps]gnat's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Oh and btw the exitWith command doesn't work in .sqs too ;) Better to to rename the script to .sqf. :) -
ArmA II & OA Photography I - No images over 100kb - Pictures only NO comments.
Cyborg11 replied to Placebo's topic in ARMA 2 & OA - GENERAL
New KSK soldiers! -
Pbo View not working with OA Files?
Cyborg11 replied to santafee's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Here: http://dev-heaven.net/projects/list_files/mikero-pbodll -
Xfire: Now includes fix for ArmA2 compatibility
Cyborg11 replied to alef's topic in ARMA 2 & OA - GENERAL
It doesn't work. Only your friends can see that you are playing. But you can't use the Xfire Ingamemenu. -
Xfire: Now includes fix for ArmA2 compatibility
Cyborg11 replied to alef's topic in ARMA 2 & OA - GENERAL
Anyone have a working code for Operation Arrowhead? -
But only if you play with crosshair :)
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Then do the same as above but create a trigger:
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Apache looked Target but cant Hit it! (Bug?)
Cyborg11 replied to Conveen's topic in ARMA 2 & OA - GENERAL
You can't hit targets with the Hellfire if you don't have a gunner :) You need a gunner. AI or player.