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Cyborg11

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Everything posted by Cyborg11

  1. Cyborg11

    Halo not synced in mp?

    I rewrote the HALO function so it broadcasts the animation to all other players. Write this in your init.sqf: CYBP_animHalo = []; "CYBP_animHalo" addPublicVariableEventHandler {(_this select 1) execVM "CYBP\HALO\PVEHanimHalo.sqf"}; if (isnil "bis_fnc_init") then {createcenter sidelogic; _grp = creategroup sidelogic; _logicFnc = _grp createunit ["FunctionsManager",position player,[],0,"none"];}; WaitUntil{!(isNil "bis_fnc_init")}; BIS_fnc_halo = compile preprocessFile "CYBP\HALO\fn_halo.sqf"; // override BIS function Then create a folder CYBP and a folder HALO in it. After this put the following scripts in it: PVEHanimHalo.sqf: /* =============================================================================================== PVEHanimHalo - by Cyborg11 Version: 1.0 Date: 07.07.2010 Description: Script to broadcast the HALO animation in MP Parameter: CYBP_animHalo = [_unit, _anim, _cmd]; publicVariable "CYBP_animHalo"; _unit = object which is using HALO _anim = the animation _cmd = either "switchMove" or "playMoveNow" =============================================================================================== */ _unit = _this select 0; _anim = _this select 1; _cmd = _this select 2; switch (_cmd) do { case "switchMove" : {_unit switchMove _anim}; case "playMoveNow" : {_unit playMoveNow _anim}; }; fn_halo.sqf: http://pastebin.jonasscholz.de/900
  2. Cyborg11

    Need A Model?

    Yeah I know that the thread is older than 4 months but I think the thread is useful :) Thanks for this site! But it seems like that I do have to pay money to download a model? I'm searching for a Nimitz Carrier :) Anyone found a good one? I've only found one on the 3DCADBrowser Website: http://3dcadbrowser.com/preview.aspx?ModelCode=2228
  3. This and BIS removed the command with 1.07 ;) Execute the script on the AI too. Look at the init.sqf. I executed the script only on all players not AI.
  4. Don't use deleteObject! ;) If you have 1.07 of ArmA 2 it doesn't work anymore. Use hideObject instead.
  5. I made an example mission too :) The C130 will fly away if all players are out :) => http://hx3.de/attachments/editing-scripting-167/halojump-tutorial-mission-fsm-umschreiben-3258d1278622929-halo-20test.desert_e.rar Works on a dedicated server and the HALO animations are broadcasted over the network :)
  6. Try this: this setUnitPos "AUTO"; this disableAI "MOVE"; this disableAI "TARGET"; this disableAI "AUTOTARGET";
  7. Cyborg11

    Addons with the Beta?

    I found out something interesting: If you are using the -mod=beta it works with my method but the modlauncher is unusable again :p It seems like that the modlauncher can't launch the beta bin.pbo file. This is the reason why we get the errors :( Or maybe it's overwritten by OA? Don't know. :j: Can't find a solution to get both working :(
  8. Cyborg11

    Addons with the Beta?

    Everyone has the same error if you use the beta that way. Solution for now: Run the beta shortcut in your arma 2 folder and set your mods with the -mod= parameter. Trying to find a fix for this. ;)
  9. You don't need to manually edit the .p3d :) You can use MoveObject (I think it's the right tool) from Mikero Tools :)
  10. Cyborg11

    New beta for OA 71952

    I had the same error when I'm using the method to use the ingame modlauncher with the beta patch. Use the Beta shortcut and it works.
  11. Cyborg11

    New beta for OA 71952

    Recoil is much better now. :bounce3:
  12. Cyborg11

    Addons with the Beta?

    You are sure that you start your beta patch with the created shortcut? Only remove the -mod= parameter from your target line and it should work. This is my shortcut:
  13. Cyborg11

    Addons with the Beta?

    SRY GUYS! Forgot to mention that you have to change the path in the target line of your shortcut. :o I'll edit my post on page 1 now. The target line of your shortcut should look like this: And your beta folder should look like this:
  14. Cyborg11

    Addons with the Beta?

    I forgot: You have to delete your old beta folder! If you don't do that you will get errors :D
  15. Use private ["_subtractArray"] :)
  16. Cyborg11

    Addons with the Beta?

    Which error? How do you start the beta?
  17. Cyborg11

    Addons with the Beta?

    It's not a bug. If you use the -mod parameter in the target line you can't select mods from the expansions menu. Do this: - If you have the beta folder already (from ArmA 2 beta patches) then delete it - Take your beta folder from Expansions\beta and copy it in your ArmA 2 root folder - Go in beta\Expansions then and take the dta folder and put it in your beta folder - Now remove the -mod= parameter from your beta shortcut, change the path of your target to the right folder instead of , start the game and choose the beta patch from your Expansions menu.The target line should now look like this: And the beta folder should contain the following: Did it and it's working
  18. Oh and btw the exitWith command doesn't work in .sqs too ;) Better to to rename the script to .sqf. :)
  19. Here: http://dev-heaven.net/projects/list_files/mikero-pbodll
  20. It doesn't work. Only your friends can see that you are playing. But you can't use the Xfire Ingamemenu.
  21. Anyone have a working code for Operation Arrowhead?
  22. Cyborg11

    INTERFACE: OA Grenade throwing

    But only if you play with crosshair :)
  23. Cyborg11

    ULB Module

    Then do the same as above but create a trigger:
  24. You can't hit targets with the Hellfire if you don't have a gunner :) You need a gunner. AI or player.
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