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R3dBuLL

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Posts posted by R3dBuLL


  1. Hi there

    This is my first attempt to make a script in ArmA2 and I have trouble with it.

    My idea was to let some enemy units spawn continuous near the players. This is what I got:

    While {true} do
    
    {
    waituntil {!isnil "bis_fnc_init"};
    
    _pos = If (!alive Player1) Then
    {
    	If (!alive Player2) Then
    	{
    		If (!alive Player3) Then
    		{
    			If (!alive Player4) Then
    			{
    				If (!alive Player5) Then
    				{
    					getPos Player6;
    				}
    				Else
    				{
    					getPos Player5;
    				};
    			}
    			Else
    			{
    				getPos Player4;	
    			};
    		}
    		Else
    		{
    			getPos Player3;
    		};
    	}
    	Else
    	{
    		getPos Player2;
    	};
    }
    Else
    {
    	getPos Player1;
    };
    
    _skill = [0.3,0.4,0.5];
    _side = East;
    _units = (6 + random 6);
    _spos = [((_pos select 0) 100 + random 100),((_pos select 1) 100 + random 100),(_pos select 2)]
    
    hint "Here they come!";
    
    _grp = [_spos, _side, _units, [], [], _skill] call BIS_fnc_spawnGroup;
    
    Sleep 60
    };

    It checks if the Players are alive to avoid spawning the enemies near a dead player. It works good if I use "_grp = [_pos, _side, _units, [], [], _skill] call BIS_fnc_spawnGroup;" but then the enemies spawn on the players position.

    How to let them spawn around the player in a range of 100-200?

    I tried to make an array (_spos) based on the player position and add some random values to let them spawn nearby.


  2. But it's not only one plane from a specific producer that fail. We have several machines from several producers with diffrent specs but the same pilot. And other pilots do not have a problem with these planes. You know what I want to say.

    I've tried a lot to fix it. Fact is that a lot of users getting it and there is a wide range of hardware. So if this problem is related to us we would have at least one thing in common but we don't even have the same OS.

    Imagine how we feel. We paid, we can't bring it back and we are still not able to play it. I've bought it when it was released in germany. You know how long it's been ago.


  3. try that in none-bugged gameplay first. Like in single player. If I remember right F L U S H will be written into the left top corner after successfull input.

    Btw. I used - on the numpad. Don't know if it makes the diffrence. You may use the search feature and look it up. I'm pretty sure it was posted serval times in many threads :)

    Good Luck! Report your success/failure.


  4. Ye, it ain't just a Nvidia problem. I have an ATi card and getting this bug since ArmA2 is out. Even some of my friends have this bug and they have diffrent graphic cards, cpu's, ram and so on.

    I would be very happy to hear a little sentence like: "We're on it."

    It's not fair to leave us in the darkness and let us reinstall the game, os, drivers etc. w/o any diffrence.

    THIS CAN'T BE!


  5. Even after updated 1.02 Patch I'm still getting it :(

    But now the error message in the log file is more detailed.

    Client: Object 2:15631 (type Type_82) not found.
    Duplicate weapon ItemCompass detected for USMC_Soldier_AA
    Duplicate weapon ItemMap detected for USMC_Soldier_AA
    Duplicate weapon ItemRadio detected for USMC_Soldier_AA
    Duplicate weapon ItemWatch detected for USMC_Soldier_AA
    Client: Object 289:24 (type Type_121) not found.
    Cannot create video memory surface DXT1,64x64 (size 2728 B), Error 8007000e
    Error: Failed to create surface texture (ca\misc2\data\gunrack1_co.paa:3)
    *** Device reset recovery requested

    I got the recieving error in less then 5 minutes at this time.


  6. Thank you for your respond and I'm really looking forward to the next patch.

    Good to hear that this might be fixed in the next patch :)

    I already tried to raise the texture memory, unfortunatley it didn't make a diffrence. I will try to lower texture detail then, but low texture detail looks very ugly.


  7. Error: Failed to create surface texture (ca\chernarus\data\layers\m_016_022_lca.paa:2)
    *** Device reset recovery requested
    WARNING: Function 'name' - Mørphine is dead
    Error: Failed to create surface texture (ca\structures\furniture\cases\case_d\data\case_d_nohq.paa:1)
    *** Device reset recovery requested
    Error: Failed to create surface texture (ca\tracked2\aav\data\icomap_aav_ca.paa:0)
    Error: Failed to create surface texture (ca\tracked\data\map_ico\icomap_m1a1_ca.paa:3)
    Error: Failed to create surface texture (ca\tracked\data\map_ico\icomap_m1a1_ca.paa:3)
    Error: Failed to create surface texture (ca\tracked\data\map_ico\icomap_m1a1_ca.paa:3)
    Error: Failed to create surface texture (ca\characters2\data\icon\i_special_ca.paa:2)
    Error: Failed to create surface texture (ca\characters2\data\icon\i_special_ca.paa:2)
    Error: Failed to create surface texture (ca\characters2\data\icon\i_special_ca.paa:2)
    Error: Failed to create surface texture (ca\wheeled\data\map_ico\icomap_hmwvtow_ca.paa:3)
    Error: Failed to create surface texture (ca\wheeled\data\map_ico\icomap_hmwvmk19_ca.paa:3)
    Error: Failed to create surface texture (ca\wheeled\data\map_ico\icomap_hmwvmk19_ca.paa:3)
    Error: Failed to create surface texture (ca\wheeled2\data\ui\icon_lav25_ca.paa:3)
    Error: Failed to create surface texture (ca\wheeled2\data\ui\icon_lav25_ca.paa:3)
    Error: Failed to create surface texture (ca\wheeled2\data\ui\icon_mtvr_ca.paa:3)
    Error: Failed to create surface texture (ca\wheeled2\data\ui\icon_mtvr_ca.paa:3)
    Error: Failed to create surface texture (ca\characters\data\map_ico\i_wojak_ca.paa:2)
    Error: Failed to create surface texture (ca\characters2\data\icon\i_soldier_ca.paa:2)
    Error: Failed to create surface texture (ca\characters2\data\icon\i_officer_ca.paa:2)
    Error: Failed to create surface texture (ca\plants2\tree\data\t_picea3f_5_non.paa:6)
    *** Device reset recovery requested

    That's the log. I only was able to play 10 minutes at this time. Sometimes it happens immediatley sometimes it happens after 45 min and sometimes it does not happen at all. So could be a dev so kind and tell me what the problem is and y arma2 is not able to load those textures?


  8. I just opened the arma2.rpt and was like WHAT THE HECK?!?

    So many script errors has been reportet and that some objects wasn't found.

    But this should affect everyone right? Why some ppl can play w/o recieving and other like me S!fkaIaC gettin it all the time ?

    Just a few things out of 31k lines. Maybe you can do something with it.

    Client: Object 2:21 (type Type_96) not found.
    Client: Object 31:12 (type Type_96) not found.
    Client: Object 14:121 (type Type_96) not found.
    Client: Object 3:123 (type Type_96) not found.
    Client: Object 2:4276 (type Type_106) not found.
    Client: Object 2:1702 (type Type_144) not found.
    Client: Object 19:41 (type Type_121) not found.
    Client: Object 19:11 (type Type_213) not found.
    Client: Object 19:10 (type Type_213) not found.
    Client: Object 19:9 (type Type_213) not found.
    Client: Object 19:8 (type Type_213) not found.
    Client: Object 19:4 (type Type_213) not found.
    Client: Object 19:2 (type Type_213) not found.
    Client: Object 19:7 (type Type_213) not found.
    Client: Object 19:6 (type Type_213) not found.
    Client: Object 19:5 (type Type_213) not found.
    Client: Object 19:3 (type Type_213) not found.
    Client: Object 19:1 (type Type_213) not found.
    Client: Object 2:138 (type Type_86) not found.
    Client: Object 14:121 (type Type_121) not found.
    Ref to nonnetwork object 19332c00# 1061579: usspecialweapons.p3d
    Error in expression <while {_type < _count} do
    {
    if (((count _types == 0) || (_type in _types)) && (c>
     Error position: <_types == 0) || (_type in _types)) && (c>
     Error Nicht definierte Variable in Ausdruck: _types
    Error: cannot load sound 'ca\dubbing\global\radio\male02\ru\core\generic\empty.wss', header cannot be loaded.
    Error in expression <(((count crew _transp)>_crewAmount) && (_ejectToDest < 700))>

    That's just some of a lot of other errors that appear over and over again (same errors over hundreds of lines)

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