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mugaben

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Everything posted by mugaben

  1. +1 Would like to know this aswell.
  2. Yes, so if i use a 512x512 on a Sign like in the movie, the motives height gets mushed. The format height should be smaller. (Widescreen like). How can I make the proportions correct, if the picture size must be square? BTW: this setobjecttexture [0,"mypic.jpg"] doesnt work for flagpoles? Edit: Maybe it has to be .paa on flags?
  3. The flag isnt square, but the sizes you tell to use are. Won't that look awfull?
  4. mugaben

    Sound Of War v1.0

    Yeah, way better than any other soundmods so far. Allways play with this. Good job! Is there any way to make SOW play on some of the custom weapons I got? What should I be looking at?
  5. mugaben

    Japahto Island For ARMA2

    Breath-taking. Nice job!! Now go take your skills to an Arma II Avgani :P
  6. Before you go "use-seach" on me, I've allready done that but didnt fint what i was looking for.0 -Or didnt understand the answers. I got a "war-sound" enviroment, but it only lasts about 5 minutes. How so i loop it so it plays again, when its done? I have this in my description: Aslo, The "track1.ogg 1, 1.0}; <-- What does the "1, 1.0" do? Thanks!
  7. Yeah, thought about that myself, but the size will be way to large. My missions usually lasts for more than 30 minuts, and right now the 5 minute track is 3 mb's if I remember it right. Thanks for the offer :) Anyways, I got it working with a little help from a friend. Music.sqf: while {music} do { playmusic "TRACK1"; sleep 200; }; And this was executed by a trigger. :) So pappy, you werent completely off :)
  8. Yeah, but thank you for trying to help me out :)
  9. Tried that to, it loads the script (no errors), but no music plays. ---------- Post added at 09:33 AM ---------- Previous post was at 09:27 AM ---------- execVM "warsound.sqf" doesnt work. Null=execVM "warsound.sqf" did however :) Not sure if its the right way to do it, but it didnt come up with any errors
  10. Well its trigger based with a "playmusic track1". Dont know how any other way. I just tried launching your script from the init with execVM "warsound.sqf" But nothing happens, no errors or nothing. :crazy: Really need this to work. I hate that BIS left out a War atmosphere sound like they had in arma 1.
  11. Couldnt get anything out of that thread :icon_wink:
  12. mugaben

    Vehicle FLIR Script

    Getting a "Resource gcvfsflirdiag not found". ?
  13. mugaben

    Revive Script

    How did you fix this? I could use a solution to this aswell.
  14. mugaben

    Moveable Target Range

    What a nice script!! But am I really the only one who wants to see this working online? :D My team could REALLY use this in our training map!
  15. All of a sudden, our server went down and has been for allmost 24 hours :butbut: . It started to appear as a red cross, and after a few minutes and resets - nothing. Server location tried to reset, admins - me included tried stopping / starting. Still nothing. Even remote IP join doesnt get us anywhere - though i sometimes get a "waiting for host" for eternity. Take a look at our server.cfg, and see if somethings wrong (Allthought, it did work so I dont see how that can happen.)
  16. Yeah you need to go to "profiles" in the program before you press start. So, did anyone get it to work online? We are 3-4 guys in my team which does missions. -making them together in real-time would rock so much.
  17. mugaben

    Suddently server issues.

    Apperantly, the server doesnt work when we upload addons to "addons" folder. Even though it have worked that way. Now it wont appear when doing it like that.
  18. Nice job. How does the multiplayer editing work?
  19. mugaben

    Suddently server issues.

    Thats not it. Thats just for showing up the game in the browser. (arma2pc.master.gamespy.com)
  20. So, I'm working on a bootcamp for my team. It's allmost done, exept for a little fine tuning. So far, I made a lot of popup targets in various places in a small village. It's a shooting range up close, while moving through the village. I allready got a working targetrange using this. What i need is simply one trigger at the time, which then popups 1 target. When shot, the target lays down again and rests until its awaken yet again by that 1 trigger. This, i need to do through out the whole village with about 15 targets - and about 15 triggers. If anyone can help me on this i will be gratefull! I'm really newbie to scripting, so step by step and go easy please. Thanks in advance! :)
  21. Ok, im getting really frustrated and need a new set of eyes to take a look at this. My respawn works just fine on local multiplayer, and the music aswell. But when hosting it on my teams dedicated server, respawn and music doesnt work? It says it cant find "sounds track1" and respawn just wont work. I turning into a crow.. I don't get it and cant find any mistakes! And yup, i did make a marker named "respawn_west" I should mention that even though I added the "disabledAI=True", its not disabled when creating it on dedicated. My description: ---------- Post added at 03:48 PM ---------- Previous post was at 03:28 PM ---------- Also, if the above is correct, which im pretty sure of, what can cause the above problems then?
  22. Ok, im getting to the point where arma II goes to the bin. As you can read here: http://forums.bistudio.com/showthread.php?t=85098 I had some problems with this one mission. But not anymore. Its with everything. I tried making a whole new mission, with to players in it in chernarus. So all thats in there is "mission.sqm" and "description.ext" And of course, a respawn_west marker. Packed it, tried it and guess what.. No Disabled AI, nor respawn. :S !!!!??? Is there anything which can cause not loading the description online? It loads when im hosting local mp. That same one .pbo Something is really wrong, and i cant find any errors. I tried making the description in different ways, and I've done tonnes of mp respawn missions, in fact to days earlier I made one, which works. I copypasted that description into both of the above missions and again, nothing from description gets loaded.. :confused: I tried reinstalling Arma II, but this doenst help either. Arrgh... ---------- Post added at 11:35 AM ---------- Previous post was at 11:29 AM ---------- Maybe I can force it to read the description in the init? It seems as its loading init fine.
  23. When uploading with IE, instead of firefox it worked. So it must have been some kind of transfer bug every single time.
  24. When uploading with IE, instead of firefox it worked. So it must have been some kind of transfer bug every single time.
  25. Im starting to think its our server thats bugged. First this: http://forums.bistudio.com/showthread.php?t=85161 But now i tried another mission. All my missions works flawless on local MP, but when hosting on dedicated - either description hasnt been loaded as respawn, disabledAI or other scripts couldnt be found or wasnt activated. I should say, there is nothing wrong with my description or script files. Alot of guys went through them and didnt find any mistakes. arma2.cfg server.cfg Anything looks suspicious or anything to you guys? ---------- Post added at 05:34 PM ---------- Previous post was at 05:15 PM ---------- When uploading with IE, instead of firefox it worked..
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