Armin2
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Posts posted by Armin2
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Could someone post an example on how to make OPFOR search and enter houses ?
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Can you make it an example mission ?
*edit*
Can you make it look like this
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This is alot more complicated than the MLRS artillery strike which has about the same effect in game.
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Heli Extraction example:
Feature: You call in a choppe via radio (communication tab in the menu)
Usage: Just add this to your mission. The chopper won't start until called.
Download: http://www.file-upload.net/download-1689257/Heli-20Extraction.Chernarus.7z.html
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Where to download the newest version ? The homepage says they have been updated this week.
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I don't think they work with ArmA 2
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Could you please send me this unpacked (not as .pbo) ?
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How can I set variables true/ false and how do I get the crew to enter the chopper when I trigger the variable.
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I suggest to collect all example missions in one thread. That would give everyone the ability to just download and copy a certain feature in their mission.
Rules: Only 1 specific feature at a time so it can be copied into your own mission. Make it nub friendly.
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Heli Insertion example:
Feature: A Heli drops you off and then dissapears
Usage: Just copy all the units/ waypoints in your mission
Download: http://www.file-upload.net/download-1688058/Simple-20Heli-20Insertion.utes.7z.html
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HaloJump w/o mapclick by Cyborg11 @ German Gamers Club:
Feature: The player chooses a point on the map and drops there @ 1000m height
Usage: Just copy all units/ triggers into your mission. Don't forget the marker.Don't forget to copy the halojump.sqs into you mission folder.
Download: http://www.g-g-c.de/forum/showthread.php?p=107093
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Artillery support for the player:
Feature: MLRS support available via radio.
Usage: Just copy all the units/ triggers/ etc. into your mission. Use the radio (support) ingame.
Download: http://community.bistudio.com/wiki/Artillery_Module#Example_Missions
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What I'm still missing is a Heli extraction. I always have the problem that the Heli starts right at the beginning and then looses it's fuel. Could you upload a working Heli extraction please ?
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I'm just making a collection of scenarios:
What I already got are the artillery/ virtual artillery missions from the artillery thread, Halo and mapclick Halo Jump, a simple Heli extraction and a simple Heli insertion where the chopper drops you, flys far away and gets setVehicleArmor 0 above the ocean.
So what other events could I add to my collection ?
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I think for us noobs it's best to just save all those examples (artillery, HALO Jump etc.) and then drag and drop it into our own missions when needed.
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So you want to physically control the MLRS? If so, this is pretty simple. Place an arty logic, not synchronised to anything. Place your units (Player, MLRS, anything else).You MUST add an artillery magazine to the MLRS, or you will just blow yourself up whenever you fire. To do this, add this line in the unit's init field in the editor:
this addmagazine "ARTY_12Rnd_227mmHE_M270 "
Now when you switch to the MLRS, choose to reload (to the magazine you added), and open the arty targeting interface. Should be set.
No that doesn't work. I want to switch to the MLRS later while playing. But the logic only works if you start as artillery right from the beginning.
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Those where the enhancements that made ArmA so great. I wonder if there are any news/ plany of converting them to ArmA II ?
Also what about the Editing Guide - Will it be updated ?
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Thanks but thats way too complicated.
I would like to control the MLRS tank by myself. But in order to start the artillery module you need to begin playing with the soldier that fires the artillery (the gunner).
But I would like to start the mission as a saboteur located elsewhere.
Any ideas how to let the player choose the player first, then start the module ?
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CAN YOU HELP ME WITH THIS:
I want to make a lone wolf mission where there is an MLRS tank located that I can switch to (by simply switching the player with "t") and then give my lone wolf some artillery support.
I want to start playing as the lone wolf and then if needed switch to the artillery.
BUT the artillery module only works with the player you start as.
Is there any (simple) way to first let me play as the lone wolf and then switch to the artillery module ?
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I am building a lone wolf mission where I need the option to attack a target with artillery or rockets etc. just like in the beginning of the campaign.
However using the M119 or the Grad21 + artillery module the projectiles never reach their target. I waited 2 minutes and nothing happened.
So is there a simple way of putting artillery support to the mission. Rockets would be nice, too.
THX
Artillery without the SQM module ?
in ARMA 2 & OA : MISSIONS - Editing & Scripting
Posted
The official artillery and virtual artillery example missions from the wiki have an SQM module synced with the player.
Therefore you are always prompted with side mission.
How do I add artillery support without having to use the side mission module ?
Thanks