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Armin2

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Posts posted by Armin2


  1. I suggest to collect all example missions in one thread. That would give everyone the ability to just download and copy a certain feature in their mission.

    Rules: Only 1 specific feature at a time so it can be copied into your own mission. Make it nub friendly.

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    Heli Insertion example:

    Feature: A Heli drops you off and then dissapears

    Usage: Just copy all the units/ waypoints in your mission

    Download: http://www.file-upload.net/download-1688058/Simple-20Heli-20Insertion.utes.7z.html

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    HaloJump w/o mapclick by Cyborg11 @ German Gamers Club:

    Feature: The player chooses a point on the map and drops there @ 1000m height

    Usage: Just copy all units/ triggers into your mission. Don't forget the marker.Don't forget to copy the halojump.sqs into you mission folder.

    Download: http://www.g-g-c.de/forum/showthread.php?p=107093

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    Artillery support for the player:

    Feature: MLRS support available via radio.

    Usage: Just copy all the units/ triggers/ etc. into your mission. Use the radio (support) ingame.

    Download: http://community.bistudio.com/wiki/Artillery_Module#Example_Missions

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  2. So you want to physically control the MLRS? If so, this is pretty simple. Place an arty logic, not synchronised to anything. Place your units (Player, MLRS, anything else).

    You MUST add an artillery magazine to the MLRS, or you will just blow yourself up whenever you fire. To do this, add this line in the unit's init field in the editor:

    this addmagazine "ARTY_12Rnd_227mmHE_M270 "

    Now when you switch to the MLRS, choose to reload (to the magazine you added), and open the arty targeting interface. Should be set.

    No that doesn't work. I want to switch to the MLRS later while playing. But the logic only works if you start as artillery right from the beginning.


  3. Thanks but thats way too complicated.

    I would like to control the MLRS tank by myself. But in order to start the artillery module you need to begin playing with the soldier that fires the artillery (the gunner).

    But I would like to start the mission as a saboteur located elsewhere.

    Any ideas how to let the player choose the player first, then start the module ?


  4. CAN YOU HELP ME WITH THIS:

    I want to make a lone wolf mission where there is an MLRS tank located that I can switch to (by simply switching the player with "t") and then give my lone wolf some artillery support.

    I want to start playing as the lone wolf and then if needed switch to the artillery.

    BUT the artillery module only works with the player you start as.

    Is there any (simple) way to first let me play as the lone wolf and then switch to the artillery module ?


  5. I am building a lone wolf mission where I need the option to attack a target with artillery or rockets etc. just like in the beginning of the campaign.

    However using the M119 or the Grad21 + artillery module the projectiles never reach their target. I waited 2 minutes and nothing happened.

    So is there a simple way of putting artillery support to the mission. Rockets would be nice, too.

    THX

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