Armin2
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Posts posted by Armin2
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Hi,
how can I change the viewdistance INGAME by pressing a predefined key ?
THX
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One issue:
Whenever the viewdistance is changed the post processing effect is deactivated. One has to make a roll on the ground to activate it again.
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Hi,
is it possible to manually enable this blur effect (i.e when doing a roll while prone) ?
I mean that effect that looks similar to decreasing the render resolution, which makes everything a little blurry.
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didn't know ofp2 was that limited in content, still it was expectable as it runs on a xbox 360 which has very limited hardware capabilities
so in multiplayer you only have 4km² and it is impossible to for example start at a base, than fly 5 km and drop in warzone...
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http://farm4.static.flickr.com/3151/2751495802_38924d8bb2.jpg
it's not just 4km², it's more like chernaurus
where did you red 2x2 km ? that would be like.... utes ?
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I doubt that. Why would a game have such a large world when it's just empty and dead in missions.
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No it's just console compatible. The graphics are more like Battlefield than AA2...
But that's not necessarily a bad thing.
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Hi,
Gamestar (large[st] German PC gaming magazine) reviewed OFP2. The test is not yet available but some information were leaked and posted on ofp2.info:
http://www.operationflashpoint2.info/news.php
- the engine obviously cannot handle more than 40 different units at a time (freeze)
- overall score: 78%
- most aspects were 8/10, story 4/10
- campaign is boring and way too short
- excellent hardcore mode
- excellent AI, almost like real human players, sometimes stupid
- vegetation not destructable
- strong editor (whatever that means compared to AA2)
So I guess OFP2 will not at all have the possibilities of AA2 but it might have better gameplay, might contain less bugs and might be really fun to play. Realism depends on the current setting. Still it needs a community to offer enough content after release.
The 40 unit limit could be a bug (possibly fixed when released) or could be a real limit. Then I don't know how the large map could be used to full extent. 40 units are just embarrasing.
*edit*
I forgot something: OFP2 has excellent framerates and highly optimised graphics.
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Thanks, I ve been checking for this best/most important addon ever almost weekly...
Hope you add more and more features to the panel within the next versions.
With VFFPS ArmA II has become a lot more enjoyable.
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Is this thing still worked on ?
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I believe the fps dropped quite a bit but now that I already installed 1.03 I can't check that.
Could someone who hasn't installed 1.03 yet run ArmaMark before/after patching, and maybe run a test in the editor ?
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What do I have to change in the .sqs to make VFFPS work in airborne mode ? (sometimes I get too low fps while flying)
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What variable do I have to change to make VFFPS work in airborne mode ? (sometimes I get too low fps while flying)
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Thanks a lot but does tglocked do the same as setting them manually to normal.
Where could I find the normal settings for tglo/hi ?
Thx!
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There is a bug: When using VFFPS the blur effect is deactivated every few minutes unless you lay down and roll. This happens on all effect settings.
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Is it possible to dynamically adjust the viewdistance in the following way:
- If fps drop below x, reduce viewdistance as much as needed
- If fps is above y increase viewdistance up to c
Thx!
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Hi,
I am looking for a script/ logic/ addon that does only the following thing:
- If fps drop below x, reduce viewdistance as much as needed
- If fps is above y increase viewdistance up to c
Maybe something to smoothen the process.
There is a tool called FPSSaver but it first decreases the terrain detail which is not what I desire.
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Before complaining at least try these settings:InGame:
http://www.pic-upload.de/view-2424480/Unbenannt.jpg.html
(btw. "Sehr Hoch" means Very High)
in .cfg
check if refresh is @ your monitors default
put hdr to 32
check if render is at 100%
use -maxmem=2047 -cpuCount=2
in Forceware V190:
pre render = 8
Vsync = OFF
use defragmentation tools
This gives me 35-60 fps in the craziest situations and makes the game fully playable. And I only payed 700€ for my rig.
C2D 2x3.8GHZ
GTX 275
4GBDDR2
WinXP
Setting Texture Quality to High Performance also adds some fps. Visual quality seems to be the same (almost).
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I always buy low resolution average latency monitors because of the better performance and the tearing that covers microstuttering.
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Before complaining at least try these settings:
InGame:
http://www.pic-upload.de/view-2424480/Unbenannt.jpg.html
(btw. "Sehr Hoch" means Very High)
in .cfg
check if refresh is @ your monitors default
put hdr to 32
check if render is at 100%
use -maxmem=2047 -cpuCount=2
in Forceware V190:
pre render = 8
Vsync = OFF
use defragmentation tools
This gives me 35-60 fps in the craziest situations and makes the game fully playable. And I only payed 700€ for my rig.
C2D 2x3.8GHZ
GTX 275
4GBDDR2
WinXP
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There is ONE ARGUMENT you can't deny when it comes to critizising ArmA 2:
If I just install it and don't optimise anything I get around 20 fps less in all scenes as if fully tweaked.
On a console the tweaking has already been done for you. In most PC games it is also optimized.
But in ArmA 2 I can only guess if my hardware is properly used.
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Hi,
i have 35-50fps on highest settings in complex scenes AND multiplayer.
This is how I did it:
WinXP
defrag
Forceware 190
in Forceware Menu:
Max pre rendered frames =8
VSYNC off
in ArmA:
put HDR precision (in the .cfg) to 32
disable FSAA
Doing this give you additional 20fps in all scenes. So actually the GTX cards are "broken". I wonder how much performance you could get if it was just better optimized.
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Well you have to place units by yourself and then randomly multiply them. DAC does that alone.
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Just checked it and indeed it offers everything needed. But DAC and CEP were way more complex
CPU limiting or framelock ?
in ARMA 2 & OA - MULTIPLAYER
Posted
Hi,
from release to now AA2 performance has increased significantly (also due to newer nvidia drivers). Still I never get above 25-30 fps online no matter how many player no matter if highest or lowest gfx settings.
What's the cause of this ? I have a 2x4GHZ E8500. I really don't see what is limiting the performance...