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stuguy

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Everything posted by stuguy

  1. ok, I extracted the coin.sqf and coin_interface.sqf and placed them into my mission\scripts directory. But I can't launch my scripts, even with a BIS_CON_0 = execVM "scripts\coin.sqf", and the interface just hangs. They are merged into a module, so I tried to simulate that by loading coin.sqf as BIS_Coin_0, then added the action to a unit to open the interface script, but no dice. Appart from combining both files into one massive script... how would I just make a new module that I can modify as an addon so I can get the cameras right?
  2. thought so, I will unpack them and sift through the camera options. thanks!
  3. can I change the construction module's camera? I have the code for the camera i want to use... disableSerialization; showcinemaborder false; _camera = "camera" camCreate [4067.33,217.76,600]; _camera cameraEffect ["internal","back"]; titleCut ["","BLACK FADED",0]; titleCut ["","BLACK IN", 2]; showcinemaborder false; _camera camPrepareTarget [3928.56,219.04,-99817.98]; _camera camPreparePos [4067.33,217.76,200]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 0;
  4. COC is bugged atm; I tested the heck out of this in MP. To get around the tier 2 sub commander issue, I simply used multiple HC command modules by themselves and switch between commanders via team switch. The only bug I came across with this is that sometimes the game "forgets" that the commanders actually have units under their control; the HC menu literally is deactivated for the commander (ctrl+space no longer functions). Modules ran on dedicated servers are hit and miss right now. Keep in mind that running a LAN or Internet MP match with the ARMA2.exe is different from hosting a dedicated server. HC stopped functioning all together on my Dedicated Server. ---------- Post added at 12:19 AM ---------- Previous post was Yesterday at 11:54 PM ---------- can the COC modules be bound to Gamelogic that scripts units and function? IE: Commander unit is a game logic that scripts a dynamic player (multiplayer). Scripts and conditions are made and met, so playerX is now the end result for the Gamelogic linked to the HC-C module. That module is linked to multiple subordinates, some physical units, some Game Logics written the similar as before. Will this function?
  5. stuguy

    Vehicle spawner for LHDs

    I combined the spawner with the moveable LHD mod by Armatec on Chernarus. I simply had to find where on the map the cameras were looking and i put a carrier on there. I attached the PBO, as I am currently working on a multiplayer campain :) Kudos to Mondkalb for the spawner and ArMaTeC for the LHD module http://www.armaholic.com/page.php?id=5874.
  6. I 2nd that! My longer complaint is similar, and the Headspace SOM missions don't work for me. The radio just makes a beep. Teleport works however...
  7. I tried the MLRS artillery missions in the editor that were placed in the biki section as examples of working arty missions using both real and virtual units. Triggering radio command alpha will not do anything for me. It just makes a bleep noise and does absolutely nothing. Now I have played around with all the artillery and MLRS by manual control, so I get the jist of the ranges of this stuff. But I have been unable to get this to work. With or without SOM. Am I supposed to make a separate SQF file and place it in my mission directory or something? I am new to this, and all the steps listed give commands that do absolutely nothing by themselves. I have no idea what to reference to what, and how to put it all into play. I have read all the documentation and logs over and over, and all I see are scripts upon scripts, but no real explanation as to where I am supposed to put it, and how it works with the game modules. The biki just assumes I am supposed to know what they are talking about. Edit: what do I need to do to make headspace's sample missions actually shoot arty? Can someone please give step by step directions, not just a bunch of commands that do nothing for me when i don't know how to implement them into the game.
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