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Supasnake

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About Supasnake

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  1. Supasnake

    bomb runs too easy

    The actual event of a bombing run is usually in and out and your done. Prior to any aircraft flying in to take out a line of tanks, intel is gathered on all AA in the area. Precision missle strikes are launched and once the kills are confirmed, a-10s fly in and do what they do. In fact most A-10 strikes are a series of runs in which the pilots unload all of their payload, this means rockets then another pass where they strafe with machine gun fire. the main threat is usually a shoulder fired rocket. so I would say for someone like you who has played a lot of flight sims like it sounds you have, then this is pretty accurate to real world, because no A-10 would go in without the way being clear first.
  2. I'm not really making a huge gripe out of this, but at some point I would like to see some more realism put into aircraft crashes. As it stands now too many times have I crashed my jet into a tree, only to have my cockpit screech to a halt then hear the engines wind up into a explosion. I can understand this happening on a sever crash landing, bu in a world where you can knock some trees down, why do trees stand victorious over a jet flying 270? This addition would add additional realism and keep the jets from feeling really arcade-like.
  3. Supasnake

    Game physics

    ok rcenters to answer some of your questions I'll cover what I've seen so far in the German game that runs patch 1.02. All Vehicles are suceptable to bullet damage. But of course shooting an Abrams with an M16 won't defeat it. This is were you have to be tactical. Most effective defense against most vehicles primarily LAVs and BRDMs is to shoot the tires. You can blow the tires out of any vehicle in the game. The HMVV's are realistic too. Pretty much a burst into a HMVV will take out the passengers. Same goes with helicopters and their pilots and gunners. Also ArmA is vastly different from BF2 or most other games when it comes to vehicle damage. Vehicles may survive a firefight, but ddepending on the damage, it changes their operability. This is where Salvage Trucks come in handy on Warfare games. Just finish killing off your damaged HMVV and collect the salvage and earn money doing it. As far as collision detection goes its pretty good. My main gripe is sometimes AI doesn't do enough to dodge oncoming vehicles. Basically the smaller the vehicle the more umph it takes to kill someone. ArmA has improved the look of destroyed and damaged vehicles as well, so no more green and rust. Lastly about your blast radius ArmA is far superior to BF2. The average hand grenade doesnt have to be spot on to kill a man. But if the man is prone he stands a chance of not being hit by shrapnel. However with grenade launchers or rpgs, you can take out a group in a small radius no problem. And my only comment on vehicle physics is I haven't seen any rocket blast tthat blew a car in the air (which would be realistic), but I have been crusing on my dirt bike down a hill, hit a bump, went soaring in the air and then crash land and die.
  4. Supasnake

    Online coop campaign?

    I found coop fun but tedious at some times. There are issues with saving and later the missions become quite tedious playing with other people. I would recommend that it plays best with only two people. For those who asked there is a way to either host the whole campaign or join a campaign or play individual missions. And like another poster mentioned, you wouldn't want to mod this for more the four, some missions there aren't enough baddies to go around for four people as is...don't know why you would want or need more.
  5. Supasnake

    patch 1.02 suggestions

    Ive been playing the German game my friend sent me from Ramstein and I'm hoping some big improvements come in 1.02. Here are my main gripes with the game and my overall impression. 1. Graphics - They are gorgeous and with a nice setup, it looks photorealistic. However I have noticed that with people with normal systems they will have to turn down draw distance and hings to that nature that may prevent them from being highly effective. 2. Motion Blur- When I first loaded the game up I had a headache within 20mins of playing it. I don't get motion sickness easily so I think this is a big problem. The main problem is the focusing. The game simulates focusing to an extent. When you run things in the distance become fuzzy, therefore its imperative to stop and focus in on your surroundings. However it is very fake feeling that the Headbob intensifies this blur. Third person negates all this but thankfully the Headbob slider in the Game Options helps minimize nausea. 3. Devils in the Details- The small things count, and hopefully are patched prior to an US release. There are countless little glitches and bugs that add to some frustrating moments and deter you from the epic warfare going on. Want some examples? Here we go. When approaching certain aircraft like the Huey, it is a pain finding the Pilots seat. The quick method of just jumping anywhere then scrolling o the desired position doesn't work cause in the Huey's case, the Pilots seat isn't selectable...Doh! When respawning at home base and trying to quickly outfit your soldier or buy vehicles, the menus take waaaaaay too long to update sometimes. I tried buying a Huey at 3k a pop only to have the screen not register, I waited there for 3mins looking at a blank screen until I decided to click it again. Thats when the que informed me I purchased 2 hueys. These sort of things along with Campaign glitches like a tank you need to shoot disappearing into the ground and such adds to frustration, not enjoyment. 4. Armory - Such and awesome concept but falls waaaay short. I love the ability to go in and just have fun by yourself and mess with stuff and at the same time have the ability to play some fun and no so fun challenges. Here is a quick list for the frustrating Armory Challenges dont match well. The challenge system is obviously random. When you are tasked with defending a wide open area and all you have is a MP5. Or fying your Su-27 and then told to go to 3700m ALT in 30secs (fyi impossible). To being cheap like doing survival missions in any sort of armored vehicle or plane (super easy). So either challenges are super easy or impossible, with a very few being fun and possible (most notably assasination and search and retrieve). Secondly, some challenges flat out dont work. The firing range and Trap shooting being the most notable. Overall the Armory is a great idea but doesn't flow well enough to be worth the time it takes to plow through. 5. Basic Training - is super buggy. Firing range works but if you ask to do itt again or accept the challenge it bugs out. The Halo jump is glitchy with blur effects appearing in weird places. 6. Comm - The radio chatter mixed with voice overs or any other types of comm gets really really annoying. Especially in the campaign when your guy is talking casually to HQ but at the same time calling out enemies. This not only breaks immersion it damages the image of authenticity. So with all that I know Bohemia knows they have work to still do. Because with this product the game should not be pushed in the US, it will get wrecked by reviewers. I say it is still a good two months of hard work away to fine tune it. It is a very ambitious game that even with all these bugs is a delight to play FOR ARMA fans. At is current state it won't draw new people. It has a brilliant campaign full of emotion and unique decisions. It has one of the best editors I have seen. It has gorgeous visuals and awesome gameplay. But it needs a lot of work to make it the dominating game it could be. I have never seen a military game that offers this much depth. I am excited to see if Bohemia will do what needs to be done to refine and tune this game prior to release. Please PLease Please God, let them hear these words.
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