Lee82UK
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Posts posted by Lee82UK
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Simply awesome missions Xeno :)
I do have one request though, would somebody be able to edit Domination A2 - west to include the banana phone TK script like evolution? Unfortunately my mission editing skills end at dragging and dropping units in the editor, I've literally no idea where to even start editing someone elses missions :(
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That's a yes.Xeno
We're running The Longest Day 1.03 on our server and the factory bug still exists :(
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Woohoo!! Proper AA support!! It does not seem to be enabled in the options, but if you edit Documents\Arma2\Arma2.cfg and change FSAA value it works :)
FSAA=0 - Disabled
FSAA=1 - Low
FSAA=2 - Normal
FSAA=3 - High
etc
Thank you BIS, your hard work is appreciated!
EDIT: Enabling AA seems to remove all shadows, I'll look into it some more :)
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What I would like to know is, does nonlocalVRAM refer to Virtual Memory?If so, why is ArmA2 only using 503mb of my 4990mb available?
Arma 2 is a 32-bit application, so I believe it is limited to addressing 2Gb of memory (in any form, system or video). Feel free to correct me though :)
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I have 2x 4890 1GB cards in crossfire, and by default arma.cfg has localvram=2147483648 which is technically correct, but I've found this setting causes lots of CTDs. Setting it to exactly half (1073741824) works fine. I still get the occasional CTD, but nowhere near as many. Lots of other games are able to use 2GB of video memory without problem (crysis x64, Fear 2, Fallout 3 etc) but it seems Arma 2 does not like it :)
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I use ATI tray tools to create an Arma 2 profile, select "Vertical Sync Always Off (Vista Workaround)", that disables vsync :)
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While I dont seem to get any more FPS with these drivers, Arma 2 does seem alot smoother. Have not had any problems with them so far!
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Quote from a guy on Guru3d:
Driver installed fine here (Vista x64), not WHQL signed and if the version number also works as a date then the drivers are from early last month and probably a beta version of 9.6.
No problems with them (Only tested a few titles though.) and the temps are also fine without having to exit a 3D application first.
As for what's different from 9.5 I have no idea, some new fixes for the drivers and CCC perhaps along with improved support for more recent titles I would guess.
(ArmA 2 for example.)
I have downloaded them but can't try them until I get home this evening which is a few hours away. I'll report my findings once I've tried them out.
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They appear to be leaked official drivers (not beta).
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BIS said these drivers may help performance:
There wil be new drivers from ATI around 10.6. that will fix videomemory fragmentation problem, hope it will help.Updated: Official drivers available at http://game.amd.com/us-en/drivers_catalyst.aspx
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The opposite happens for me. I get the radio call that he is leaving and I have 20 minutes to get to shakholka to stop him. I've looked there, looked everywhere in Golka, Polana and all other roads/villages nearby and cannot find him anywhere. I was told I only had 20 minutes, I've waited for 6 hours and nothing has happened, I'm unable to progress any further :(
I also have LOTS of random crashes during the 2nd half of this mission (Razor two)
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Sometimes Bardak is hiding in that castle, after you talk to the townspeople, then the farmer, you head up and he surrenders.What town/village is this? I've looked everywhere and can't find him at all. Should he show up on my map or anything?
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Yes there is a bug in the tracker here: http://dev-heaven.net/issues/show/1770
Please 'vote' for the bug if it affects you! Hopefully BIS are prioritising bugs based on votes?
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Cpu - intel i7 920 @ 4.2ghzRam - 6GB DDR3 Tri-channel
GPU - 2x ATi Radeon HD 4890 1Gb in crossfire
OS - Windows 7 x64
Texture Detail - Normal
Anisotropic Filtering - Normal
Terrain Detail - Normal
Objects Detail - Normal
Shadow Detail - Normal
PostProcess Effects- High
Resolution: 1920x1200x32
Results:
Test 1: 49.9572
Test 2: 52.2482
Test 3: 50.2819
Test 4: 53.2483
Test 5: 19.9307
Score: 4521.13
Update, just managed to force Vsync off using ATi Tray Tools (as I noticed alot of the time during arma2 mark I was locked to 60fps)
Test 1: 73.0344
Test 2: 87.6625
Test 3: 55.5379
Test 4: 71.3861
Test 5: 24.5284
Score: 6242.99
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Cpu - intel i7 920 @ 4.2ghz
Ram - 6GB DDR3 Tri-channel
GPU - 2x ATi Radeon HD 4890 1Gb in crossfire
OS - Windows 7 x64
Texture Detail - Normal
Anisotropic Filtering - Normal
Terrain Detail - Normal
Objects Detail - Normal
Shadow Detail - Normal
PostProcess Effects- High
Resolution: 1920x1200x32
Results:
Test 1: 49.9572
Test 2: 52.2482
Test 3: 50.2819
Test 4: 53.2483
Test 5: 19.9307
Score: 4521.13
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The old maxmem argument from Arma 1 works too, i.e:
-maxmem=4096
seems to stop texture loading lag for me which only started happening after patch 1.01
Server Rcon for Arma 2
in ARMA 2 & OA - MULTIPLAYER
Posted
No, unfortunately not. We really need BIS to implement rcon or at least some basic form of remote administration/kicking etc.