scener
-
Content Count
29 -
Joined
-
Last visited
-
Medals
Posts posted by scener
-
-
Mission designer decides how many enemies you meet.It may be true, but it's us who decide whether their decision is right or wrong.
-
You have just inspired me to pick up Operation Flashpoint again! :DYeah, OFP had satisfactorily many enemy units to kill.
What ArmA 2 urgently needs for the proper gameplay is not fixing trifling bugs, but adding much more enemy units to the missions.
-
But seriously, this is not about killing enemies. To me it's more about trying to survive. There's also an excellent editor which allows you to create your own missions with your desired number of enemies. Check it out, though you'll probably find out that more enemies equals smaller chance of surviving.
More enemies will definitely make the game more challenging and hard to beat.
But current game doesn't give me much of a challenge due to lack of enemy units. That's what I think.
You might want to tell what mission you're playing.Dogs of War.
-
Is it just me who thinks there are too few enemy units?
Every village is so empty that all I do is just standing next to strong point to capture it. Nothing more, nothing less.
This kind of game is mostly about killing enemies, but they are rarely seen in this game. :rolleyes:
-
Great. It works. But could you also make the fix for Badlands(teammates not responding bug)?
-
no, resistance fighters dont get t80s. resistance fighters dont destroy the russians in tank battles.What are you talking about?
I said the STORY of Resistance(expansion pack) was unmatched.
-
In OFP : - they followed the leader's stance better and there was no "stand up and run 5 meters front and back" phenomenon which is plaguing ArmA II atmWhenever I run or drive fast, they always lose me, and start finding me like crazy where are you? where are you? where are you? where are you? where are you? where are you? where are you? I'm bored to hear that. :mad:
-
While ArmA2 is superior, there are aspects to CWC/Res that have an 'X' Factor that can't be matched.I think the X factor is story. The story of Res was truely immersive. It can't be matched.
-
Which do you think is better and why?
-
You can also play any of the multiplayer Warfare maps solo by just hosting your own server as a LAN game if you want. I suggest the doing that since you don't respawn in the single player versions (instead you have to reload your last save).It's precious info. Thanks!
-
The thing it twitchy. Steers like it has roller skates for treads.haha yes, it takes some time to get used to it. Apart from anything else, T90 is so cool looking bitch, so I can't help loving it. :)
-
Am I the only one who loves T90? lol Why nobody loves T90? :bigsmile:
-
It may be just a matter of taste, but I think many units will make the gameplay much more active and interesting. And I also think every town needs to have much more enemies to kill than it currently has, as you have almost nothing to do in empty town with few enemies.
-
I hope the developer read this thread carefully and realize what the problem is and what its users really want. :)
-
You mean the T-90? Ya its nice, especially the barrel fired atgm. I would say the ka-52 because its extremely mobile, but the nostalgia of the mi24 can't be beat.Oh my mistake. Yes, T-90. I also like ka-52 because of its mobility, although its armor is rather weak.
-
My fav vehicle is T90 because it is almost invincible and it makes me feel safe when confronted by any enemy. And it's enjoyable to see small vehicles blown sky-high when hit by shell. lol :bounce3:
-
What do you think is the most critical factor that makes ArmA 2 different from other shooters?
Ultimate Realism? Unique Gameplay? Superb Graphics? Tons of Mods? Or Anything else?
-
Thank you guys for detailed reviews. As for me, I feel both satisfied and disatisfied with the game. I cay say I'm satisfied as far as techincal issues are concerned because the game ran quite well on my machine without serious problems. But I'm truely disatisfied with some of the gameplay mechanisms because they are so inefficient and time-wasting, e.g. static weapon with no gunner, units available only at HQ. They are not bugs, but developer's absurd decision. Besides that, I think it's far better than its predecessor in all aspects and in that it reminds me of OFP. So I can safely say ArmA 2 will become the best military shooter if some wrong gameplay mechanisms are fixed so that the game uses its maximum potential properly.
-
Most review sites' reviews are so subjective and incorrent. The same goes for other games and I don't trust their reviews anymore.
So I want to hear users' frank and objective review of ArmA 2. The review doesn't need to be long. Just show us your genuine feeling toward this game.
-
If you can destroy tank by pistol, the game would be so unrealistic.
This game is worth only when it has realism. Without realism, this game is not different from mindless shooting games like COD.
-
I'd like to see a mod that makes the static weapon automatically manned when built by player. As you know, the static weapon has no gunner whenever you build it, which is so unreasonable and non-understandable.
So I want a talented modder to make a mod to fix the disastrous game mechanism.
Thanks in advance.
-
It is mystery why the developer chose the unreasonable nonsense game mechanism.
If the developer has no intention to fix this issue, then our only hope is a talented modder who will make a mod to fix this issue.
-
The unwanted autosave on exit is so annoying. There should be an option to disable it.
-
1. Make it available to buy units at outposts.
Now the game allows you to buy units only at HQ. It's very inconvenient because you have to go back to HQ to buy units whenever they are killed. It will be very convenient if it's possible to buy units at outposts as well as HQ.
2. Make the static weapon manned automatically when player builds it.
Now whenever you make static weapon, it's always empty, so that you have to buy units at the HQ and take them to every static weapon and order them to get in it. It's so inefficient and time-consuming. The static weapon should be automatically manned when built by player for the efficient gameplay.
This game has so many potentials and much room to improve. To make the game pefect, you MUST realize those unrealized potentials.
Keep up the good work. And thanks for the great game. :)
Too few enemy units
in ARMA 2 & OA - GENERAL
Posted
I just made my own mission with dozens of friendly and hostile units and had a massive and chaotic battle.
Yes, I realized it would be wise to make my own mission with tons of units than wait for the imaginary patch unlikely to be released.