EiZei_
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Posts posted by EiZei_
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Hello,
It's been a while since I made missions for BIS games so I might be forgetting something but here it goes..
When I try to make a trigger execute a body of SQF code like this, for example:
On Act. [] spawn { player globalChat "This is run in parallel."; };I get an error message saying "Type script, expected nothing." Has the syntax changed or what am I doing wrong here? :confused:
On a sidenote, is there a list of vehicle weapons and ammunitions somewhere? Can't seem to find it.
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Quite useful, but should'nt stuff like this be posted in the community wiki though?
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So, how do you make some unit enter a wounded state? Setdammage 0.9 does'nt seem to cut it..
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Couple of questions:
Has anyone managed to make the arty module work with rocket launcher artillery yet? I tried replacing the ammo but Grads and MLRSses won't even budge when I try to initiate a fire mission. Mortars work just fine.
Is there a way to add more dispersion besides fudging up the target coordinates themselves?
spawn does not work?
in ARMA 2 & OA : MISSIONS - Editing & Scripting
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