dvolk
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Posts posted by dvolk
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Oh! that's in Manhattan? I thought you were talking about a different mission.
I destroyed that base by calling artillery, then I rolled in with the APC I got from FOB Manhattan. Pretty straightforward. I was promised some backup, but it never arrived.
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about 1-2km south of Govozdno.Sorry but are you sure? I've delt with the Russians and allied with NAPA and I'm flying around there but can't find anything. In fact the NW part seems to be completely deserted.
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Dunno about the question, but since we're on the topic, where is the base?
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In the M1A2 if I put four crew in, one's always sticking out and I can't get him to turn in. Is that accurate or a bug? The AI always goes for the exposed gunner, which is pretty annoying in SP because nobody's allowed to die.
I think in OFP and ArmA you could issue a stealth order and they'd turn off the lights. How do I make them turn it off in ArmA 2? Do lights even work or are they just for my amusement?
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For me 1.00 and 1.01 were awful. 1.02 is much better.
I don't know if that's because BIS improved the code or people upgraded their servers or learnt how to make lag-free missions, but I get hardly any lag with 1.02.
There's still the slight hint of wraping in vehicles and large distances, but it's nothing compared to what it was.
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Yeah well, they can aim through grass while proned. The player can't.
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MP has become much worse with the international release. Even the people who want to play don't seem to know how and you get things like being flown across the map with auto-hover on.
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I get 'receiving...' for 2-3 seconds when closing the map. Is that intended?
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I never understood why evo is so popular. I was kind of hoping it'd change with ArmA 2, but no.
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The grass is pointless anyway since it only appears some twenty meters around you.
It's deceptive because people think they're hidden because they're in grass, but I can see them plainly because my game isn't rendering grass where they are.
The current scheme is unacceptable.
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ArmA 2 runs much better than ArmA 1.
ArmA 1 engine Sahrani: 1km view distance, everything low-medium, FSAA=0 fps: 10-30
ArmA 2 engine Sahrani: 10km view distance, everything high, FSAA=2, fps: 30-60
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select unit, press 4, find and select the vehicle, select gunner
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If you freelook behind you while on a bike, you can see your eyeball.
:butbut:
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You can't transfer units to other squads in that mission. You can't create new squads at all as far as I can tell.
The HC interface is very... sparse. I hope it gets some love in patches.
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I don't know why, but resetting to defaults seemed to improve performance a lot.
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I got some islands from Arma 1 to work :bounce3:
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The good old clock doesn't work. BIS either forgot to implement it or forgot to remove the option.
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Never let AI drive if you can avoid it. Follow this simple rule and you'll have a much nicer experience.
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I don't remember any weapons caches in that mission. You can order squad members to pick up weapons from fallen enemies however.
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I've been trying to find land and disembark commands as well, no luck.
Hopefully the high command interface will be improved eventually.
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You can turn that off in the difficulty settings, if I remember right.
It's supposed to simulate human perhiperal vision or something.
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I don't understand why they don't just call it "256mb", "512mb", "1024mb" and "2048mb".
Maybe it's for aesthetic reasons, but imagine how much confusion and how many crashes this could avoided.
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You can use helicopters in the campaign if you want. Just buy one.
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I've restarted Dogs of War after patching to 1.02 and experienced about a 1/3 drop in fps (from 30 to 20).
Then I rolled into Chernogorsk and got around 10 or so.
Now I've been given around 8 squads of reinforcements (mostly useless because the commands are so vague), and I'm starting to get fps in the single digits.
There is serious lag in the high command interface as well. When I click on a squad icon on the map or bring up the buy units menu, there's a delay of several seconds.
In ArmA 1 I could just turn off shadows when things started slowing down (and did they) but this seems to happen on every graphic setting.
I am running this on:
Q6600 at 3ghz
4gb ram
4850 1gb
Windows XP with latest 9.6 drivers
AI Surrender
in ARMA 2 & OA - GENERAL
Posted
Once AI surrenders they don't take up arms again, so you can just leave them.