dvolk
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Posts posted by dvolk
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Well, the thing is that arma only releases on PC, and it is one of the few games.Look at ofpda it will come out also on xbox and ps.
Gaming is for me (not an insult to anyone) best on pc!
It seems they tried to get it to run on consoles, but failed.
So it's more "we can't figure it out" than "we don't port to consoles on principle" :)
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What are you firing? Some things like RPGs only arm after they've travelled a certain distance. This is true to life.
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No and no. The orders should definitely be available. Can you post a screenshot with the relevant menu open?
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You want to try convincing me the whole game on normal settings is like that? :)The magickal healing is on all difficulty settings in ArmA 2.
Also, Team Razor can take an ungodly amount of damage. Something like ten shots to the chest with an assault rifle point blank on normal difficulty. Then they roll over on the floor yelling for a medic. Medic waves his hands and they're back at 100%. LOL realism :)
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To add something to the discussion, it will be interesting to see which product is more modd-ableArmA2 will naturally inherit all of the mod teams and mission makers from previous incarnations.
OFP2: DR no idea to be honest
Maybe CM will make a game that's playable right out of the box instead of relying on the community to patch things up and implement decent game-play? :p
??? errr??? CoD-like magical healing in OFP-DR? Sure of this one?I meant the magickal healing in ArmA 2:
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Hmm not good, still is it anything to do with difficulty settings or low pistol damage bugs?Will FP: DR have one hit headshots for the player on 'hardcore'? As far as I know (I could be wrong,) hardcore mode doesn't change the amount of hits the player can take in the head. Obviously things are subject to change.
Anyway, this criticism is merely a manifestation of wider disappointments with DR.
Even if, the magickal healing is present at all difficulty settings.
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'Bashing' is an unfortunate word. Are the community, who like realism, allowed to criticise FP: DR if it totes the OFP name, yet, for example, you can be hit in the head and only bleed badly?Also present in ArmA 2:
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Digital downloads have limited installs.
Limited installs are inconvenient, but I'm told that they protect us from terrorists.
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So when you can do this is OFP DR it is CMs fault. When you can do it in Arma2 it is the n00b players fault? Nice.........Fanboys. :rolleyes:
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Turning down graphics gives you an advantage in most MP games.
We used to run MP with a software renderer in some games when this was still an option. It looked like crap but it was easier to detect enemies.
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Who needs bombers when you have unlimited Javelins?
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Happens with the retail as well. I could see an island in the distance so that's not the problem.
http://img223.imageshack.us/img223/6498/arma22009060921243748.jpg
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- ArmA rewards single player over team. Just popping out of my head, a dedicated transport pilot in CTI can be the difference between a loss & a winThat's funny I could swear that in the most popular MP ArmA 1/2 CTI mission you can teleport from the base right to the battlefield, which removes any need for transport.
- ETQW has better teamwork "because you can't do without". I can't count the number of games overwhelmed with statspadders or worst, lemmings. FYI completing an obj by lemming is no teamworkThat's not how to I remember ETQW. The games I played required excellent coordination & tactics and knowledge of the game's many subtleties. Lemming strategies were trivial to defeat.
If any game resembles lemmings it's ArmA CTI ;)
In general teamwork is only what YOU do to achieve it. Don't expect it to magically come from the game itslef, it comes first and foremost from you. "ArmA has no teamwork" is meaninglessIt's not that you can't have teamwork in ArmA or that it's not fun with the right crowd, it's that there's no real need for it beyond the need you yourself project on the game. Other games like ETQW do it better by requiring teamwork to win.
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ArmA 1/2 MP is not the place to look for teamwork. Like it or not, teamwork in ArmA is an big inconvenience, so you'll only find it on private servers.
Don't give me that crap about the unwashed masses on public servers. I played ETQW and the worst public server had more teamwork than the best ArmA 2 server. That's because in ETQW you didn't get anywhere alone, while playing alone is the best way in ArmA.
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Seems like DR isn't the only game where headshots aren't lethal and can be cured with medkits
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I was always under the impression that people who sold these keys just stole them (wrote them down) from retail stores.
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It's nothing serious, though I am bleeding badly.
I'll just apply a magic medkit...
Embedding doesn't work?
Link:
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24fps was chosen in cinema because film was expensive, and 24fps was throught to be a minimum acceptable value.
Human eyes can perceive specific frames of much shorter duration (up to 300fps according to some).
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it should be smooth when you move the mouse not jutty/bluured.I sort of agree. You can get this by disabling postprocessing.
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Saying that they should've made movement like in CoD/whatever is like saying that they should've used 2D sprites instead of 3D models.
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Women can't become Orthodox priests.
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I retried OFP with ECP recently and it doesn't work well at all. Setting the view distance beyond 2000m kills it completely.
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I hope they make an expansion or something for ArmA 2 and finally make tank interiors, proper animations for getting in and out and also firing out of vehicles.
They can call it ArmA 2: Stuff We Shoulda Done Five Years Ago.
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I think I've seen machine gunners and snipers shoot at helicopters.
Didn't do much good, except make the helicopter angry.
Can the AI see through grass? Some testing.
in ARMA 2 & OA - GENERAL
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Yes, yes, and yes. Not only do they see through cover, but also buildings, hills and vehicles.
This is one of the bunch of stuff in ArmA 2 that's actually worse than OFP/ArmA1.
This was reported on the bug tracker on Day 2 of German release and reviewers complained and there are repo missions, but no words from developers if they even consider it a bug, much less if they'll ever bother addressing it.
But it sucks because it makes it very frustrating playing on veteran/expert without map markings you have no idea wtf your squad is reporting on.