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dvolk

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Posts posted by dvolk


  1. I appreciate the question has been asked before but, can I / teammates be seen through vegetation ? and do your fellow teammates see through cover to opposition AI. OFP was much simpler - WYSIWYG...

    Yes, yes, and yes. Not only do they see through cover, but also buildings, hills and vehicles.

    This is one of the bunch of stuff in ArmA 2 that's actually worse than OFP/ArmA1.

    This was reported on the bug tracker on Day 2 of German release and reviewers complained and there are repo missions, but no words from developers if they even consider it a bug, much less if they'll ever bother addressing it.

    But it sucks because it makes it very frustrating playing on veteran/expert without map markings you have no idea wtf your squad is reporting on.


  2. You want to try convincing me the whole game on normal settings is like that? :)

    The magickal healing is on all difficulty settings in ArmA 2.

    Also, Team Razor can take an ungodly amount of damage. Something like ten shots to the chest with an assault rifle point blank on normal difficulty. Then they roll over on the floor yelling for a medic. Medic waves his hands and they're back at 100%. LOL realism :)


  3. To add something to the discussion, it will be interesting to see which product is more modd-able

    ArmA2 will naturally inherit all of the mod teams and mission makers from previous incarnations.

    OFP2: DR no idea to be honest

    Maybe CM will make a game that's playable right out of the box instead of relying on the community to patch things up and implement decent game-play? :p

    ??? errr??? CoD-like magical healing in OFP-DR? Sure of this one?

    I meant the magickal healing in ArmA 2:


  4. Hmm not good, still is it anything to do with difficulty settings or low pistol damage bugs?

    Will FP: DR have one hit headshots for the player on 'hardcore'? As far as I know (I could be wrong,) hardcore mode doesn't change the amount of hits the player can take in the head. Obviously things are subject to change.

    Anyway, this criticism is merely a manifestation of wider disappointments with DR.

    Even if, the magickal healing is present at all difficulty settings.


  5. - ArmA rewards single player over team. Just popping out of my head, a dedicated transport pilot in CTI can be the difference between a loss & a win

    That's funny I could swear that in the most popular MP ArmA 1/2 CTI mission you can teleport from the base right to the battlefield, which removes any need for transport.

    - ETQW has better teamwork "because you can't do without". I can't count the number of games overwhelmed with statspadders or worst, lemmings. FYI completing an obj by lemming is no teamwork

    That's not how to I remember ETQW. The games I played required excellent coordination & tactics and knowledge of the game's many subtleties. Lemming strategies were trivial to defeat.

    If any game resembles lemmings it's ArmA CTI ;)

    In general teamwork is only what YOU do to achieve it. Don't expect it to magically come from the game itslef, it comes first and foremost from you. "ArmA has no teamwork" is meaningless

    It's not that you can't have teamwork in ArmA or that it's not fun with the right crowd, it's that there's no real need for it beyond the need you yourself project on the game. Other games like ETQW do it better by requiring teamwork to win.


  6. ArmA 1/2 MP is not the place to look for teamwork. Like it or not, teamwork in ArmA is an big inconvenience, so you'll only find it on private servers.

    Don't give me that crap about the unwashed masses on public servers. I played ETQW and the worst public server had more teamwork than the best ArmA 2 server. That's because in ETQW you didn't get anywhere alone, while playing alone is the best way in ArmA.

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