Jump to content

dvolk

Member
  • Content Count

    185
  • Joined

  • Last visited

  • Medals

Posts posted by dvolk


  1. It's not great, but when fixed, it has a decent story and mission progression.
    Why are you using present tense? Patches so far are like spiting into the ocean as far as the campaign is concerned.
    It's more like OFP in the sense that you aren't just some noname soldier fighting in random big battles like Arma1.
    It's like OFP in that vague sense but in no other sense whatsoever. OFP had something like 40 tightly scripted missions and ArmA 2 has maybe 5 small and 5 big sandbox missions that are so extremely bugged playing them is an exercise in pure frustration. It's also disappointingly short when you account for the time you spent replaying because of bugs.

    I guess BIS should be glad that reviewers only play an hour or two because the campaign holds its own in the beginning. If reviewers actually tried to finish games ArmA 2 would get a lot of 1/10s.


  2. The campaign is horrible. Even if it worked--and it doesn't--it's still plain bad. And I thought the ArmA 1 campaign was pretty entertaining.

    The few included missions are decent but nothing to write home about.

    The key to single player is downloaded missions (I recommend the ports from OFP) and messing around in the editor. Thanks to modules like Ambient Combat and Secondary Ops you can just drop them in and have some emergent fun. It's not as satisfying as a well designed mission, but it passes the time.


  3. I pointed to you out of my head (meaning I missed most of the changes) how OFP evolved.

    You make some good points, but the trees I disagree with.

    Trees are very solid things and can shrug off a truck crashing into them that destroys the truck. In ArmA 2 it's like trees aren't even there.

    Of course deep down we all know BIS made it like that because the AI can't drive.


  4. Well sorry guys but I'm just not seeing much improvement over OFP.

    At least in OFP trees weren't made out of paper.

    and there was no Warfare in single player where people/tanks/airplanes spawn out of thin air.

    and the campaign wasn't scripted so you died if you went out of a certain area, nor did your commander instantly know what you did across the map.

    in OFP your squad members weren't special snowflakes...

    AI didn't see through grass (;))

    Headshots were always lethal.

    I could go on forever.

    ArmA: Nice graphics, improved helicopter handling, but bad everything else.


  5. Ah, I didn't though about activating the superArmor :) So that makes yet another requirement to achieve what you described, and it's only when playing with the super easy options enabled.

    Hardly, hardly a general state of things and not gamebreaking at all. but keep pushing your lil vid to make people think A2 is something it's not ;)

    The point is that the same could have been said of the OFPDR E3 preview (easier difficulty, etc). None of you did, however.


  6. I honestly don't care as I've never finished a campaign in this engine yet.

    That's where we differ. I don't enjoy messing around in the editor.

    I want a sense of achievement that comes from completing challenges that the designers of the game felt was reasonable for players. If I make my own mission and fail terribly I have no idea if I'm just bad at the game or if I set it up wrongly. Likewise if I complete it easily, did I make it too easy or am I just really good?

    Furthermore I feel that selling me a game and then expecting me to make my own missions in the editor is like selling me a book that's empty except five pages that tell you how to write your own book. It's funny once, but the next book better have some substance.

    The only time I enjoyed ArmA 2 was when I was playing through the missions someone ported from OFP (bugs notwithstanding). I already OFP though, and I can just play them in OFP.


  7. My god you're a whiny little bitch. Everywhere I look on these forums you are there crying. Maybe you should just uninstall the game until there are a few more patches or just shut the hell up.

    Have you played the game? Do you even have it?

    I spent over two weeks on the campaign. Realistically the campaign has less than 10 hours of gameplay. So what did I do in that time? I was restarting having encountered one of the countless fatal bugs.

    1/10 of the effort of this game is about actually playing the game, 9/10 is learning what triggers which bugs and how to avoid them when you can.

    Nobody is doing any favours to BIS by ignoring the criminal state of the games they release.


  8. If he paid for something and it doesn't work for him he has a right to complain.

    Testing games and writing bug reports is a paid job by the way. Maybe BIS should consider employing some of these people.

    I've written quite a few bug reports on the tracker, but sometimes I just experience so many obvious bugs and glitches (including extreme wrapping thankfully fixed in 1.02) in a short amount of time I feel like I've been kicked in the balls by BIS.


  9. dvolk trying to goad BIS staff into making an anouncement when contracts with console manufacturers specificly gag developers from making anouncements until publisher and testing are complete is not helpful.

    And if you are doing it for some pet hate you have of console games or a degree of personal animosity. That sir is not nice.

    With some restraint... Kind Regards walker

    Hah! I am innocent of all charges laid on me!

    I am merely suggesting that given how the later parts of the campaign seem to sink even the most powerful PCs currently available it seems unlikely that it will ever be available on consoles, unless by 'next-gen' they mean PS4 and XBOX 720.


  10. I convinced the Russians by giving them Lopotev (who I found on the little SE island). At some point I randomly opened fire on a convoy (or whatever; it was night) and got a radio message that I just killed some NAPA extremist and that the moderates were willing to ally with me.

    I couldn't find the ChDKZ base either though. I flew around in a hind forever but I couldn't find any enemies on the map left at all.. I used endmission and the game ended. Bleh.


  11. Funny thing is that if you turn on float zone and move the cursor within in, the dot lags behind the spread indicators

    But if you turn it off, the aim remains perfect when you turn left and right.

    ArmA turning into CoD? More likely than you think.


  12. Another issue seems to be that after a while they ignore commands completely.

    Targets on the menu are marked T0, T1, T2,... yeah, okay. Really useful.

    Also, what's the % on the squad circle on the map? I thought it was how many units in the squad are still alive, but once I got half my squad killed and on the map it said 91%?

    Thankfully you can rambo the whole campaign.

×