Cellus
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Posts posted by Cellus
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Whether you consider it likely or not, they are the most likely belligerents. More so when you consider the parameters, particularly the need for a counter-part to Russia (extremely likely belligerent, as seen in Georgia/S Ossetia), ie. a large, modern military with democracy-crusading aspirations.
But others are coming - they'll be several new nations before long, and single player is a tiny part of ArmA.
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72;1313982']Good point! Forgot that. Walkmode and you move very subtle and in small small steps if you want. Just give ARMA2 a chance now and be amazed. ;)Alex
imo the movement is very realistic in this.Have you even played the game? Have you ever bothered to get up and move around? How can you reconcile one with the other? Are there so few people here coming from real life to the game, rather than chronic gamers trying to reconcile with some abstract theory about how things must work in reality? Must surely be people getting up from their PCs, going to work/school and sitting behind another desk there and back again. I can't see how anyone else can think of it as 'realistic'.
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I think the worst mistake (commercially) BIS made was claiming Arma II was built on the same engine. Left4Dead is built off the original Quake engine, but they introduced each major update as though it was a new engine. I think it is four generations since original.
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Which is too small of a penalty.Aye, they should make it so that whenever a civilian is killed, their whole family takes up arms against you after some little time. Armed civilians and saboteur-types, not just OPFOR soldiers.
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A mission with most of the new modules already prepared to click and play would be welcomed. :)Don't we already have that?
Single player
Scenarios
My Missions
New Mission
04: Combat - "Insert anywhere and start completing SecOps"
Can be modified easily before entering game, with parameters able to be saved.
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I swear most people who cry 'realism' at every infantry critique have never stepped foot outside. Player modelling in Arma II is of a clumsy oaf. CQB is virtually pointless. Proper MOUT is impossible.
FPS below ~40 can make your controls non-responsive, but now I have a steady 50+ I still feel like there is a monkey on my back. One that gets agitated in towns or when I move. Even creeping the aim bounces like a meth addict with a fire-cracker up its backside. Rather than going on, I'll just point back to dslyecxi's site above. It's all in there. Can decent movement and controls for MOUT be implemented by mod? Or does it need to come from an engine tweak?
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Ed: Why am I posting at 6am? Disregard this post.
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I'd say 60 degrees at most. And makes you look drunk. Or like you're having an epileptic fit if you strafe with it up.
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I thought so as well. But if you think thats great, try out the bots in Quake Wars. They are great. Dice didnt spend much time on their BF2 bots because the focus was on the multiplayer part. They never improved the bots in any patches, and didnt allow as many bots as players on each map. They are simply put in to practice against. But the AI is still great. The path finding is very good, so it cant be THAT hard.Firstly, all the maps in QW could probably fit into Utes. So it shouldn't be too hard to fix their path-finding. And they were still idiots. They stand out in the open, they take on tanks and turrets with small arms, and they will continually spawn and rush out the same door that a tank is camping for an entire map. They don't cover their team mates, never set up cross-fires and rarely take even basic orders. I've seen ArmAII AI act better in every way. On foot anyway. I don't let Razor drive anymore. Not since... the accident.
Mind you, Razor does the whole 'cover while flanking', 'clear area before administering aid', 'suppressive fire when ambushed' and so on a lot better than I've seen the normal AI. Maybe better AI will come with increased knowledge of how to set them up in the editor. Whenever the editing tools are released I suppose. I gave up SP at Manhatten for the bugs and have been playing MP, mainly Evo and Air Cav, so that's my comparison. AI takes a definite dive online - it's only barely better than the human players :j:
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I almost doubled my frame rate going from Win7-64 to WinXP-32. I know another person that had a similar experience.
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I don't have a problem with AI accuracy or that they can see through grass (I've just turned it off). Their being able to see in the dark is a real immersion breaker though.
The AI also makes assumptions about your movement. If it sees you run behind a house it will assume you continue running for a short time. Turn your HUD elements on and you can see it when your squad mates call out the enemy. It doesn't track, though - it will often continue the assumed path even when the enemy just goes behind cover then stops. As has been said, if you run into a house, the AI will clear that house. If it sees you and you are standing still without cover you will die. The AI has terrain detail set very low and view distance very high, its aim and movement tweaked and comfortable in the engine (I'm very much still getting use to the handling of my character model and the weapons and adjusting my mouse). One of them will watch constantly where it expects you to pop up or crawl out while others move to flank you. And unless you've got an airgun it can see you shooting, too. It thinks, and people are not use to it.
It is quite good, though I wish I could set a random accuracy, to simulate some people being a good shot, others average, others terrible. They all seem to be the same good shots.
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Sometimes on the firing range, a mission would start, the guy says the mission is starting, then the mission starts again. So you have twice the targets popping up and two voices abusing you for not hitting them all. Same in basic and on the range on the ship.
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Sometimes Bardak is hiding in that castle, after you talk to the townspeople, then the farmer, you head up and he surrenders. Sometimes - doing exactly the same thing - he is not there. I actually found a tractor parked there instead of the car. When I caught him the mission wouldn't end. It came to the point where it said I had twenty minutes, but Lopotev had seemingly disappeared from the map and an hour later the mission still hadn't ended. After getting to the castle, NOT finding Bardak, when the call came I had twenty minutes left the mission would end a few seconds later with neither being caught.
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I had this happen a couple of times. Re-issuing the command elsewhere doesn't help. Firing rounds into the cockpit made him straighten up and do what he was told every time.
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Sometimes after arresting the woman (forget her name), when I get to the LZ I lose all control of my troops. Not that they ignore me as someone said, but I am given no option to give commands.
I'm in a Humvee with a gunner, but usually he doesn't bother firing on anything as we come under attack.
Eventually I went to the insurgent base first and wiped them out, loaded everyone in to the technicals, moved to the LZ, killed the infantry wave, but now the chopper gets there, the woman runs over to it and just cowers there not getting in.
Partially destroyed buildings in ArmA2... good, bad?
in ARMA 2 & OA - GENERAL
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I've entered several whole buildings and then had to climb over thin air. I assume this is the 'rubble' from if it were collapsed. Have had to crawl along with my head on the ceiling a few times. I don't know how many have ruins before they collapse completely like a controlled demo op, but there were more put in the 1.01 release, so I gather there is more and better on the way.