Cellus
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Posts posted by Cellus
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SQS is old school. Just use SQF when writing scripts.
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I have a briefing half-working in MP. I have
switch (side player) do{
case west:
{ etc.
}
case east:
{etc.
}
}
which causes the marines to have their briefing, but nothing for the Russians. Any ideas?
Ed: ah, just needed ; between cases
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There is one very similar to that on Armaholic. I've made a small, multiple objective attack/defend PvP mission myself, which will be tested on the weekend probably.
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Are you really insulting people regarding their opinions on a subject within a game you're yet to play?
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Just install steam (have that on your back-up CD as well), run it so it updates, then copy over the game files into whatever folder you've made. Done it several times between hard drives (70+gb). No need to trick Steam - they'll just turn up as ready when you open it next.
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An added bonus to getting corrective lenses or surgery is that you can legally drive and such.Being near-blind never stopped anyone from driving that I know of (work often with truck drivers). ArmA is good with lack of range definition with this zoom thing. I thought it was awful and would really trake away from the game when I first learnt of it, but you really can't make out the things you should in game without it. Beyond that, you can always just be an AT specialist, or a pilot with this odd auto-aim tabbing, or grab a .50cal and take a spotter. Ah, there are a lot of other things you can do besides be a marksman... I'm half a step away from glasses myself, with every damn thing being blurry close-up (and that's before this power-hungry game softens things up)
Ed: huh? Shift? Sport? what's this? more built-in hacks?

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If it's on your HD, it can be on a CD/DVD. Just need a code to install it (for Securom).
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Its worth noting that the best protection of all is just not getting shot. Bit hard to avoid that though, so i'd say a Kevlar vest with ceramic inserts would be good enough for me.Also depends on what your doing. A patrol though an urban center is much more dangerous than, say, spotting targets in the desert behind enemy lines (if i recall correctly, most of the Australian troops dropped behind the lines in iraq in 2003 didn't bother with body Armour)
We didn't use it in Vietnam either, as patrolling was more important than brute force. Or Korea, where armour made noise as we crawled into No Man's Land (so they called it - it was ours), or in WWII, where it got in the way of stealthy movements, like night-time bayonet charges against Rommel. And so on. But the US doesn't use tactics. See movement, blow it up, get pissed when civilians don't appreciate indiscriminate killing. My mates that went to Baghdad rarely spared a thought for 'insurgents' - the yanks were far more dangerous. They did the same job there as Blackwater. Without the trail of bodies. So the US need the armour.
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And yes I agree with you about the chat, is difficult to identify which channel are u using because is covered by the chat itselfThis maybe a minor point with respect to others but I hope the choice of channels to appear in mid screen again
I don't think that's what he meant. The channels as you type should come up in mid screen. I've seen it covered by chat once but it fixed itself. I think you have a bug, unless I misunderstand you.
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Did they change this mission in 1.02? When I played it the player was not the squad leader and did not call in the airstrike. After the village/APC, the squad continued on to the airfield. Can't remember the final objective, but I just followed them. Probably still the same. I'm not confident of your powers of observation, as you posted in General instead of Official Missions.
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Those of us who would rather have PvP are in the minority:
Most people just want to play with themselves.
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The servers will show regardless of patch version. You just won't be able to join them. Sounds more like a port-blocking issue, either firewall as Rok mentioned, or ISP.
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options
game options
difficulty
edit
Or just set the diffculty setting down. But maybe they thought the weapon box ten feet away was too obvious to include a marker for. Can't remember.
I think not having the marker get in the way of aim would be a good thing.
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I use to get occasional CTDs without error message some time into the game. Since 1.02 the CTD has become a system freeze, and has gone from 1-2hours of gameplay before it hits to a few minutes now (gradually to this point).
Q9650
4870 (same with newest drivers and ones before)
WinXP
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What's a grid unit? Through my own tests I've found the AI can see with sound. They don't get a lock on your location, they just know exactly where you are, how you're positioned, and what is between you and them. Any sound they can hear will make you entirely visible, regardless of being in a ghillie suit in pitch black night with rain pouring down. If you are standing, they will shoot you in the head, if you are prone partially behind cover they will shoot you in the head. Lowering the settings (ie accuracy) will make them spray the area though, which may be confused with suppression. I needn't have bothered with the tests - during single-player you often see your AI team mates call out targets on the other side of hills. Despite all this, it's still pretty good, and with tweaking the many settings can be put right. And still looks better than OFP: DR videos of AI despite their talking it up (though I still hold out hope for that game).
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Middle mouse when you're near him, but if you're having trouble flick the scroll wheel and move up to him and it will appear in the action menu when it's available. This is boot camp, right? At the beginning.
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It's beyond me why that reviewer thought the game must render at 200% of screen res. It was pre-release anyway, so there have been two patches since and another coming soon I expect. You have an odd system :confused_o: though I know people with your frames in Arma I getting greater frames in ArmA II with the same system.
But now I'm tempted to boot up Crysis and have a look (bought it but never interested me and haven't played it on my new comp).
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I get odd things over my screen with the AA as well. Something to do with the shadows conflict - bumping the settings gets rid of it. Try that - move shadows to very high then disable again (as shadows won't work with AA until it is supported in (probably) next patch). I have a very different system though.
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when u guys say that an AR is zeroed at 300m does that mean the rifle actually shoots slightly UPWARD so at 300m it will heat dead center?(i guess IRL. not necessary in the game)
Check out Dslyexci's TTTP guide, the basic marksmanship area in this section is what you're after.
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Such things aren't possible. I remember reading somewhere they would have done this if they could. This engine isn't those engines.
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As posted by Defunkt elsewhere: https://support.securom.com/PAunlock/index.php?c=1400&exp_serial=1
The 'manual' way is still 'online'
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When you uninstall, there will be an option to revoke the previous install. An online option or a 'manual' option where you request a key, then send it in with the install key to Securom.
You may need to back up User/My Documents/Arma 2 and User/My Documents/Arma 2 other profiles.
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It's just incredibly sensitive. I've turned it to 'zero' in settings, but still had to create a seperate mouse profile for ArmA with half the sens as I use for everything else. Hopefully you have mouse profile software, RedSabre, else you'll just have to decide whether to learn to live with it, keep adjusting it in/out of game, or adjust it down and learn to live with it out of game.
Respawning
in ARMA 2 & OA : MISSIONS - Editing & Scripting
Posted
trigger, on activation:
"respawn_east" setmarkerPos getMarkerPos "MarkerName"
respawn as new class I haven't come to yet (just started with this stuff).