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Cellus

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Posts posted by Cellus


  1. Just have the trigger activate once. Have the activation trigger a variable change, which later zones will require in their condition. For some reason I can only get boolean to work on trigger condition - though I can change any definition in the activation and have a script work from it. Don't know what to do there...

    For MP, isServer will need to execute a publicVariable, with an addPublicEventHandler telling the client what must happen (exec a script I assume, using switch or if or the like to update according to variable), and an onPlayerConnected reference.

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